Player Matchup

Scylla
Scylla
Dounkey
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
EIiteKhaJiit
Jormungandr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 39L
1,895 Elo+
Party 1
Pele
Pele
KickassRamb0000
Pele
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 39L
1,895 Elo+
Party 1
Mulan
Mulan
OneFish01
Mulan
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 10L
2,021 Elo+
Party 1
Neith
Neith
metroidhunter77
Neith
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 24L
1,807 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,823 Elo+

VS

Team Averages
Level 141
1,603 SR
1,478 Elo+
Fafnir
Fafnir
Akeshan
Fafnir
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,446 Elo+
Solo
Cthulhu
Cthulhu
BlackMarrow
Cthulhu
Level 127
God Stats
3W - 2L
1,801 SR
Queue Stats
273W - 258L
1,333 Elo+
Solo
Geb
Geb
SarahNic0le
Geb
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
131W - 119L
1,580 Elo+
Party 2
Hades
Hades
ThickiMinaj
Hades
Level 152
God Stats
2W - 2L
1,715 SR
Queue Stats
223W - 201L
1,533 Elo+
Party 2
Skadi
Skadi
joedrumss
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dounkey
Scylla
20
12 / 2 / 14
13,193
825
35,095
13,210
6,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
EIiteKhaJiit
Jormungandr
20
5 / 4 / 23
12,038
752
21,592
19,344
23,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 6 / 18
11,557
722
20,707
21,403
11,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Mulan
OneFish01
Mulan
18
7 / 3 / 18
11,494
718
17,644
19,270
25,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
2 / 2 / 22
10,984
687
18,838
14,791
7,686
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Akeshan
Fafnir
17
4 / 5 / 5
11,235
702
6,719
26,718
32,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cthulhu
BlackMarrow
Cthulhu
18
3 / 6 / 10
11,642
728
18,045
24,766
35,937
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
1 / 6 / 13
11,047
690
10,536
27,908
31,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 7 / 10
11,333
708
20,068
28,496
26,367
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
joedrumss
Skadi
17
4 / 7 / 9
11,004
688
14,535
17,047
9,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
64
31
Kills
17
17
Deaths
31
95
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Akeshan
Fafnir
4
5
5
1.3
L
Cthulhu
BlackMarrow
Cthulhu
3
6
10
1.33
W
Scylla
Dounkey
Scylla
12
2
14
9.5
W
Jormungandr
EIiteKhaJiit
Jormungandr
5
4
23
4.13
W
5
6
18
2.33
W
Mulan
OneFish01
Mulan
7
3
18
5.33
L
1
6
13
1.25
L
5
7
10
1.43
L
Skadi
joedrumss
Skadi
4
7
9
1.21
W
2
2
22
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,876
Damage
69,903
88,018
Taken
124,935
75,362
Mitigated
135,842
39,206
Healing
40,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Akeshan
Fafnir
6,719
1,125
2,745
8,297
26,718
32,825
0
11,666
14,477
13,086
0
L
Cthulhu
BlackMarrow
Cthulhu
18,045
333
4,673
2,821
24,766
35,937
0
10,152
14,154
28,373
0
W
Scylla
Dounkey
Scylla
35,095
3,581
2,591
3,999
13,210
6,881
1,866
10,238
2,972
52,347
0
W
Jormungandr
EIiteKhaJiit
Jormungandr
21,592
2,693
2,713
3,359
19,344
23,231
320
9,947
9,397
43,227
0
W
20,707
3,460
2,627
6,999
21,403
11,854
1,207
13,553
7,850
0
34,076
W
Mulan
OneFish01
Mulan
17,644
1,217
3,933
7,313
19,270
25,710
484
10,635
8,635
0
22,335
L
10,536
891
2,241
3,905
27,908
31,220
851
12,512
15,171
18,968
0
L
20,068
1,914
3,216
9,159
28,496
26,367
749
14,422
13,478
45,866
0
L
Skadi
joedrumss
Skadi
14,535
7,188
663
2,810
17,047
9,493
1,264
6,802
10,095
0
29,826
W
18,838
8,732
1,119
4,553
14,791
7,686
1,591
10,995
3,796
0
43,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,266
Gold Earned
56,261
163
Minions Killed
156
0
Camps Cleared
0
1,363,567
Distance Traveled
1,151,635
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,235
702
15
1
0
228,567
2
L
Cthulhu
11,642
728
24
2
0
254,643
5
W
Scylla
13,193
825
58
4
0
262,287
1
W
Jormungandr
12,038
752
29
2
0
260,464
0
W
Pele
11,557
722
12
1
0
295,458
0
W
Mulan
11,494
718
15
1
0
281,791
0
L
Geb
11,047
690
12
1
0
232,012
1
L
Hades
11,333
708
70
4
0
213,528
0
L
Skadi
11,004
688
35
2
0
222,885
0
W
Neith
10,984
687
49
3
0
263,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role