Player Matchup

Pele
Pele
AsiaCantHang
Pele
Level 16
God Stats
6W - 6L
1,862 SR
Queue Stats
21W - 30L
1,838 Elo+
Party 1
Scylla
Scylla
WhoKildU_Me
Scylla
Level 26
God Stats
23W - 22L
1,884 SR
Queue Stats
133W - 116L
1,619 Elo+
Party 1
Athena
Athena
sviiint
Athena
Level 25
God Stats
4W - 1L
1,718 SR
Queue Stats
132W - 127L
1,508 Elo+
Party 1
Team Averages
Level 22
1,821 SR
1,655 Elo+

VS

Team Averages
Level 22
1,584 SR
1,500 Elo+
Ne Zha
Ne Zha
XGN Scorpion688
Ne Zha
Level 14
God Stats
53W - 37L
1,753 SR
Queue Stats
293W - 212L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
XGN TmoneyHYDRO
Danzaburou
Level 41
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Ares
Ares
XGN lkuxir
Ares
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 12
8,577
780
3,285
6,223
3,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
14
16 / 0 / 10
10,708
973
21,279
5,271
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
sviiint
Athena
12
6 / 1 / 14
9,560
869
5,926
6,860
6,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 1
7,154
650
3,194
11,898
3,781
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
XGN TmoneyHYDRO
Danzaburou
8
1 / 6 / 1
7,286
662
2,817
9,967
2,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
0 / 10 / 2
6,466
588
1,523
13,655
6,163
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
6
26
Kills
2
2
Deaths
26
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
W
Scylla
16
0
10
21
L
1
10
1
0.15
L
Danzaburou
XGN TmoneyHYDRO
Danzaburou
1
6
1
0.25
L
0
10
2
0.1
W
Athena
sviiint
Athena
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,490
Damage
7,534
18,354
Taken
35,520
11,793
Mitigated
12,625
789
Healing
1,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,285
798
0
289
6,223
3,886
977
96
6,127
578
11,817
W
Scylla
21,279
1,480
0
500
5,271
1,739
684
218
5,053
56,402
0
L
3,194
1,076
0
433
11,898
3,781
0
8,091
3,557
0
12,290
L
Danzaburou
XGN TmoneyHYDRO
Danzaburou
2,817
958
111
1,094
9,967
2,681
0
7,997
1,685
0
12,476
L
1,523
446
0
203
13,655
6,163
0
10,373
2,920
4,181
0
W
Athena
sviiint
Athena
5,926
1,968
0
0
6,860
6,168
474
1,237
5,623
17,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,845
Gold Earned
20,906
121
Minions Killed
38
0
Camps Cleared
0
624,964
Distance Traveled
464,530
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,577
780
28
3
0
222,553
1
W
Scylla
10,708
973
73
7
0
213,884
0
L
Ne Zha
7,154
650
16
1
0
162,876
1
L
Danzaburou
7,286
662
16
1
0
164,879
0
L
Ares
6,466
588
6
1
0
136,775
1
W
Athena
9,560
869
20
2
0
188,527
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role