Player Matchup

Heimdallr
Heimdallr
Eziolight
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
Jayscript
Ymir
Level 29
God Stats
33W - 35L
1,500 SR
Queue Stats
179W - 174L
1,659 Elo+
Party 2
Chaac
Chaac
Smorge11ep
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,742 Elo+
Party 2
Arachne
Arachne
UurbanRoofer
Arachne
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 82L
1,496 Elo+
Party 2
Anubis
Anubis
crooksmedusa420
Anubis
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 6L
1,742 Elo+
Party 2
Team Averages
Level 31
1,500 SR
1,628 Elo+

VS

Team Averages
Level 37
1,484 SR
1,455 Elo+
Cerberus
Cerberus
AJPITTFAN
Cerberus
Level 28
God Stats
28W - 28L
1,259 SR
Queue Stats
229W - 245L
1,500 Elo+
Party 1
Chaac
Chaac
Deetzz
Chaac
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Agni
Agni
RealChthulhu
Agni
Level 35
God Stats
4W - 1L
1,500 SR
Queue Stats
458W - 477L
1,530 Elo+
Solo
Fenrir
Fenrir
TomN00k
Fenrir
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 151L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
WhiteGandhi
Danzaburou
Level 46
God Stats
1W - 2L
1,659 SR
Queue Stats
2W - 3L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eziolight
Heimdallr
8
1 / 1 / 0
4,483
448
3,050
4,663
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
7
1 / 2 / 0
4,592
459
1,664
6,035
2,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
8
1 / 3 / 0
4,920
492
3,631
6,442
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
UurbanRoofer
Arachne
8
0 / 2 / 0
4,997
500
857
5,757
1,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 2 / 0
4,482
448
1,198
4,693
1,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AJPITTFAN
Cerberus
7
0 / 2 / 3
4,853
485
2,211
5,056
2,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Deetzz
Chaac
11
3 / 1 / 2
5,802
580
5,616
6,098
4,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 0
5,554
555
3,720
3,595
1,182
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
TomN00k
Fenrir
10
3 / 0 / 4
5,755
576
2,734
4,780
1,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
WhiteGandhi
Danzaburou
8
3 / 0 / 0
5,366
537
4,451
2,955
821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
3
Kills
10
10
Deaths
3
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AJPITTFAN
Cerberus
0
2
3
0.75
W
Chaac
Deetzz
Chaac
3
1
2
4
L
Heimdallr
Eziolight
Heimdallr
1
1
0
1
L
Ymir
1
2
0
0.5
W
1
0
0
1
L
Chaac
1
3
0
0.33
W
Fenrir
TomN00k
Fenrir
3
0
4
5
L
Arachne
UurbanRoofer
Arachne
0
2
0
0
W
Danzaburou
WhiteGandhi
Danzaburou
3
0
0
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,400
Damage
18,732
27,590
Taken
22,484
12,022
Mitigated
10,869
6,792
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AJPITTFAN
Cerberus
2,211
106
258
2,093
5,056
2,502
299
995
4,061
14,013
0
W
Chaac
Deetzz
Chaac
5,616
1,249
0
2,236
6,098
4,947
0
0
5,822
2,339
24,383
L
Heimdallr
Eziolight
Heimdallr
3,050
1,386
0
1,714
4,663
1,446
0
1,229
3,434
0
16,618
L
Ymir
1,664
205
111
818
6,035
2,807
0
2,173
3,862
12,047
0
W
3,720
597
0
2,398
3,595
1,182
112
1,270
2,325
33,274
0
L
Chaac
3,631
1,004
0
1,410
6,442
4,256
256
371
5,807
0
17,229
W
Fenrir
TomN00k
Fenrir
2,734
635
0
2,667
4,780
1,417
0
0
4,755
0
21,725
L
Arachne
UurbanRoofer
Arachne
857
622
0
2,461
5,757
1,633
0
252
5,455
0
18,869
W
Danzaburou
WhiteGandhi
Danzaburou
4,451
2,144
0
728
2,955
821
533
597
2,358
0
22,521
L
1,198
176
0
278
4,693
1,880
304
2,509
2,184
16,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,474
Gold Earned
27,330
173
Minions Killed
241
0
Camps Cleared
0
889,369
Distance Traveled
955,216
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,853
485
38
4
0
211,342
3
W
Chaac
5,802
580
50
5
0
192,000
4
L
Heimdallr
4,483
448
27
3
0
171,172
2
L
Ymir
4,592
459
25
3
0
174,996
3
W
Agni
5,554
555
63
6
0
174,552
5
L
Chaac
4,920
492
30
3
0
168,232
0
W
Fenrir
5,755
576
45
5
0
211,863
2
L
Arachne
4,997
500
56
6
0
220,139
2
W
Danzaburou
5,366
537
45
5
0
165,459
3
L
Anubis
4,482
448
35
4
0
154,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role