Player Matchup

Ymir
Ymir
Gold III
 
Ymir
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
BlesTobe
Susano
Bronze III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold I
Cypher Gore
Athena
Gold I
Level 160
God Stats
30W - 39L
1,500 SR
Queue Stats
535W - 539L
1,639 MMR
Solo
Anubis
Anubis
Silver I
HopingPrawn6027
Anubis
Silver I
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,589 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Worst Sombra
Danzaburou
Gold IV
Level 36
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 3L
1,739 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,500 SR
1,593 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,620 SR
1,638 MMR
Bellona
Bellona
Gold V
AHazardousBeast
Bellona
Gold V
Level 134
God Stats
7W - 4L
1,652 SR
Queue Stats
21W - 18L
1,680 MMR
Party 1
Khepri
Khepri
Silver I
Irth
Khepri
Silver I
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,597 MMR
Party 1
Hachiman
Hachiman
Silver I
Jakel23l
Hachiman
Silver I
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 108L
1,634 MMR
Solo
Hun Batz
Hun Batz
Gold V
gold man 457
Hun Batz
Gold V
Level 128
God Stats
2W - 2L
1,715 SR
Queue Stats
58W - 43L
1,641 MMR
Solo
Nu Wa
Nu Wa
Gold II
xXYoung_CapalotX
Nu Wa
Gold II
Level 139
God Stats
5W - 4L
1,731 SR
Queue Stats
751W - 783L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 0 / 5
6,080
553
894
4,909
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
BlesTobe
Susano
12
6 / 1 / 4
7,071
643
6,376
6,876
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
11
5 / 0 / 3
6,567
597
3,324
6,238
5,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 1 / 4
5,898
536
5,428
5,836
2,828
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Worst Sombra
Danzaburou
10
2 / 1 / 2
6,443
586
4,799
4,691
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
SetCthulhuPersephoneErlang ShenTsukuyomi

VS

Bans
ArachneScyllaJanusPoseidonApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,148
559
1,690
5,435
4,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Khepri
Irth
Khepri
7
0 / 4 / 0
4,929
448
1,906
8,008
2,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Jakel23l
Hachiman
10
1 / 3 / 0
5,738
522
2,885
6,505
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
gold man 457
Hun Batz
10
2 / 2 / 0
5,926
539
2,654
6,538
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 0
4,877
443
4,339
5,256
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
15
Kills
3
3
Deaths
15
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
5
3.5
L
0
2
0
0
W
Susano
BlesTobe
Susano
6
1
4
8
W
Athena
5
0
3
6.5
W
1
1
4
3
L
Khepri
Irth
Khepri
0
4
0
0
L
Hachiman
Jakel23l
Hachiman
1
3
0
0.33
W
Danzaburou
Worst Sombra
Danzaburou
2
1
2
3
L
Hun Batz
gold man 457
Hun Batz
2
2
0
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,821
Damage
13,474
28,550
Taken
31,742
16,167
Mitigated
11,406
10,141
Healing
7,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
894
115
0
587
4,909
2,763
0
741
4,122
19,524
0
L
1,690
544
0
1,792
5,435
4,010
0
1,592
3,623
2,950
24,729
W
Susano
BlesTobe
Susano
6,376
1,812
0
2,956
6,876
2,333
0
1,095
5,679
0
35,853
W
Athena
3,324
783
0
1,712
6,238
5,791
89
913
5,269
24,799
0
W
5,428
120
0
2,689
5,836
2,828
0
2,367
3,245
34,902
0
L
Khepri
Irth
Khepri
1,906
295
0
1,028
8,008
2,717
0
3,927
4,031
7,236
0
L
Hachiman
Jakel23l
Hachiman
2,885
1,134
0
1,977
6,505
1,782
462
1,158
5,347
0
27,669
W
Danzaburou
Worst Sombra
Danzaburou
4,799
2,180
0
2,197
4,691
2,452
200
769
3,854
5,498
35,131
L
Hun Batz
gold man 457
Hun Batz
2,654
699
0
1,796
6,538
1,876
256
776
5,712
0
33,005
L
4,339
1,037
0
857
5,256
1,021
204
2,274
2,932
21,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
27,618
288
Minions Killed
261
0
Camps Cleared
0
1,052,916
Distance Traveled
927,154
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,080
553
30
3
0
201,314
7
L
Bellona
6,148
559
80
7
0
182,619
0
W
Susano
7,071
643
70
6
0
245,619
2
W
Athena
6,567
597
63
6
0
226,576
2
W
Anubis
5,898
536
56
5
0
197,622
5
L
Khepri
4,929
448
20
2
0
180,451
1
L
Hachiman
5,738
522
55
5
0
164,561
5
W
Danzaburou
6,443
586
69
6
0
181,785
4
L
Hun Batz
5,926
539
67
6
0
226,036
1
L
Nu Wa
4,877
443
39
4
0
173,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role