Player Matchup

Cthulhu
Cthulhu
BassNote3487438
Cthulhu
Level 27
God Stats
2W - 4L
1,711 SR
Queue Stats
5W - 7L
2,007 Elo+
Party 1
Hun Batz
Hun Batz
EIiteDrummer
Hun Batz
Level 21
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 10L
1,929 Elo+
Party 1
Ymir
Ymir
PointTTV
Ymir
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Ra
Ra
Senctuari
Ra
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 41L
1,655 Elo+
Solo
Kukulkan
Kukulkan
TheFireyPheonix
Kukulkan
Level 40
God Stats
1W - 1L
1,784 SR
Queue Stats
8W - 20L
1,626 Elo+
Party 1
Team Averages
Level 27
1,599 SR
1,743 Elo+

VS

Team Averages
Level 26
1,404 SR
1,552 Elo+
Loki
Loki
Ghost_Erenn
Loki
Level 29
God Stats
2W - 6L
1,298 SR
Queue Stats
8W - 23L
1,349 Elo+
Solo
Hera
Hera
JokerGoon3301
Hera
Level 27
God Stats
22W - 15L
1,299 SR
Queue Stats
495W - 428L
1,615 Elo+
Solo
Jormungandr
Jormungandr
King_Capalot_
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
303W - 299L
1,448 Elo+
Solo
Skadi
Skadi
L1F3_P1RAT3
Skadi
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 45L
1,697 Elo+
Solo
Ares
Ares
WhoShotYa7546
Ares
Level 24
God Stats
1W - 1L
1,425 SR
Queue Stats
7W - 6L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,864
404
4,469
12,025
7,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
EIiteDrummer
Hun Batz
12
3 / 6 / 1
8,181
481
6,989
12,642
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
12
1 / 4 / 0
7,338
432
3,484
11,810
5,251
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

12
1 / 3 / 2
7,974
469
5,827
8,715
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
11
2 / 6 / 2
7,320
431
9,564
8,969
2,986
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 6
10,367
610
7,192
14,667
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 1 / 5
9,931
584
11,076
6,227
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
King_Capalot_
Jormungandr
14
3 / 2 / 4
8,341
491
3,623
10,327
6,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 2 / 2
9,327
549
12,658
11,735
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 3
8,334
490
5,714
10,444
6,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
22
22
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Hun Batz
EIiteDrummer
Hun Batz
3
6
1
0.58
W
7
3
6
3.33
W
3
1
5
5.5
W
Jormungandr
King_Capalot_
Jormungandr
3
2
4
2.5
W
8
2
2
4.5
L
Ymir
1
4
0
0.25
L
1
3
2
0.67
L
Kukulkan
2
6
2
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,333
Damage
40,263
54,161
Taken
53,400
23,125
Mitigated
24,632
8,243
Healing
14,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,469
827
0
726
12,025
7,793
156
7,371
4,654
25,265
0
L
Hun Batz
EIiteDrummer
Hun Batz
6,989
1,929
0
1,928
12,642
4,025
0
3,684
8,958
0
41,964
W
7,192
1,085
0
4,984
14,667
5,618
0
5,312
9,322
0
68,005
W
11,076
2,350
0
1,070
6,227
2,418
3,061
3,795
2,285
72,425
0
W
Jormungandr
King_Capalot_
Jormungandr
3,623
996
249
1,538
10,327
6,439
381
5,091
5,196
33,533
0
W
12,658
5,227
329
4,966
11,735
3,640
2,831
4,362
7,373
0
47,882
L
Ymir
3,484
449
235
906
11,810
5,251
343
2,382
9,428
28,891
0
L
5,827
1,127
0
3,113
8,715
3,070
691
4,662
4,053
43,972
0
L
Kukulkan
9,564
934
417
918
8,969
2,986
253
2,314
6,655
33,683
0
W
5,714
289
0
1,265
10,444
6,517
922
4,495
5,880
31,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,677
Gold Earned
46,300
345
Minions Killed
453
0
Camps Cleared
0
1,392,891
Distance Traveled
1,480,818
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,864
404
52
3
0
243,922
1
L
Hun Batz
8,181
481
76
4
0
346,567
0
W
Loki
10,367
610
118
7
0
322,380
3
W
Hera
9,931
584
134
8
0
333,435
3
W
Jormungandr
8,341
491
54
3
0
223,443
0
W
Skadi
9,327
549
87
5
0
298,865
1
L
Ymir
7,338
432
48
3
0
296,535
1
L
Ra
7,974
469
102
6
0
214,641
3
L
Kukulkan
7,320
431
67
4
0
291,226
3
W
Ares
8,334
490
60
4
0
302,695
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role