Player Matchup

Cernunnos
Cernunnos
Bronze IV
Akash4
Cernunnos
Bronze IV
Level 106
God Stats
10W - 17L
1,092 SR
Queue Stats
33W - 49L
1,099 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
DiaWifey
Kuzenbo
Silver V
Level 126
God Stats
1W - 3L
1,737 SR
Queue Stats
7W - 12L
1,181 MMR
Solo
Merlin
Merlin
Silver V
Mevrael
Merlin
Silver V
Level 43
God Stats
0W - 1L
1,579 SR
Queue Stats
35W - 54L
1,122 MMR
Solo
Bellona
Bellona
Silver V
REDm1try
Bellona
Silver V
Level 80
God Stats
1W - 2L
1,468 SR
Queue Stats
65W - 84L
1,226 MMR
Solo
Fenrir
Fenrir
Silver V
SeanLocked
Fenrir
Silver V
Level 40
God Stats
115W - 80L
1,438 SR
Queue Stats
521W - 529L
1,128 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 79
1,463 SR
1,151 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,500 SR
1,187 MMR
Erlang Shen
Erlang Shen
Silver V
FredHutck3
Erlang Shen
Silver V
Level 86
God Stats
9W - 10L
1,696 SR
Queue Stats
79W - 78L
1,187 MMR
Solo
Ymir
Ymir
Silver V
Kylixis
Ymir
Silver V
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 50L
1,369 MMR
Solo
Heimdallr
Heimdallr
Silver V
Ondaluce
Heimdallr
Silver V
Level 155
God Stats
12W - 12L
1,500 SR
Queue Stats
356W - 388L
1,105 MMR
Solo
Tyr
Tyr
Silver II
Slaashsh
Tyr
Silver II
Level 125
God Stats
8W - 9L
1,286 SR
Queue Stats
200W - 199L
1,084 MMR
Solo
Chang'e
Chang'e
Bronze III
TerryHunteR
Chang'e
Bronze III
Level 149
God Stats
4W - 2L
1,519 SR
Queue Stats
79W - 84L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Akash4
Cernunnos
20
11 / 6 / 8
18,147
534
21,691
22,678
10,912
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
DiaWifey
Kuzenbo
17
3 / 13 / 9
12,799
376
13,895
40,202
53,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
Mevrael
Merlin
18
0 / 11 / 13
13,009
383
22,370
17,928
7,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
REDm1try
Bellona
20
8 / 7 / 13
16,089
473
22,198
36,685
45,324
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
SeanLocked
Fenrir
20
7 / 7 / 11
16,208
477
21,313
32,992
28,050
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
TsukuyomiApolloScyllaCthulhuPersephone

VS

Bans
ThanatosSetCu ChulainnRamaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FredHutck3
Erlang Shen
20
17 / 7 / 13
18,866
555
25,832
34,790
32,087
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ymir
Kylixis
Ymir
19
1 / 8 / 17
15,126
445
10,852
31,037
44,379
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Ondaluce
Heimdallr
20
11 / 3 / 6
18,230
536
24,140
23,084
11,556
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 4 / 17
16,791
494
25,486
41,503
47,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
TerryHunteR
Chang'e
20
7 / 7 / 14
16,340
481
25,820
25,772
11,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
111
29
Kills
44
44
Deaths
29
54
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Akash4
Cernunnos
11
6
8
2.5
L
Kuzenbo
DiaWifey
Kuzenbo
3
13
9
0.58
W
Erlang Shen
FredHutck3
Erlang Shen
17
7
13
3.36
W
Ymir
Kylixis
Ymir
1
8
17
1.19
L
Merlin
Mevrael
Merlin
0
11
13
0.59
W
Heimdallr
Ondaluce
Heimdallr
11
3
6
4.67
L
Bellona
REDm1try
Bellona
8
7
13
2.07
L
Fenrir
SeanLocked
Fenrir
7
7
11
1.79
W
8
4
17
4.13
W
Chang'e
TerryHunteR
Chang'e
7
7
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,467
Damage
112,130
150,485
Taken
156,186
144,510
Mitigated
146,255
28,493
Healing
52,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Akash4
Cernunnos
21,691
13,829
0
7,823
22,678
10,912
2,121
3,620
18,935
0
128,533
L
Kuzenbo
DiaWifey
Kuzenbo
13,895
3,634
1,181
3,085
40,202
53,007
624
11,170
28,574
44,251
0
W
Erlang Shen
FredHutck3
Erlang Shen
25,832
11,124
0
6,093
34,790
32,087
1,541
8,251
26,074
8,121
129,307
W
Ymir
Kylixis
Ymir
10,852
2,336
0
2,959
31,037
44,379
275
6,953
22,529
44,688
0
L
Merlin
Mevrael
Merlin
22,370
367
0
600
17,928
7,217
668
6,159
11,341
96,142
0
W
Heimdallr
Ondaluce
Heimdallr
24,140
14,198
0
10,673
23,084
11,556
12,130
7,363
15,511
0
147,958
L
Bellona
REDm1try
Bellona
22,198
6,389
0
4,736
36,685
45,324
977
9,462
26,475
0
93,032
L
Fenrir
SeanLocked
Fenrir
21,313
4,797
0
11,068
32,992
28,050
379
11,075
21,406
0
137,897
W
25,486
2,730
0
14,825
41,503
47,183
1,108
6,059
34,576
0
84,379
W
Chang'e
TerryHunteR
Chang'e
25,820
1,131
10,213
8,172
25,772
11,050
389
7,833
17,383
114,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,252
Gold Earned
85,353
716
Minions Killed
653
0
Camps Cleared
0
2,983,069
Distance Traveled
3,113,004
38
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
18,147
534
233
7
0
650,702
5
L
Kuzenbo
12,799
376
30
1
0
571,254
29
W
Erlang Shen
18,866
555
153
5
0
639,074
4
W
Ymir
15,126
445
53
2
0
554,983
15
L
Merlin
13,009
383
151
4
0
546,219
0
W
Heimdallr
18,230
536
180
5
0
623,264
10
L
Bellona
16,089
473
140
4
0
633,846
0
L
Fenrir
16,208
477
162
5
0
581,048
4
W
Tyr
16,791
494
103
3
0
759,900
2
W
Chang'e
16,340
481
164
5
0
535,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role