Player Matchup

Hercules
Hercules
F1stingBabies
Hercules
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 2L
1,686 Elo+
Party 1
King Arthur
King Arthur
INabbbb
King Arthur
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
676W - 278L
1,798 Elo+
Party 1
Cthulhu
Cthulhu
SlitherinBabies
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,627 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,704 Elo+

VS

Team Averages
Level 22
1,503 SR
1,472 Elo+
Thor
Thor
Denatiii
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
OmegaPompote3
Ymir
Level 29
God Stats
1W - 1L
1,509 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
blairwitch187
Neith
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
F1stingBabies
Hercules
10
5 / 1 / 4
7,449
745
3,861
6,816
4,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
INabbbb
King Arthur
11
1 / 0 / 9
7,320
732
5,781
6,101
3,863
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
4 / 0 / 5
8,117
812
6,736
6,198
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 6 / 1
6,059
606
1,933
6,480
2,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
6,220
622
2,504
8,568
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 2 / 0
5,840
584
4,429
5,595
1,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
10
Kills
0
1
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
0
6
1
0.08
W
Hercules
F1stingBabies
Hercules
5
1
4
7
W
King Arthur
INabbbb
King Arthur
1
0
9
5.5
L
0
2
0
0
W
4
0
5
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,378
Damage
8,866
19,115
Taken
20,643
11,655
Mitigated
10,160
3,015
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,933
674
0
633
6,480
2,302
0
1,914
4,466
0
5,305
W
Hercules
F1stingBabies
Hercules
3,861
773
0
1,644
6,816
4,130
1,111
1,053
5,045
0
11,141
W
King Arthur
INabbbb
King Arthur
5,781
468
0
0
6,101
3,863
70
1,255
4,846
0
32,731
L
2,504
35
0
808
8,568
6,029
0
2,662
5,735
10,720
0
W
6,736
129
246
1,125
6,198
3,662
0
294
5,904
29,389
0
L
4,429
1,304
135
1,605
5,595
1,829
0
2,168
3,402
0
19,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
18,119
118
Minions Killed
56
0
Camps Cleared
0
573,660
Distance Traveled
427,370
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,059
606
6
1
0
102,097
0
W
Hercules
7,449
745
18
2
0
176,535
0
W
King Arthur
7,320
732
53
5
0
194,792
2
L
Ymir
6,220
622
17
2
0
153,269
1
W
Cthulhu
8,117
812
47
5
0
202,333
1
L
Neith
5,840
584
33
3
0
172,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role