Player Matchup

Agni
Agni
Bronze III
GordoBolso
Agni
Bronze III
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 59L
1,500 MMR
Party 3
Chang'e
Chang'e
Bronze III
IXX_BAD-ASS_XXI
Chang'e
Bronze III
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Chaac
Chaac
Bronze III
Kritikal_Bloody
Chaac
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,500 MMR
Party 3
Yemoja
Yemoja
Bronze III
TOBIAS_GNutS
Yemoja
Bronze III
Level 96
God Stats
1W - 1L
1,618 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
TrueLightX
King Arthur
Bronze III
Level 125
God Stats
4W - 4L
1,238 SR
Queue Stats
37W - 46L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,471 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,587 SR
1,500 MMR
Cthulhu
Cthulhu
Bronze III
EliteDelly
Cthulhu
Bronze III
Level 35
God Stats
1W - 0L
1,941 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Thor
Thor
Bronze III
NexT-Gfsm361x
Thor
Bronze III
Level 103
God Stats
2W - 0L
1,300 SR
Queue Stats
5W - 4L
1,500 MMR
Solo
Cabrakan
Cabrakan
Bronze III
RaNpAg3
Cabrakan
Bronze III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 46L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
WizDumbNeek
Scylla
Bronze III
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 20L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
oblivious37
Danzaburou
Bronze III
Level 156
God Stats
6W - 1L
1,696 SR
Queue Stats
33W - 34L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 1
13,338
556
10,704
17,168
6,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 10 / 5
9,497
396
15,976
21,473
6,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
1 / 3 / 1
11,294
471
7,819
23,027
21,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
17
3 / 4 / 3
11,467
478
11,146
18,415
12,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

King Arthur
TrueLightX
King Arthur
1
0 / 0 / 0
4,690
195
0
0
0
Bans
BakasuraTsukuyomiHeimdallrPersephoneKhepri

VS

Bans
SetMedusaMerlinNemesisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EliteDelly
Cthulhu
18
3 / 2 / 11
13,171
549
10,828
19,331
20,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
6 / 1 / 7
13,680
570
7,721
17,815
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
RaNpAg3
Cabrakan
20
4 / 1 / 3
14,014
584
14,968
17,316
22,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
20
7 / 1 / 3
14,385
599
9,857
9,724
3,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
oblivious37
Danzaburou
20
3 / 3 / 12
14,357
598
18,500
19,605
8,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
8
Kills
23
23
Deaths
8
10
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
EliteDelly
Cthulhu
3
2
11
4.25
L
2
6
1
0.42
L
2
10
5
0.45
L
1
3
1
0.5
W
6
1
7
9.5
W
Cabrakan
RaNpAg3
Cabrakan
4
1
3
5.5
L
Yemoja
3
4
3
1.13
L
King Arthur
TrueLightX
King Arthur
0
0
0
0
W
Scylla
7
1
3
8.5
W
Danzaburou
oblivious37
Danzaburou
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,645
Damage
61,874
80,083
Taken
83,791
46,644
Mitigated
63,124
26,851
Healing
31,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
EliteDelly
Cthulhu
10,828
1,603
346
3,868
19,331
20,115
908
12,930
5,663
44,233
0
L
10,704
923
0
4,279
17,168
6,789
490
6,469
10,384
126,973
0
L
15,976
933
853
4,975
21,473
6,095
93
7,641
13,734
44,308
0
L
7,819
1,261
0
10,344
23,027
21,639
778
14,107
8,384
354
68,462
W
7,721
604
0
7,226
17,815
7,887
3,515
3,956
13,751
0
100,537
W
Cabrakan
RaNpAg3
Cabrakan
14,968
1,699
0
6,850
17,316
22,616
440
4,117
12,613
80,427
0
L
Yemoja
11,146
1,016
2,233
4,167
18,415
12,121
87
6,378
11,928
49,927
0
L
King Arthur
TrueLightX
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
9,857
576
0
1,787
9,724
3,644
3,452
4,932
4,708
98,745
0
W
Danzaburou
oblivious37
Danzaburou
18,500
7,898
0
11,530
19,605
8,862
3,329
12,525
6,433
0
97,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,286
Gold Earned
69,607
451
Minions Killed
667
0
Camps Cleared
0
1,696,568
Distance Traveled
2,193,962
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,171
549
61
3
0
467,017
8
L
Agni
13,338
556
206
9
0
422,994
2
L
Chang'e
9,497
396
59
2
0
425,076
6
L
Chaac
11,294
471
124
5
0
410,525
1
W
Thor
13,680
570
165
7
0
471,640
3
W
Cabrakan
14,014
584
149
6
0
406,028
0
L
Yemoja
11,467
478
62
3
0
437,973
11
L
King Arthur
4,690
195
0
0
0
0
0
W
Scylla
14,385
599
163
7
0
451,547
5
W
Danzaburou
14,357
598
129
5
0
397,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role