Player Matchup

Guan Yu
Guan Yu
KingDavidd
Guan Yu
Level 18
God Stats
22W - 18L
1,768 SR
Queue Stats
629W - 591L
1,927 Elo+
Solo
Terra
Terra
ShíínaMashiro
Terra
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Scylla
Scylla
ToxicHv
Scylla
Level 18
God Stats
11W - 6L
1,287 SR
Queue Stats
187W - 188L
1,481 Elo+
Solo
Fenrir
Fenrir
VikingThunder
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
buckwolf
Danzaburou
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 16
1,511 SR
1,581 Elo+

VS

Team Averages
Level 10
1,550 SR
1,570 Elo+
Hercules
Hercules
Akthorius
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BlCrowe
Baron Samedi
Level 9
God Stats
60W - 58L
1,749 SR
Queue Stats
509W - 542L
1,796 Elo+
Party 1
Khepri
Khepri
JhoTaro1
Khepri
Level 14
God Stats
7W - 7L
1,500 SR
Queue Stats
281W - 317L
1,528 Elo+
Party 1
Neith
Neith
ThymomenosJaeger
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
Tyraxore
Pele
Level 12
God Stats
2W - 3L
1,500 SR
Queue Stats
275W - 300L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
KingDavidd
Guan Yu
12
5 / 3 / 7
8,027
502
8,906
12,992
8,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
3 / 1 / 7
8,543
534
4,650
8,480
7,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
ToxicHv
Scylla
14
9 / 0 / 7
8,763
548
13,349
7,894
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
11 / 0 / 6
9,086
568
9,477
10,887
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
buckwolf
Danzaburou
10
0 / 4 / 8
6,444
403
4,045
8,720
2,710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akthorius
Hercules
11
5 / 7 / 1
7,122
445
9,764
15,735
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
BlCrowe
Baron Samedi
11
2 / 7 / 1
6,654
416
8,037
10,104
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Khepri
JhoTaro1
Khepri
10
0 / 6 / 0
6,709
419
2,782
10,382
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 5 / 1
6,402
400
5,897
8,665
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
9
1 / 5 / 3
6,498
406
4,106
12,301
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
28
Kills
8
8
Deaths
30
35
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Akthorius
Hercules
5
7
1
0.79
L
Baron Samedi
BlCrowe
Baron Samedi
2
7
1
0.36
L
Khepri
JhoTaro1
Khepri
0
6
0
0
W
Guan Yu
KingDavidd
Guan Yu
5
3
7
2.83
W
3
1
7
6.5
L
0
5
1
0.1
W
Scylla
ToxicHv
Scylla
9
0
7
12.5
L
Pele
1
5
3
0.5
W
11
0
6
14
W
Danzaburou
buckwolf
Danzaburou
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,427
Damage
30,586
48,973
Taken
57,187
26,206
Mitigated
26,444
18,100
Healing
14,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Akthorius
Hercules
9,764
3,925
0
2,850
15,735
11,974
522
3,061
12,261
0
27,503
L
Baron Samedi
BlCrowe
Baron Samedi
8,037
876
1,158
2,934
10,104
3,558
255
4,370
5,485
27,867
0
L
Khepri
JhoTaro1
Khepri
2,782
255
0
1,909
10,382
5,052
158
3,315
6,840
24,132
0
W
Guan Yu
KingDavidd
Guan Yu
8,906
2,722
1,102
4,992
12,992
8,317
622
1,715
10,932
0
31,678
W
4,650
1,463
835
2,731
8,480
7,794
637
1,719
6,662
27,276
0
L
5,897
1,924
0
1,910
8,665
2,352
372
2,736
5,754
0
25,634
W
Scylla
ToxicHv
Scylla
13,349
1,112
0
2,140
7,894
3,041
315
2,846
5,048
40,809
0
L
Pele
4,106
1,620
0
3,498
12,301
3,508
14
3,679
8,374
0
33,191
W
9,477
3,327
0
5,729
10,887
4,344
172
1,274
9,539
0
51,264
W
Danzaburou
buckwolf
Danzaburou
4,045
945
0
571
8,720
2,710
0
3,265
5,405
0
20,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,863
Gold Earned
33,385
301
Minions Killed
215
0
Camps Cleared
0
1,506,342
Distance Traveled
1,330,825
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,122
445
38
2
0
271,103
3
L
Baron Samedi
6,654
416
41
3
0
243,290
0
L
Khepri
6,709
419
43
3
0
259,012
1
W
Guan Yu
8,027
502
51
3
0
343,661
3
W
Terra
8,543
534
60
4
0
277,473
1
L
Neith
6,402
400
38
2
0
278,817
1
W
Scylla
8,763
548
74
5
0
290,178
0
L
Pele
6,498
406
55
3
0
278,603
0
W
Fenrir
9,086
568
85
5
0
277,517
4
W
Danzaburou
6,444
403
31
2
0
317,513
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role