Player Matchup

Hun Batz
Hun Batz
ASMalachite
Hun Batz
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
218W - 203L
1,375 Elo+
Party 1
Chang'e
Chang'e
CartierVK
Chang'e
Level 65
God Stats
2W - 2L
1,854 SR
Queue Stats
23W - 45L
1,375 Elo+
Party 1
Zeus
Zeus
CodeBreaker45
Zeus
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
155W - 159L
1,544 Elo+
Party 1
Artio
Artio
DixelDagel
Artio
Level 124
God Stats
2W - 9L
1,715 SR
Queue Stats
219W - 217L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
XxGh0stSagexX
Danzaburou
Level 152
God Stats
7W - 4L
1,500 SR
Queue Stats
204W - 202L
1,502 Elo+
Party 1
Team Averages
Level 112
1,614 SR
1,469 Elo+

VS

Team Averages
Level 110
1,631 SR
1,412 Elo+
Nike
Nike
AutismCancer
Nike
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 43L
1,500 Elo+
Party 2
Izanami
Izanami
Khosimersion
Izanami
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 233L
1,343 Elo+
Party 2
Kali
Kali
Poeticuhl
Kali
Level 147
God Stats
3W - 5L
1,500 SR
Queue Stats
227W - 246L
1,217 Elo+
Party 2
Cabrakan
Cabrakan
RevAlmighty
Cabrakan
Level 99
God Stats
1W - 1L
1,787 SR
Queue Stats
4W - 10L
1,535 Elo+
Party 3
Baron Samedi
Baron Samedi
YourdaWince
Baron Samedi
Level 107
God Stats
3W - 3L
1,870 SR
Queue Stats
7W - 8L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ASMalachite
Hun Batz
12
1 / 3 / 2
6,563
505
4,843
9,175
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
CartierVK
Chang'e
12
2 / 3 / 4
6,758
520
3,033
7,522
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 3 / 6
7,037
541
6,104
6,048
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
12
3 / 3 / 3
7,322
563
6,509
13,050
9,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
XxGh0stSagexX
Danzaburou
12
4 / 1 / 7
7,737
595
5,774
6,290
3,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
6,737
518
5,474
9,600
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Khosimersion
Izanami
6
0 / 3 / 1
4,778
368
679
3,814
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
12
4 / 3 / 2
6,965
536
4,565
10,883
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
RevAlmighty
Cabrakan
12
2 / 3 / 3
6,295
484
4,552
9,014
4,518
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
YourdaWince
Baron Samedi
12
5 / 3 / 2
7,440
572
7,551
7,202
3,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
15
Kills
13
13
Deaths
15
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ASMalachite
Hun Batz
1
3
2
0.67
L
2
3
4
1.33
W
Chang'e
CartierVK
Chang'e
2
3
4
1.33
W
5
3
6
2.67
W
Artio
3
3
3
1.5
L
Izanami
Khosimersion
Izanami
0
3
1
0.17
L
Kali
4
3
2
1.67
L
Cabrakan
RevAlmighty
Cabrakan
2
3
3
1.17
W
Danzaburou
XxGh0stSagexX
Danzaburou
4
1
7
7.5
L
Baron Samedi
YourdaWince
Baron Samedi
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,263
Damage
22,821
42,085
Taken
40,513
20,332
Mitigated
19,224
16,900
Healing
9,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ASMalachite
Hun Batz
4,843
1,735
0
3,336
9,175
2,837
0
1,662
7,438
0
38,898
L
5,474
873
0
1,574
9,600
6,747
0
4,739
4,851
0
32,142
W
Chang'e
CartierVK
Chang'e
3,033
238
2,347
2,474
7,522
2,643
434
3,889
3,633
23,937
0
W
6,104
533
0
304
6,048
1,952
252
3,215
2,808
21,265
0
W
Artio
6,509
1,141
466
7,007
13,050
9,260
95
1,387
11,188
34,513
0
L
Izanami
Khosimersion
Izanami
679
414
0
834
3,814
696
0
684
3,060
0
12,111
L
Kali
4,565
2,163
0
2,956
10,883
3,897
384
3,097
7,691
0
42,746
L
Cabrakan
RevAlmighty
Cabrakan
4,552
655
282
1,608
9,014
4,518
436
4,052
4,798
22,738
0
W
Danzaburou
XxGh0stSagexX
Danzaburou
5,774
1,714
0
966
6,290
3,640
1,754
1,950
4,340
3,513
38,806
L
Baron Samedi
YourdaWince
Baron Samedi
7,551
324
0
1,980
7,202
3,366
225
2,940
4,154
38,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,417
Gold Earned
32,215
299
Minions Killed
294
0
Camps Cleared
0
1,189,575
Distance Traveled
1,035,357
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,563
505
78
6
0
268,855
0
L
Nike
6,737
518
65
5
0
227,053
1
W
Chang'e
6,758
520
49
4
0
240,865
1
W
Zeus
7,037
541
32
2
0
219,527
1
W
Artio
7,322
563
65
5
0
236,115
2
L
Izanami
4,778
368
33
3
0
127,741
2
L
Kali
6,965
536
77
6
0
231,849
2
L
Cabrakan
6,295
484
45
3
0
254,156
4
W
Danzaburou
7,737
595
75
6
0
224,213
0
L
Baron Samedi
7,440
572
74
6
0
194,558
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role