Player Matchup

Ares
Ares
DonkeyHodey
Ares
Level 104
God Stats
26W - 22L
1,298 SR
Queue Stats
277W - 295L
1,359 Elo+
Party 2
The Morrigan
The Morrigan
EVASIVEs7
The Morrigan
Level 79
God Stats
8W - 6L
1,500 SR
Queue Stats
315W - 256L
1,484 Elo+
Party 1
Apollo
Apollo
Enlightless
Apollo
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
265W - 281L
1,359 Elo+
Party 2
Nemesis
Nemesis
Jintanii
Nemesis
Level 135
God Stats
5W - 8L
1,580 SR
Queue Stats
85W - 85L
1,540 Elo+
Party 1
Mulan
Mulan
Vexatn
Mulan
Level 127
God Stats
12W - 12L
1,336 SR
Queue Stats
67W - 55L
1,519 Elo+
Party 1
Team Averages
Level 109
1,443 SR
1,452 Elo+

VS

Team Averages
Level 97
1,599 SR
1,477 Elo+
Bellona
Bellona
Ghostie-chan
Bellona
Level 103
God Stats
2W - 2L
1,281 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Neith
Neith
JuansNoCopea
Neith
Level 108
God Stats
10W - 5L
1,798 SR
Queue Stats
23W - 25L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Tanglxdbxthair
Sylvanus
Level 90
God Stats
9W - 7L
1,614 SR
Queue Stats
28W - 26L
1,633 Elo+
Solo
Erlang Shen
Erlang Shen
i-Pxseidon
Erlang Shen
Level 99
God Stats
12W - 9L
1,802 SR
Queue Stats
512W - 487L
1,509 Elo+
Party 3
Nu Wa
Nu Wa
yungserg08
Nu Wa
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
384W - 348L
1,200 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 5
7,826
460
7,411
13,799
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
EVASIVEs7
The Morrigan
14
4 / 5 / 5
8,454
497
7,985
8,164
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
12
1 / 2 / 3
6,798
400
4,448
11,100
2,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Jintanii
Nemesis
14
5 / 6 / 3
8,830
519
9,880
15,413
9,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Vexatn
Mulan
15
2 / 5 / 2
9,031
531
5,939
14,912
10,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ghostie-chan
Bellona
16
6 / 3 / 5
10,075
593
12,208
12,388
14,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 2
7,771
457
9,298
10,514
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sylvanus
12
1 / 4 / 1
7,627
449
7,672
13,001
12,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
i-Pxseidon
Erlang Shen
14
5 / 3 / 4
8,855
521
7,905
11,289
8,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
18
9 / 1 / 8
10,925
643
12,831
6,361
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
14
Kills
22
22
Deaths
14
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
The Morrigan
EVASIVEs7
The Morrigan
4
5
5
1.3
L
Apollo
1
2
3
1.25
W
Bellona
Ghostie-chan
Bellona
6
3
5
2.83
L
Nemesis
Jintanii
Nemesis
5
6
3
1.08
W
1
3
2
0.67
W
Sylvanus
1
4
1
0.38
L
Mulan
Vexatn
Mulan
2
5
2
0.6
W
Erlang Shen
i-Pxseidon
Erlang Shen
5
3
4
2.33
W
Nu Wa
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,663
Damage
49,914
63,388
Taken
53,553
34,267
Mitigated
41,831
14,596
Healing
17,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,411
151
0
2,271
13,799
7,991
0
4,741
8,842
17,030
0
L
The Morrigan
EVASIVEs7
The Morrigan
7,985
1,396
0
350
8,164
4,003
0
4,065
3,841
50,151
3,347
L
Apollo
4,448
2,404
0
4,531
11,100
2,717
595
5,439
5,439
0
37,570
W
Bellona
Ghostie-chan
Bellona
12,208
4,385
0
2,656
12,388
14,177
648
939
11,119
7,118
49,866
L
Nemesis
Jintanii
Nemesis
9,880
3,831
0
2,536
15,413
9,000
1,074
3,608
11,763
5,906
49,685
W
9,298
4,761
0
4,522
10,514
4,153
449
4,923
5,591
0
47,101
W
Sylvanus
7,672
1,461
1,842
5,246
13,001
12,364
220
6,282
6,719
42,246
0
L
Mulan
Vexatn
Mulan
5,939
1,113
0
4,908
14,912
10,556
0
4,257
10,465
70
56,477
W
Erlang Shen
i-Pxseidon
Erlang Shen
7,905
3,870
0
2,141
11,289
8,538
0
929
10,294
9,441
49,160
W
Nu Wa
12,831
2,667
0
913
6,361
2,599
378
1,432
4,904
72,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,939
Gold Earned
45,253
414
Minions Killed
482
0
Camps Cleared
0
1,469,040
Distance Traveled
1,554,248
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,826
460
19
1
0
291,263
4
L
The Morrigan
8,454
497
100
6
0
296,501
2
L
Apollo
6,798
400
79
5
0
271,232
0
W
Bellona
10,075
593
116
7
0
365,031
1
L
Nemesis
8,830
519
84
5
0
301,129
3
W
Neith
7,771
457
73
4
0
256,984
3
W
Sylvanus
7,627
449
71
4
0
253,713
3
L
Mulan
9,031
531
132
8
0
308,915
4
W
Erlang Shen
8,855
521
93
5
0
351,440
4
W
Nu Wa
10,925
643
129
8
0
327,080
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role