Player Matchup

Neith
Neith
CoTar421
Neith
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
CoTar421
Pele
Level 8
God Stats
6W - 11L
1,524 SR
Queue Stats
31W - 48L
1,487 Elo+
Party 2
Ymir
Ymir
DoItLike_Em
Ymir
Level 6
God Stats
3W - 1L
1,832 SR
Queue Stats
56W - 81L
1,865 Elo+
Solo
Loki
Loki
shinoby-YT
Loki
Level 7
God Stats
1W - 2L
1,503 SR
Queue Stats
7W - 7L
1,483 Elo+
Party 1
Bellona
Bellona
xxSHACK-ZEWORXx
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 1
Team Averages
Level 10
1,572 SR
1,564 Elo+

VS

Team Averages
Level 8
1,541 SR
1,559 Elo+
Cu Chulainn
Cu Chulainn
HGKxVïc
Cu Chulainn
Level 6
God Stats
3W - 2L
1,700 SR
Queue Stats
32W - 27L
1,834 Elo+
Solo
Ymir
Ymir
XxHOGAN7xX
Ymir
Level 11
God Stats
8W - 7L
1,505 SR
Queue Stats
90W - 78L
1,462 Elo+
Party 3
Neith
Neith
jah-peen69
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
jermrtnz
Nemesis
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
30W - 21L
1,500 Elo+
Solo
Janus
Janus
tu_g_f_a_666
Janus
Level 10
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 12L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CoTar421
Neith
7
0 / 1 / 1
4,477
448
1,642
1,531
314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
10
2 / 0 / 0
5,699
570
942
6,128
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,176
418
1,344
5,014
2,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 6 / 0
4,186
419
3,725
5,030
2,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,196
420
1,917
5,839
3,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HGKxVïc
Cu Chulainn
11
1 / 0 / 0
6,052
605
2,488
2,669
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
5 / 0 / 4
5,625
563
2,227
5,052
2,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes

Shoes

+6%
Movement Speed

Neith
7
2 / 2 / 3
4,834
483
782
3,048
679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
jermrtnz
Nemesis
8
0 / 0 / 1
4,837
484
780
4,759
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 1 / 1
5,912
591
4,974
3,957
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
3
Kills
12
14
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
CoTar421
Neith
0
1
1
0.5
L
Pele
2
0
0
2
L
0
3
0
0
W
Cu Chulainn
HGKxVïc
Cu Chulainn
1
0
0
1
W
5
0
4
7
W
Neith
2
2
3
1.75
W
Nemesis
jermrtnz
Nemesis
0
0
1
0.5
L
1
6
0
0.17
W
4
1
1
4.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,570
Damage
11,251
23,542
Taken
19,485
10,575
Mitigated
6,606
5,063
Healing
5,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CoTar421
Neith
1,642
732
0
143
1,531
314
0
467
1,064
0
9,550
L
Pele
942
358
0
4,254
6,128
1,817
0
641
5,487
0
30,615
L
1,344
487
0
23
5,014
2,095
0
760
4,254
11,966
0
W
Cu Chulainn
HGKxVïc
Cu Chulainn
2,488
505
0
1,153
2,669
1,697
110
1,018
1,651
3,339
24,159
W
2,227
751
0
719
5,052
2,299
162
326
4,480
8,270
0
W
Neith
782
782
0
830
3,048
679
120
0
2,923
0
8,455
W
Nemesis
jermrtnz
Nemesis
780
168
0
2,559
4,759
1,102
0
0
4,684
0
16,880
L
3,725
1,811
0
350
5,030
2,571
114
1,746
3,284
0
10,364
W
4,974
605
0
500
3,957
829
520
0
3,757
33,311
0
L
1,917
139
0
293
5,839
3,778
136
3,771
2,068
0
12,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,734
Gold Earned
27,260
138
Minions Killed
209
0
Camps Cleared
0
944,109
Distance Traveled
860,452
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,477
448
21
2
0
195,613
0
L
Pele
5,699
570
66
7
0
204,151
0
L
Ymir
4,176
418
24
2
0
174,856
0
W
Cu Chulainn
6,052
605
66
7
0
164,321
0
W
Ymir
5,625
563
17
2
0
157,436
1
W
Neith
4,834
483
16
2
0
169,683
1
W
Nemesis
4,837
484
43
4
0
174,893
3
L
Loki
4,186
419
9
1
0
208,140
2
W
Janus
5,912
591
67
7
0
194,119
0
L
Bellona
4,196
420
18
2
0
161,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role