Player Matchup

Loki
Loki
 
Loki
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Cashew1246
King Arthur
Level 25
God Stats
17W - 18L
1,225 SR
Queue Stats
50W - 51L
1,296 Elo+
Party 1
Neith
Neith
Destro4001
Neith
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Geb
Geb
ST6 GhostRider
Geb
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 79L
1,500 Elo+
Party 1
Kali
Kali
eskeleboy
Kali
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 28
1,445 SR
1,459 Elo+

VS

Team Averages
Level 23
1,418 SR
1,287 Elo+
Hercules
Hercules
Arkan06
Hercules
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
362W - 403L
1,394 Elo+
Party 2
Pele
Pele
Fishboyz07
Pele
Level 24
God Stats
20W - 11L
1,500 SR
Queue Stats
230W - 246L
1,193 Elo+
Party 2
Apollo
Apollo
LightingSpeed12
Apollo
Level 25
God Stats
3W - 7L
1,278 SR
Queue Stats
408W - 416L
1,316 Elo+
Party 2
Nu Wa
Nu Wa
soccer hoffax1
Nu Wa
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
187W - 188L
1,214 Elo+
Party 2
Ymir
Ymir
superninjab0y
Ymir
Level 23
God Stats
13W - 10L
1,312 SR
Queue Stats
40W - 37L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
12 / 1 / 1
12,646
575
16,778
11,558
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Cashew1246
King Arthur
20
7 / 1 / 1
13,093
595
21,108
13,718
14,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
18
1 / 2 / 5
11,237
511
5,645
9,050
3,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 2 / 5
9,342
425
6,163
12,644
7,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Kali
12
1 / 6 / 6
8,651
393
3,833
12,002
3,925
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arkan06
Hercules
16
0 / 4 / 0
9,473
431
3,362
17,876
14,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 4 / 2
10,276
467
9,875
15,572
9,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
2 / 4 / 6
9,526
433
7,008
12,585
5,689
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 8 / 2
9,313
423
8,080
12,537
3,613
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 4
10,478
476
6,344
18,333
17,492
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
21
Kills
12
12
Deaths
22
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
12
1
1
12.5
L
Hercules
Arkan06
Hercules
0
4
0
0
W
King Arthur
Cashew1246
King Arthur
7
1
1
7.5
W
Neith
1
2
5
1.75
L
2
4
2
0.75
L
2
4
6
1.25
W
0
2
5
1.25
W
Kali
1
6
6
0.67
L
2
8
2
0.38
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,527
Damage
34,669
58,972
Taken
76,903
33,462
Mitigated
50,806
17,410
Healing
15,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
16,778
4,716
0
5,152
11,558
4,565
0
1,984
9,574
0
97,597
L
Hercules
Arkan06
Hercules
3,362
1,713
0
6,730
17,876
14,231
794
0
17,416
0
47,714
W
King Arthur
Cashew1246
King Arthur
21,108
4,816
0
6,081
13,718
14,089
1,942
2,519
10,859
0
100,071
W
Neith
5,645
1,475
0
3,291
9,050
3,346
3,351
3,304
5,746
0
72,801
L
9,875
2,053
0
1,507
15,572
9,781
305
125
15,315
8,369
73,313
L
7,008
4,757
0
2,910
12,585
5,689
0
2,012
10,317
0
49,282
W
6,163
655
0
1,230
12,644
7,537
432
4,100
8,344
39,689
0
W
Kali
3,833
1,827
0
1,656
12,002
3,925
160
2,788
9,114
0
22,776
L
8,080
1,260
0
1,273
12,537
3,613
263
0
12,487
43,712
0
L
6,344
1,321
0
3,290
18,333
17,492
124
4,026
14,307
42,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,969
Gold Earned
49,066
542
Minions Killed
438
0
Camps Cleared
0
2,193,638
Distance Traveled
2,036,205
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,646
575
140
6
0
497,555
0
L
Hercules
9,473
431
84
4
0
421,930
0
W
King Arthur
13,093
595
175
8
0
434,481
2
W
Neith
11,237
511
147
7
0
385,468
2
L
Pele
10,276
467
116
5
0
449,509
0
L
Apollo
9,526
433
107
5
0
398,766
0
W
Geb
9,342
425
52
2
0
445,445
8
W
Kali
8,651
393
28
1
0
430,689
0
L
Nu Wa
9,313
423
78
4
0
353,173
1
L
Ymir
10,478
476
53
2
0
412,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role