Player Matchup

Chaac
Chaac
GalAbergil94
Chaac
Level 17
God Stats
5W - 9L
1,832 SR
Queue Stats
29W - 33L
1,631 Elo+
Party 2
Heimdallr
Heimdallr
Ixaelotl
Heimdallr
Level 27
God Stats
1W - 2L
1,210 SR
Queue Stats
50W - 57L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kaguja
Kukulkan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 87L
1,357 Elo+
Party 1
Fenrir
Fenrir
KingHamra
Fenrir
Level 16
God Stats
3W - 3L
1,916 SR
Queue Stats
15W - 13L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
Shinhashi
Sylvanus
Level 18
God Stats
6W - 1L
1,500 SR
Queue Stats
111W - 89L
1,357 Elo+
Party 1
Team Averages
Level 19
1,592 SR
1,463 Elo+

VS

Team Averages
Level 18
1,479 SR
1,598 Elo+
Nu Wa
Nu Wa
HeIIBeaver
Nu Wa
Level 21
God Stats
2W - 3L
1,245 SR
Queue Stats
73W - 99L
1,331 Elo+
Solo
Anhur
Anhur
Mckalloway
Anhur
Level 27
God Stats
2W - 9L
1,258 SR
Queue Stats
178W - 224L
1,375 Elo+
Solo
Thoth
Thoth
ProStats01
Thoth
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,763 Elo+
Solo
Ares
Ares
Retreen
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,784 Elo+
Party 3
Danzaburou
Danzaburou
cracklovin
Danzaburou
Level 10
God Stats
5W - 3L
1,891 SR
Queue Stats
24W - 26L
1,736 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 3
9,957
553
10,145
11,877
11,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
Ixaelotl
Heimdallr
16
12 / 3 / 3
10,256
570
12,402
10,707
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
Kaguja
Kukulkan
17
4 / 0 / 2
9,556
531
8,301
6,978
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
KingHamra
Fenrir
12
3 / 5 / 6
8,034
446
4,850
11,487
3,599
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Shinhashi
Sylvanus
12
1 / 3 / 10
8,387
466
6,691
11,961
7,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 4 / 4
8,407
467
5,754
8,015
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
12
3 / 6 / 3
7,888
438
5,110
15,416
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
13
0 / 7 / 2
8,329
463
2,588
9,760
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
Retreen
Ares
11
1 / 6 / 6
6,780
377
5,751
15,034
8,361
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
cracklovin
Danzaburou
14
4 / 6 / 3
9,229
513
9,549
11,388
3,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
29
Kills
9
12
Deaths
29
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
9
1
3
10.5
L
Nu Wa
1
4
4
0.75
W
Heimdallr
Ixaelotl
Heimdallr
12
3
3
4.5
W
Kukulkan
Kaguja
Kukulkan
4
0
2
5
W
Fenrir
KingHamra
Fenrir
3
5
6
1.2
L
Anhur
3
6
3
0.75
L
Thoth
0
7
2
0.14
L
Ares
Retreen
Ares
1
6
6
0.67
W
Sylvanus
Shinhashi
Sylvanus
1
3
10
2
L
Danzaburou
cracklovin
Danzaburou
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,389
Damage
28,752
53,010
Taken
59,613
29,905
Mitigated
21,579
17,744
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,145
1,409
827
5,414
11,877
11,982
1,287
3,939
7,802
0
69,612
L
Nu Wa
5,754
1,158
0
1,340
8,015
2,741
360
3,558
4,457
46,759
0
W
Heimdallr
Ixaelotl
Heimdallr
12,402
5,312
0
2,497
10,707
4,050
593
2,253
8,350
0
63,592
W
Kukulkan
Kaguja
Kukulkan
8,301
1,773
0
250
6,978
2,881
589
2,033
4,691
70,758
0
W
Fenrir
KingHamra
Fenrir
4,850
1,717
0
3,424
11,487
3,599
114
1,452
9,937
0
21,302
L
Anhur
5,110
2,047
0
5,538
15,416
4,567
0
2,168
13,173
0
40,425
L
Thoth
2,588
305
0
1,460
9,760
2,303
608
260
9,201
43,091
0
L
Ares
Retreen
Ares
5,751
1,024
0
2,707
15,034
8,361
510
6,056
8,953
12,385
0
W
Sylvanus
Shinhashi
Sylvanus
6,691
3,062
1,833
3,499
11,961
7,393
136
3,708
8,137
14,708
0
L
Danzaburou
cracklovin
Danzaburou
9,549
5,643
0
1,374
11,388
3,607
330
2,950
8,338
0
55,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,190
Gold Earned
40,633
376
Minions Killed
390
0
Camps Cleared
0
1,670,490
Distance Traveled
1,633,880
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,957
553
101
6
0
370,365
0
L
Nu Wa
8,407
467
78
4
0
303,007
1
W
Heimdallr
10,256
570
94
5
0
335,769
7
W
Kukulkan
9,556
531
142
8
0
349,912
0
W
Fenrir
8,034
446
31
2
0
296,576
0
L
Anhur
7,888
438
69
4
0
304,052
1
L
Thoth
8,329
463
104
6
0
319,819
1
L
Ares
6,780
377
18
1
0
302,193
0
W
Sylvanus
8,387
466
8
0
0
317,868
5
L
Danzaburou
9,229
513
121
7
0
404,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role