Player Matchup

Khepri
Khepri
DANILOGS99
Khepri
Level 83
God Stats
35W - 14L
1,884 SR
Queue Stats
299W - 237L
1,755 Elo+
Party 1
Nemesis
Nemesis
Marine_Pro123
Nemesis
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,751 Elo+
Party 1
Merlin
Merlin
R-EdaCtiO-n-ZX
Merlin
Level 124
God Stats
29W - 20L
1,791 SR
Queue Stats
247W - 201L
1,720 Elo+
Party 1
Team Averages
Level 96
1,725 SR
1,742 Elo+

VS

Team Averages
Level 93
1,428 SR
1,634 Elo+
Chang'e
Chang'e
ItsQ4u
Chang'e
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 126L
1,715 Elo+
Solo
Osiris
Osiris
Mr_Tik-_-Tak
Osiris
Level 148
God Stats
1W - 9L
1,284 SR
Queue Stats
321W - 259L
1,521 Elo+
Party 2
Bellona
Bellona
Xx_Mamba-98_xX
Bellona
Level 49
God Stats
2W - 8L
1,500 SR
Queue Stats
327W - 257L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DANILOGS99
Khepri
10
2 / 1 / 7
7,551
755
4,853
7,403
4,153
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
11
6 / 2 / 5
8,093
809
7,871
10,147
3,894
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 0 / 7
7,682
768
10,004
2,086
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItsQ4u
Chang'e
10
0 / 2 / 3
6,207
621
3,015
6,706
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
9
1 / 6 / 2
6,334
633
8,061
11,232
8,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 4 / 0
6,415
642
4,023
9,530
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
3
3
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Khepri
DANILOGS99
Khepri
2
1
7
5.5
L
Chang'e
ItsQ4u
Chang'e
0
2
3
0.75
W
Nemesis
6
2
5
4.25
L
Osiris
1
6
2
0.33
W
4
0
7
7.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,728
Damage
15,099
19,636
Taken
27,468
8,803
Mitigated
17,521
6,596
Healing
8,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
DANILOGS99
Khepri
4,853
475
0
2,702
7,403
4,153
0
1,768
5,635
19,712
0
L
Chang'e
ItsQ4u
Chang'e
3,015
47
2,587
2,387
6,706
2,299
0
3,762
2,698
16,579
0
W
Nemesis
7,871
3,119
0
2,731
10,147
3,894
0
2,387
7,760
0
21,249
L
Osiris
8,061
2,557
0
1,641
11,232
8,572
0
5,241
5,647
3,192
18,498
W
10,004
1,653
0
1,163
2,086
756
0
235
1,851
34,644
0
L
4,023
1,540
0
1,883
9,530
6,650
0
4,912
4,260
560
12,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,326
Gold Earned
18,956
117
Minions Killed
75
0
Camps Cleared
0
551,499
Distance Traveled
547,415
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,551
755
28
3
0
177,396
4
L
Chang'e
6,207
621
34
3
0
175,164
0
W
Nemesis
8,093
809
21
2
0
210,514
1
L
Osiris
6,334
633
22
2
0
181,974
3
W
Merlin
7,682
768
68
7
0
163,589
1
L
Bellona
6,415
642
19
2
0
190,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role