Player Matchup

Erlang Shen
Erlang Shen
Bronze III
Dave2441
Erlang Shen
Bronze III
Level 106
God Stats
1W - 2L
1,761 SR
Queue Stats
30W - 39L
1,495 MMR
Solo
Cerberus
Cerberus
Bronze III
FotoPallePVT
Cerberus
Bronze III
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 24L
1,500 MMR
Party 2
Olorun
Olorun
Silver I
SalvatoreOrso
Olorun
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Zexar93
Anhur
Bronze III
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
76W - 85L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
honeyclover
King Arthur
Bronze III
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
88W - 97L
1,495 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,552 SR
1,498 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,427 SR
1,498 MMR
Zhong Kui
Zhong Kui
Gold IV
BelieveBAZ
Zhong Kui
Gold IV
Level 106
God Stats
1W - 3L
1,133 SR
Queue Stats
154W - 158L
1,490 MMR
Solo
Mercury
Mercury
Silver II
DANIFIRAS
Mercury
Silver II
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 10L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
MemorySan
Hachiman
Bronze III
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
TeskeSan
Cthulhu
Bronze III
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 MMR
Party 1
Raijin
Raijin
Silver I
TuPrimaLaManca
Raijin
Silver I
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
338W - 328L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dave2441
Erlang Shen
14
2 / 6 / 2
8,010
471
5,761
11,988
7,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
FotoPallePVT
Cerberus
15
3 / 3 / 1
8,823
519
13,496
20,938
18,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 0
8,336
490
6,289
13,598
4,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
Zexar93
Anhur
14
1 / 3 / 3
8,238
485
4,265
10,737
3,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
honeyclover
King Arthur
9
1 / 2 / 1
6,996
412
5,197
9,980
4,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
DanzaburouTsukuyomiFenrirGaneshaSet

VS

Bans
Ao KuangDa JiRaKaliThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BelieveBAZ
Zhong Kui
17
2 / 3 / 2
9,934
584
14,166
16,897
13,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
DANIFIRAS
Mercury
16
5 / 2 / 5
9,657
568
6,017
11,752
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
MemorySan
Hachiman
15
3 / 1 / 3
8,698
512
7,321
11,020
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
TeskeSan
Cthulhu
14
3 / 2 / 2
7,978
469
7,271
9,265
5,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 1 / 3
11,322
666
10,692
10,023
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
9
Kills
19
19
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BelieveBAZ
Zhong Kui
2
3
2
1
W
Mercury
DANIFIRAS
Mercury
5
2
5
3.75
L
Erlang Shen
Dave2441
Erlang Shen
2
6
2
0.5
L
Cerberus
FotoPallePVT
Cerberus
3
3
1
1.17
W
Hachiman
MemorySan
Hachiman
3
1
3
4.5
L
2
5
0
0.4
W
Cthulhu
TeskeSan
Cthulhu
3
2
2
2
W
6
1
3
7.5
L
Anhur
Zexar93
Anhur
1
3
3
0.83
L
King Arthur
honeyclover
King Arthur
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,008
Damage
45,467
67,241
Taken
58,957
38,934
Mitigated
29,993
23,733
Healing
30,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BelieveBAZ
Zhong Kui
14,166
3,612
0
10,310
16,897
13,693
188
11,261
5,636
67,759
0
W
Mercury
DANIFIRAS
Mercury
6,017
2,792
0
5,836
11,752
4,286
0
2,186
9,566
0
62,160
L
Erlang Shen
Dave2441
Erlang Shen
5,761
2,651
0
1,415
11,988
7,919
0
3,453
8,399
9,620
48,278
L
Cerberus
FotoPallePVT
Cerberus
13,496
2,154
0
10,172
20,938
18,597
0
13,206
7,608
61,529
0
W
Hachiman
MemorySan
Hachiman
7,321
2,648
564
6,445
11,020
3,071
1,537
511
10,509
0
52,672
L
6,289
3,726
510
6,392
13,598
4,803
0
7,619
5,612
63,517
0
W
Cthulhu
TeskeSan
Cthulhu
7,271
439
610
3,310
9,265
5,462
299
469
8,796
38,045
0
W
10,692
711
0
3,004
10,023
3,481
0
5,879
4,144
80,921
0
L
Anhur
Zexar93
Anhur
4,265
2,515
0
3,904
10,737
3,439
55
4,025
6,335
0
50,886
L
King Arthur
honeyclover
King Arthur
5,197
579
0
1,340
9,980
4,176
0
2,584
7,158
0
24,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,403
Gold Earned
47,589
518
Minions Killed
541
0
Camps Cleared
0
1,434,239
Distance Traveled
1,576,170
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,934
584
131
8
0
255,021
6
W
Mercury
9,657
568
104
6
0
386,551
3
L
Erlang Shen
8,010
471
93
5
0
319,860
4
L
Cerberus
8,823
519
167
10
0
276,867
4
W
Hachiman
8,698
512
102
6
0
280,459
3
L
Olorun
8,336
490
108
6
0
254,864
6
W
Cthulhu
7,978
469
51
3
0
324,334
5
W
Raijin
11,322
666
153
9
0
329,805
9
L
Anhur
8,238
485
113
7
0
304,463
9
L
King Arthur
6,996
412
37
2
0
278,185
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role