Player Matchup

Ravana
Ravana
Alexrukuss
Ravana
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,723 Elo+
Party 2
Vulcan
Vulcan
BootyBurglarGod
Vulcan
Level 129
God Stats
10W - 15L
1,755 SR
Queue Stats
204W - 208L
1,482 Elo+
Party 2
Nemesis
Nemesis
aquirian
Nemesis
Level 81
God Stats
13W - 5L
1,500 SR
Queue Stats
363W - 352L
1,530 Elo+
Party 2
Ullr
Ullr
lovekadachi
Ullr
Level 21
God Stats
3W - 3L
1,482 SR
Queue Stats
19W - 20L
1,647 Elo+
Party 2
Fenrir
Fenrir
stixxies
Fenrir
Level 119
God Stats
5W - 5L
1,500 SR
Queue Stats
403W - 411L
1,509 Elo+
Party 2
Team Averages
Level 83
1,548 SR
1,578 Elo+

VS

Team Averages
Level 124
1,496 SR
1,551 Elo+
Amaterasu
Amaterasu
ArianaVenti420
Amaterasu
Level 149
God Stats
10W - 4L
1,579 SR
Queue Stats
194W - 187L
1,665 Elo+
Party 1
Artemis
Artemis
EonSquabs
Artemis
Level 126
God Stats
13W - 13L
1,528 SR
Queue Stats
86W - 86L
1,292 Elo+
Party 1
Kali
Kali
GarglingHarlot
Kali
Level 40
God Stats
2W - 2L
1,349 SR
Queue Stats
70W - 94L
1,568 Elo+
Party 1
Ares
Ares
MoschinoMauve
Ares
Level 149
God Stats
4W - 2L
1,444 SR
Queue Stats
236W - 215L
1,470 Elo+
Party 1
Chang'e
Chang'e
Superphrodite
Chang'e
Level 155
God Stats
14W - 12L
1,579 SR
Queue Stats
266W - 268L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Alexrukuss
Ravana
13
4 / 6 / 3
8,138
479
7,581
10,518
8,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
4 / 4 / 3
8,911
524
13,127
9,133
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
aquirian
Nemesis
16
5 / 3 / 2
9,107
536
9,643
11,597
7,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
1 / 5 / 4
7,293
429
4,318
10,256
4,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
stixxies
Fenrir
10
1 / 6 / 6
6,884
405
5,553
14,183
6,243
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ArianaVenti420
Amaterasu
15
6 / 2 / 4
9,943
585
6,387
13,961
11,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
EonSquabs
Artemis
15
7 / 4 / 4
9,904
583
12,926
14,036
4,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 0 / 6
10,208
600
5,086
13,130
7,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 4 / 11
8,545
503
6,248
16,733
13,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
15
6 / 5 / 3
9,744
573
12,966
14,560
5,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
15
Kills
23
24
Deaths
15
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ravana
Alexrukuss
Ravana
4
6
3
0.92
W
Amaterasu
ArianaVenti420
Amaterasu
6
2
4
4
L
4
4
3
1.38
W
Artemis
EonSquabs
Artemis
7
4
4
2.25
W
3
0
6
6
W
1
4
11
1.63
W
Chang'e
6
5
3
1.5
L
Nemesis
aquirian
Nemesis
5
3
2
2
L
1
5
4
0.6
L
Fenrir
stixxies
Fenrir
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,222
Damage
43,613
55,687
Taken
72,420
30,417
Mitigated
43,237
6,405
Healing
23,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Alexrukuss
Ravana
7,581
1,507
0
848
10,518
8,100
248
4,402
6,005
0
30,848
W
Amaterasu
ArianaVenti420
Amaterasu
6,387
3,104
0
5,810
13,961
11,632
4,396
2,951
10,760
5,557
44,322
L
13,127
5,753
0
1,316
9,133
3,166
0
4,597
4,362
59,183
0
W
Artemis
EonSquabs
Artemis
12,926
5,169
0
4,592
14,036
4,656
2,406
2,019
11,943
0
65,758
W
5,086
2,027
0
4,319
13,130
7,773
1,557
2,229
10,866
11,896
51,895
W
6,248
92
647
860
16,733
13,262
141
4,112
12,386
15,951
0
W
Chang'e
12,966
828
1,922
5,155
14,560
5,914
565
3,952
10,294
64,808
0
L
Nemesis
aquirian
Nemesis
9,643
3,830
0
943
11,597
7,980
0
2,232
9,308
7,305
61,532
L
4,318
2,378
0
1,780
10,256
4,928
124
4,320
5,893
3,106
23,938
L
Fenrir
stixxies
Fenrir
5,553
2,209
349
1,169
14,183
6,243
0
3,996
10,091
0
17,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,333
Gold Earned
48,344
354
Minions Killed
413
0
Camps Cleared
0
1,594,173
Distance Traveled
1,568,161
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,138
479
58
3
0
319,620
1
W
Amaterasu
9,943
585
86
5
0
273,182
2
L
Vulcan
8,911
524
100
6
0
334,687
5
W
Artemis
9,904
583
89
5
0
278,977
3
W
Kali
10,208
600
103
6
0
376,707
1
W
Ares
8,545
503
20
1
0
309,847
3
W
Chang'e
9,744
573
115
7
0
329,448
5
L
Nemesis
9,107
536
122
7
0
368,480
2
L
Ullr
7,293
429
48
3
0
266,087
0
L
Fenrir
6,884
405
26
2
0
305,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role