Player Matchup

Nemesis
Nemesis
Anghelo03
Nemesis
Level 12
God Stats
0W - 1L
1,285 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
ArchMasterGDK
Ares
Level 8
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 6L
1,326 Elo+
Solo
Thoth
Thoth
leafy-collier1
Thoth
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Team Averages
Level 10
1,360 SR
1,442 Elo+

VS

Team Averages
Level 10
1,500 SR
1,374 Elo+
Medusa
Medusa
Djlrunner24311
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 53L
1,500 Elo+
Solo
Hercules
Hercules
agustinJRR10
Hercules
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Solo
Agni
Agni
unending_smoke7
Agni
Level 9
God Stats
5W - 12L
1,500 SR
Queue Stats
89W - 118L
1,123 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Anghelo03
Nemesis
11
4 / 4 / 7
8,276
690
3,239
9,819
3,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
5 / 0 / 2
8,486
707
4,383
6,503
3,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 4
8,713
726
1,504
5,202
1,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
6,990
583
1,542
7,196
1,910
Hercules
agustinJRR10
Hercules
8
0 / 9 / 3
7,134
595
2,201
12,323
8,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 2 / 1
8,711
726
8,177
6,203
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
4
5
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Anghelo03
Nemesis
4
4
7
1.88
L
5
0
2
6
W
0
5
1
0.1
W
Hercules
agustinJRR10
Hercules
0
9
3
0.17
L
3
1
4
5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,126
Damage
11,920
21,524
Taken
25,722
9,134
Mitigated
12,636
1,411
Healing
2,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Anghelo03
Nemesis
3,239
1,049
0
499
9,819
3,970
63
3,672
6,147
0
8,484
L
4,383
564
0
480
6,503
3,572
0
1,715
4,788
13,485
0
W
1,542
590
0
1,566
7,196
1,910
363
1,515
5,606
0
9,201
W
Hercules
agustinJRR10
Hercules
2,201
1,422
0
1,157
12,323
8,682
706
3,119
9,104
0
6,757
L
1,504
483
0
432
5,202
1,592
0
2,790
2,412
8,358
0
W
8,177
591
0
0
6,203
2,044
1,313
1,505
4,648
37,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,475
Gold Earned
22,835
35
Minions Killed
67
0
Camps Cleared
0
518,850
Distance Traveled
547,359
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,276
690
5
0
0
183,927
2
L
Ares
8,486
707
12
1
0
182,322
1
W
Medusa
6,990
583
10
1
0
174,759
2
W
Hercules
7,134
595
2
0
0
215,095
1
L
Thoth
8,713
726
18
2
0
152,601
0
W
Agni
8,711
726
55
5
0
157,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role