Player Matchup

Pele
Pele
Bman54
Pele
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 19L
1,588 Elo+
Party 2
Jormungandr
Jormungandr
SmurfyVibease
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,589 Elo+
Solo
Medusa
Medusa
citroakos
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,312 Elo+
Solo
Cthulhu
Cthulhu
pandaabutt
Cthulhu
Level 14
God Stats
12W - 24L
1,516 SR
Queue Stats
54W - 60L
1,658 Elo+
Party 2
Olorun
Olorun
rheinberg
Olorun
Level 26
God Stats
5W - 4L
1,500 SR
Queue Stats
44W - 38L
1,841 Elo+
Solo
Team Averages
Level 14
1,503 SR
1,598 Elo+

VS

Team Averages
Level 25
1,358 SR
1,417 Elo+
Vamana
Vamana
IHaveARealGF
Vamana
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
30W - 22L
1,500 Elo+
Solo
Sol
Sol
Kupidox
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Sapphon21
Athena
Level 28
God Stats
18W - 16L
1,297 SR
Queue Stats
48W - 51L
1,411 Elo+
Solo
Anhur
Anhur
Shlukipoox
Anhur
Level 29
God Stats
2W - 1L
1,291 SR
Queue Stats
19W - 17L
1,533 Elo+
Party 1
Achilles
Achilles
ZagrathGr
Achilles
Level 29
God Stats
10W - 9L
1,203 SR
Queue Stats
28W - 31L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Bman54
Pele
10
1 / 3 / 1
5,750
523
3,996
7,393
2,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jormungandr
SmurfyVibease
Jormungandr
11
1 / 1 / 0
6,296
572
6,158
7,768
3,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
citroakos
Medusa
9
2 / 5 / 1
5,653
514
4,435
8,518
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
pandaabutt
Cthulhu
7
0 / 4 / 0
4,845
440
1,715
7,234
2,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
rheinberg
Olorun
8
0 / 3 / 0
4,870
443
5,058
4,510
1,066
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
8 / 1 / 2
7,431
676
7,506
7,930
4,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
12
2 / 2 / 3
6,570
597
5,788
6,053
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
Sapphon21
Athena
10
3 / 0 / 6
6,278
571
2,198
6,882
3,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
11
2 / 0 / 4
6,283
571
4,548
7,471
2,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
ZagrathGr
Achilles
10
1 / 1 / 0
5,769
524
3,671
9,015
9,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
16
16
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
Bman54
Pele
1
3
1
0.5
W
Vamana
8
1
2
9
W
Sol
2
2
3
1.75
W
Athena
Sapphon21
Athena
3
0
6
6
W
Anhur
2
0
4
4
L
Jormungandr
SmurfyVibease
Jormungandr
1
1
0
1
W
Achilles
ZagrathGr
Achilles
1
1
0
1
L
Medusa
citroakos
Medusa
2
5
1
0.5
L
Cthulhu
pandaabutt
Cthulhu
0
4
0
0
L
Olorun
rheinberg
Olorun
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,362
Damage
23,711
35,423
Taken
37,351
12,095
Mitigated
20,930
7,551
Healing
16,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Bman54
Pele
3,996
1,224
0
1,715
7,393
2,490
0
876
6,517
0
33,470
W
Vamana
7,506
4,109
0
3,860
7,930
4,226
0
391
7,539
0
46,148
W
Sol
5,788
1,864
0
3,002
6,053
1,583
932
80
5,973
33,792
0
W
Athena
Sapphon21
Athena
2,198
866
0
2,566
6,882
3,200
31
3,913
2,969
8,838
0
W
Anhur
4,548
1,522
0
4,701
7,471
2,159
499
3,672
3,799
0
41,040
L
Jormungandr
SmurfyVibease
Jormungandr
6,158
1,242
0
1,716
7,768
3,236
0
706
6,637
36,751
0
W
Achilles
ZagrathGr
Achilles
3,671
779
0
2,745
9,015
9,762
0
4,875
4,140
0
25,981
L
Medusa
citroakos
Medusa
4,435
2,703
0
2,156
8,518
2,806
1,140
4,835
3,683
0
19,088
L
Cthulhu
pandaabutt
Cthulhu
1,715
164
0
574
7,234
2,497
0
604
6,630
12,444
0
L
Olorun
rheinberg
Olorun
5,058
2,401
43
1,347
4,510
1,066
0
965
3,545
26,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,414
Gold Earned
32,331
253
Minions Killed
316
0
Camps Cleared
0
1,000,282
Distance Traveled
1,053,411
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,750
523
76
7
0
218,483
1
W
Vamana
7,431
676
89
8
0
250,228
4
W
Sol
6,570
597
72
7
0
205,558
4
W
Athena
6,278
571
21
2
0
232,731
2
W
Anhur
6,283
571
81
7
0
174,856
4
L
Jormungandr
6,296
572
78
7
0
198,332
0
W
Achilles
5,769
524
53
5
0
190,038
0
L
Medusa
5,653
514
35
3
0
168,668
2
L
Cthulhu
4,845
440
20
2
0
229,200
0
L
Olorun
4,870
443
44
4
0
185,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role