Player Matchup

Cthulhu
Cthulhu
AGB325
Cthulhu
Level 42
God Stats
2W - 4L
1,391 SR
Queue Stats
43W - 70L
1,488 Elo+
Party 2
Tyr
Tyr
Me1Wing
Tyr
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 67L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Rinbaka
Ratatoskr
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
9W - 18L
1,500 Elo+
Party 2
Izanami
Izanami
homermonk
Izanami
Level 47
God Stats
4W - 3L
1,665 SR
Queue Stats
35W - 73L
1,843 Elo+
Party 2
Nu Wa
Nu Wa
oksygéne
Nu Wa
Level 61
God Stats
3W - 0L
1,777 SR
Queue Stats
217W - 261L
1,577 Elo+
Solo
Team Averages
Level 47
1,567 SR
1,582 Elo+

VS

Team Averages
Level 45
1,576 SR
1,493 Elo+
Athena
Athena
Alex352000
Athena
Level 63
God Stats
13W - 5L
1,919 SR
Queue Stats
113W - 106L
1,422 Elo+
Solo
Hera
Hera
LordDraculea99
Hera
Level 47
God Stats
7W - 15L
1,224 SR
Queue Stats
38W - 68L
1,365 Elo+
Solo
Bellona
Bellona
MHB70
Bellona
Level 27
God Stats
10W - 7L
1,738 SR
Queue Stats
31W - 34L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
SRG47
Danzaburou
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,752 Elo+
Party 1
Pele
Pele
v00IH
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AGB325
Cthulhu
13
3 / 3 / 10
8,560
571
4,141
9,981
8,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
13
3 / 2 / 2
8,400
560
4,800
12,522
7,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ratatoskr
Rinbaka
Ratatoskr
14
5 / 2 / 2
8,781
585
5,141
7,962
2,634
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
homermonk
Izanami
14
5 / 1 / 2
8,779
585
8,723
5,365
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Nu Wa
oksygéne
Nu Wa
15
3 / 0 / 5
9,027
602
10,704
7,165
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Alex352000
Athena
10
0 / 5 / 2
5,812
387
2,438
10,983
4,158
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 3 / 1
7,240
483
6,377
7,580
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
MHB70
Bellona
12
2 / 2 / 1
7,371
491
7,032
10,681
9,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
SRG47
Danzaburou
10
1 / 5 / 1
6,234
416
1,845
8,164
2,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
v00IH
Pele
13
3 / 4 / 3
8,051
537
8,012
9,257
5,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
19
Kills
7
8
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AGB325
Cthulhu
3
3
10
2.67
L
Athena
Alex352000
Athena
0
5
2
0.2
L
1
3
1
0.5
L
Bellona
MHB70
Bellona
2
2
1
1.25
W
Tyr
3
2
2
2
W
Ratatoskr
Rinbaka
Ratatoskr
5
2
2
3
L
Danzaburou
SRG47
Danzaburou
1
5
1
0.3
W
Izanami
homermonk
Izanami
5
1
2
6
W
Nu Wa
oksygéne
Nu Wa
3
0
5
5.5
L
Pele
v00IH
Pele
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,509
Damage
25,704
42,995
Taken
46,665
23,821
Mitigated
23,491
9,566
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AGB325
Cthulhu
4,141
173
0
1,065
9,981
8,424
304
1,190
8,679
19,371
0
L
Athena
Alex352000
Athena
2,438
739
366
1,593
10,983
4,158
0
3,809
7,036
19,099
0
L
6,377
878
0
2,587
7,580
2,350
1,008
4,091
3,077
45,098
0
L
Bellona
MHB70
Bellona
7,032
1,560
0
3,288
10,681
9,407
182
1,398
9,169
2,916
28,772
W
Tyr
4,800
529
0
4,021
12,522
7,387
195
982
11,506
0
33,872
W
Ratatoskr
Rinbaka
Ratatoskr
5,141
666
0
3,238
7,962
2,634
667
1,343
6,575
0
51,909
L
Danzaburou
SRG47
Danzaburou
1,845
672
0
943
8,164
2,251
0
2,434
5,608
0
22,080
W
Izanami
homermonk
Izanami
8,723
4,988
0
250
5,365
2,892
3,340
1,956
3,372
5,877
63,254
W
Nu Wa
oksygéne
Nu Wa
10,704
1,476
0
992
7,165
2,484
562
3,525
3,302
54,857
0
L
Pele
v00IH
Pele
8,012
1,757
0
1,484
9,257
5,325
0
2,817
6,286
4,244
49,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,547
Gold Earned
34,708
399
Minions Killed
328
0
Camps Cleared
0
1,533,265
Distance Traveled
1,455,966
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,560
571
25
2
0
292,672
0
L
Athena
5,812
387
31
2
0
307,006
5
L
Hera
7,240
483
85
6
0
233,950
3
L
Bellona
7,371
491
61
4
0
327,356
2
W
Tyr
8,400
560
74
5
0
331,347
3
W
Ratatoskr
8,781
585
89
6
0
330,619
5
L
Danzaburou
6,234
416
54
4
0
265,959
3
W
Izanami
8,779
585
118
8
0
269,084
4
W
Nu Wa
9,027
602
93
6
0
309,543
3
L
Pele
8,051
537
97
6
0
321,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role