Player Matchup

Izanami
Izanami
DadsLilDimebag-
Izanami
Level 18
God Stats
0W - 3L
1,293 SR
Queue Stats
6W - 6L
1,365 Elo+
Party 3
Ganesha
Ganesha
KalamityQTip125
Ganesha
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
304W - 261L
1,507 Elo+
Party 1
Scylla
Scylla
Th3 Sliver4764
Scylla
Level 29
God Stats
100W - 87L
1,494 SR
Queue Stats
412W - 423L
1,365 Elo+
Party 1
Danzaburou
Danzaburou
papersalamander
Danzaburou
Level 45
God Stats
17W - 14L
1,625 SR
Queue Stats
37W - 41L
1,501 Elo+
Party 3
Mercury
Mercury
tannerbndahouse
Mercury
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
642W - 611L
1,456 Elo+
Party 3
Team Averages
Level 49
1,483 SR
1,439 Elo+

VS

Team Averages
Level 64
1,583 SR
1,574 Elo+
Cthulhu
Cthulhu
Glempe
Cthulhu
Level 42
God Stats
35W - 21L
1,588 SR
Queue Stats
52W - 37L
1,635 Elo+
Party 2
Baron Samedi
Baron Samedi
Papervurner
Baron Samedi
Level 92
God Stats
17W - 2L
1,500 SR
Queue Stats
226W - 189L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
Prometheus3311
Zhong Kui
Level 84
God Stats
3W - 1L
1,826 SR
Queue Stats
110W - 76L
1,595 Elo+
Party 2
Heimdallr
Heimdallr
TKF Ludens
Heimdallr
Level 44
God Stats
7W - 10L
1,500 SR
Queue Stats
193W - 186L
1,603 Elo+
Solo
Tsukuyomi
Tsukuyomi
mishkinpush
Tsukuyomi
Level 60
God Stats
5W - 5L
1,500 SR
Queue Stats
84W - 91L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 0
8,664
413
11,301
16,855
6,156
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 10 / 5
8,665
413
9,003
26,288
21,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 7 / 5
9,960
474
15,193
15,488
5,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
papersalamander
Danzaburou
14
3 / 7 / 1
8,891
423
9,141
13,953
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 9 / 0
8,804
419
7,270
17,174
6,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Glempe
Cthulhu
16
11 / 2 / 15
12,109
577
14,128
17,223
17,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
Papervurner
Baron Samedi
19
14 / 2 / 13
13,072
622
26,209
16,837
7,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Prometheus3311
Zhong Kui
18
6 / 0 / 8
11,788
561
13,934
17,203
12,995
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
TKF Ludens
Heimdallr
16
1 / 4 / 16
10,485
499
9,650
14,541
5,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
mishkinpush
Tsukuyomi
17
6 / 7 / 11
11,294
538
11,148
17,219
9,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
101
13
Kills
38
38
Deaths
15
11
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cthulhu
Glempe
Cthulhu
11
2
15
9.25
L
0
10
5
0.25
W
Baron Samedi
Papervurner
Baron Samedi
14
2
13
10.25
W
Zhong Kui
Prometheus3311
Zhong Kui
6
0
8
10
W
Heimdallr
TKF Ludens
Heimdallr
1
4
16
2.25
L
5
7
5
1.07
W
Tsukuyomi
mishkinpush
Tsukuyomi
6
7
11
1.64
L
Danzaburou
papersalamander
Danzaburou
3
7
1
0.5
L
4
9
0
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,908
Damage
75,069
89,758
Taken
83,023
45,734
Mitigated
52,549
13,817
Healing
32,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,301
8,118
207
2,356
16,855
6,156
0
13,215
3,470
0
58,522
W
Cthulhu
Glempe
Cthulhu
14,128
474
1,086
3,193
17,223
17,495
281
3,634
13,541
45,723
0
L
9,003
576
0
4,548
26,288
21,536
0
14,011
11,942
41,721
0
W
Baron Samedi
Papervurner
Baron Samedi
26,209
1,448
3,585
6,287
16,837
7,795
1,161
6,241
10,269
76,870
0
W
Zhong Kui
Prometheus3311
Zhong Kui
13,934
1,781
0
10,134
17,203
12,995
1,125
3,264
13,835
72,790
0
W
Heimdallr
TKF Ludens
Heimdallr
9,650
4,227
0
4,983
14,541
5,065
4,087
4,952
9,441
0
59,112
L
15,193
1,205
0
1,773
15,488
5,367
0
9,308
5,836
54,160
0
W
Tsukuyomi
mishkinpush
Tsukuyomi
11,148
2,102
0
3,421
17,219
9,199
1,308
5,947
11,039
6,036
65,474
L
Danzaburou
papersalamander
Danzaburou
9,141
3,489
0
1,400
13,953
6,327
38
8,435
5,471
4,083
42,170
L
7,270
2,290
0
3,533
17,174
6,348
0
8,416
8,560
0
46,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,984
Gold Earned
58,748
422
Minions Killed
495
0
Camps Cleared
0
1,877,860
Distance Traveled
1,939,955
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,664
413
113
5
0
313,628
3
W
Cthulhu
12,109
577
51
2
0
401,663
1
L
Ganesha
8,665
413
23
1
0
390,766
5
W
Baron Samedi
13,072
622
111
5
0
405,652
3
W
Zhong Kui
11,788
561
137
7
0
350,619
2
W
Heimdallr
10,485
499
105
5
0
366,674
5
L
Scylla
9,960
474
97
5
0
400,060
2
W
Tsukuyomi
11,294
538
91
4
0
415,347
0
L
Danzaburou
8,891
423
107
5
0
346,202
0
L
Mercury
8,804
419
82
4
0
427,204
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role