Player Matchup

Sun Wukong
Sun Wukong
IGTHESHYT1
Sun Wukong
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 22L
1,474 Elo+
Solo
Olorun
Olorun
RicardoHenfield
Olorun
Level 23
God Stats
5W - 12L
1,500 SR
Queue Stats
114W - 150L
1,287 Elo+
Solo
Fenrir
Fenrir
Yurei-WP
Fenrir
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,301 Elo+
Party 1
Nu Wa
Nu Wa
Zeno_D3V
Nu Wa
Level 29
God Stats
8W - 8L
1,279 SR
Queue Stats
11W - 14L
1,301 Elo+
Party 1
Danzaburou
Danzaburou
honeybourban
Danzaburou
Level 22
God Stats
1W - 2L
1,331 SR
Queue Stats
168W - 200L
1,529 Elo+
Solo
Team Averages
Level 23
1,422 SR
1,378 Elo+

VS

Team Averages
Level 25
1,575 SR
1,334 Elo+
Nu Wa
Nu Wa
EthanZurc
Nu Wa
Level 24
God Stats
6W - 2L
1,850 SR
Queue Stats
18W - 19L
1,646 Elo+
Solo
Loki
Loki
FxbixnAM23
Loki
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,132 Elo+
Solo
Hachiman
Hachiman
Gru Fart Gun
Hachiman
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
61W - 69L
1,080 Elo+
Party 2
Ullr
Ullr
ItsmeDaniel
Ullr
Level 24
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Niphus1
Xing Tian
Level 28
God Stats
1W - 4L
1,287 SR
Queue Stats
173W - 178L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
IGTHESHYT1
Sun Wukong
16
4 / 1 / 1
10,240
512
9,618
13,443
8,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 3 / 0
7,189
359
1,009
7,593
2,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Yurei-WP
Fenrir
12
4 / 8 / 3
8,559
428
6,747
14,506
9,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
Zeno_D3V
Nu Wa
11
1 / 10 / 2
7,702
385
5,308
13,000
3,056
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
honeybourban
Danzaburou
15
3 / 7 / 3
10,323
516
9,327
15,747
5,025
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EthanZurc
Nu Wa
17
7 / 3 / 8
10,889
544
20,950
9,498
3,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 1 / 2
9,213
461
2,125
10,114
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Gru Fart Gun
Hachiman
16
13 / 6 / 8
11,450
573
16,882
14,460
5,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 0
7,080
354
2,422
6,358
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Niphus1
Xing Tian
14
7 / 1 / 14
10,593
530
7,998
14,085
12,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
61
13
Kills
29
29
Deaths
13
9
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
EthanZurc
Nu Wa
7
3
8
3.67
W
2
1
2
3
W
Hachiman
Gru Fart Gun
Hachiman
13
6
8
2.83
L
Sun Wukong
IGTHESHYT1
Sun Wukong
4
1
1
4.5
W
0
2
0
0
W
Xing Tian
Niphus1
Xing Tian
7
1
14
14
L
1
3
0
0.33
L
Fenrir
Yurei-WP
Fenrir
4
8
3
0.69
L
Nu Wa
Zeno_D3V
Nu Wa
1
10
2
0.2
L
Danzaburou
honeybourban
Danzaburou
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
50,377
64,289
Taken
54,515
28,280
Mitigated
27,000
9,146
Healing
14,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
EthanZurc
Nu Wa
20,950
4,832
0
575
9,498
3,494
4,588
1,504
7,869
89,219
0
W
2,125
338
0
4,586
10,114
3,413
0
950
9,164
0
45,469
W
Hachiman
Gru Fart Gun
Hachiman
16,882
8,131
0
4,053
14,460
5,567
2,526
1,641
12,794
0
68,748
L
Sun Wukong
IGTHESHYT1
Sun Wukong
9,618
2,057
0
5,679
13,443
8,334
2,224
6,060
7,383
105
56,981
W
2,422
1,256
0
2,378
6,358
1,691
20
460
5,473
0
15,132
W
Xing Tian
Niphus1
Xing Tian
7,998
1,164
0
3,310
14,085
12,835
899
2,070
11,990
25,803
0
L
1,009
261
0
625
7,593
2,105
1,263
5,699
1,894
19,222
0
L
Fenrir
Yurei-WP
Fenrir
6,747
1,894
123
1,288
14,506
9,760
0
5,064
9,442
2,325
21,244
L
Nu Wa
Zeno_D3V
Nu Wa
5,308
1,727
207
234
13,000
3,056
392
6,097
6,903
33,885
0
L
Danzaburou
honeybourban
Danzaburou
9,327
5,216
0
990
15,747
5,025
0
6,028
9,719
0
48,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,013
Gold Earned
49,225
288
Minions Killed
372
0
Camps Cleared
0
1,326,694
Distance Traveled
1,538,903
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,889
544
138
7
0
313,515
1
W
Loki
9,213
461
73
4
0
360,034
0
W
Hachiman
11,450
573
104
5
0
330,421
2
L
Sun Wukong
10,240
512
118
6
0
283,510
0
W
Ullr
7,080
354
30
2
0
140,343
1
W
Xing Tian
10,593
530
27
1
0
394,590
0
L
Olorun
7,189
359
17
1
0
142,401
0
L
Fenrir
8,559
428
31
2
0
282,074
0
L
Nu Wa
7,702
385
45
2
0
301,241
0
L
Danzaburou
10,323
516
77
4
0
317,468
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role