Player Matchup

Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Golden__Tentacle
Kali
Level 89
God Stats
5W - 1L
1,720 SR
Queue Stats
10W - 6L
1,763 Elo+
Party 1
Vulcan
Vulcan
MrGotEmm
Vulcan
Level 78
God Stats
10W - 3L
1,500 SR
Queue Stats
129W - 156L
1,628 Elo+
Party 1
Apollo
Apollo
Xxitachi_senseiX
Apollo
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,454 Elo+
Party 1
Tyr
Tyr
squat_bandage7
Tyr
Level 18
God Stats
3W - 4L
1,296 SR
Queue Stats
66W - 63L
1,293 Elo+
Party 1
Team Averages
Level 82
1,503 SR
1,528 Elo+

VS

Team Averages
Level 106
1,593 SR
1,416 Elo+
Aphrodite
Aphrodite
Djenrikay
Aphrodite
Level 65
God Stats
118W - 105L
1,240 SR
Queue Stats
152W - 174L
1,091 Elo+
Solo
Danzaburou
Danzaburou
LaneNonbinary
Danzaburou
Level 105
God Stats
20W - 22L
1,637 SR
Queue Stats
321W - 366L
1,470 Elo+
Solo
Fenrir
Fenrir
MISTERFOX111
Fenrir
Level 128
God Stats
52W - 46L
1,911 SR
Queue Stats
1,008W - 983L
1,539 Elo+
Solo
Bellona
Bellona
MrSquatly
Bellona
Level 74
God Stats
49W - 34L
1,678 SR
Queue Stats
272W - 253L
1,513 Elo+
Solo
Cthulhu
Cthulhu
Softinho
Cthulhu
Level 156
God Stats
22W - 20L
1,500 SR
Queue Stats
1,231W - 1,271L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 8
6,380
425
1,849
9,763
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
2 / 1 / 2
7,742
516
3,928
12,811
4,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
MrGotEmm
Vulcan
12
0 / 6 / 1
6,951
463
3,228
7,703
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
6 / 2 / 2
7,616
508
6,710
7,719
4,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 9 / 0
6,669
445
1,924
12,049
5,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Djenrikay
Aphrodite
12
0 / 3 / 3
7,491
499
3,306
6,526
2,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
LaneNonbinary
Danzaburou
12
1 / 4 / 2
7,469
498
5,929
10,211
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
13
1 / 1 / 1
7,826
522
3,424
7,583
5,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
MrSquatly
Bellona
16
12 / 0 / 2
10,544
703
11,806
8,869
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Softinho
Cthulhu
15
5 / 0 / 3
9,176
612
7,128
5,667
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
8
Kills
19
19
Deaths
8
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
8
4
W
Aphrodite
Djenrikay
Aphrodite
0
3
3
0.5
L
2
1
2
3
W
Danzaburou
LaneNonbinary
Danzaburou
1
4
2
0.5
W
Fenrir
1
1
1
1.5
L
Vulcan
MrGotEmm
Vulcan
0
6
1
0.08
W
Bellona
MrSquatly
Bellona
12
0
2
13
W
Cthulhu
Softinho
Cthulhu
5
0
3
6.5
L
6
2
2
3.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,639
Damage
31,593
50,045
Taken
38,856
25,019
Mitigated
20,453
8,983
Healing
17,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,849
109
0
781
9,763
7,219
0
2,243
7,496
9,767
0
W
Aphrodite
Djenrikay
Aphrodite
3,306
236
5,158
3,067
6,526
2,142
887
886
5,640
23,785
0
L
3,928
1,584
0
5,978
12,811
4,970
0
1,160
11,593
0
46,804
W
Danzaburou
LaneNonbinary
Danzaburou
5,929
2,141
87
1,199
10,211
3,137
2,179
1,442
8,769
0
43,119
W
Fenrir
3,424
809
0
1,486
7,583
5,257
0
933
6,650
5,734
44,136
L
Vulcan
MrGotEmm
Vulcan
3,228
1,319
0
674
7,703
2,545
0
4,195
3,176
37,473
0
W
Bellona
MrSquatly
Bellona
11,806
5,964
0
4,605
8,869
6,265
422
190
8,679
0
58,993
W
Cthulhu
Softinho
Cthulhu
7,128
118
186
1,285
5,667
3,652
334
2,073
3,594
50,321
0
L
6,710
4,220
0
967
7,719
4,453
0
2,450
5,192
4,698
37,722
L
1,924
357
0
583
12,049
5,832
1,308
0
12,049
0
26,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,358
Gold Earned
42,506
319
Minions Killed
424
0
Camps Cleared
0
1,390,629
Distance Traveled
1,466,838
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,380
425
10
1
0
300,269
7
W
Aphrodite
7,491
499
40
3
0
290,485
2
L
Kali
7,742
516
84
6
0
296,559
1
W
Danzaburou
7,469
498
77
5
0
253,404
3
W
Fenrir
7,826
522
92
6
0
301,481
2
L
Vulcan
6,951
463
75
5
0
261,838
3
W
Bellona
10,544
703
121
8
0
290,370
0
W
Cthulhu
9,176
612
94
6
0
331,098
0
L
Apollo
7,616
508
89
6
0
268,417
1
L
Tyr
6,669
445
61
4
0
263,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role