Player Matchup

Merlin
Merlin
 
Merlin
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Chunko chan
Neith
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
17W - 26L
1,254 Elo+
Party 2
Horus
Horus
iBorealis
Horus
Level 42
God Stats
10W - 9L
1,228 SR
Queue Stats
32W - 41L
1,523 Elo+
Solo
Team Averages
Level 51
1,409 SR
1,426 Elo+

VS

Team Averages
Level 52
1,315 SR
1,524 Elo+
King Arthur
King Arthur
MatTheFabulous15
King Arthur
Level 27
God Stats
4W - 3L
1,254 SR
Queue Stats
5W - 7L
1,484 Elo+
Party 1
Jormungandr
Jormungandr
sithlordsasuke
Jormungandr
Level 40
God Stats
4W - 4L
1,306 SR
Queue Stats
23W - 40L
1,500 Elo+
Solo
Janus
Janus
vvatha
Janus
Level 88
God Stats
9W - 6L
1,385 SR
Queue Stats
29W - 35L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
3
0 / 0 / 0
3,438
688
0
0
0
7
1 / 1 / 0
4,147
829
3,080
3,244
1,079
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
iBorealis
Horus
5
0 / 3 / 1
4,022
804
391
4,335
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MatTheFabulous15
King Arthur
6
0 / 0 / 3
4,207
841
1,663
2,831
1,893
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
sithlordsasuke
Jormungandr
7
3 / 1 / 1
4,946
989
2,718
3,180
2,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
vvatha
Janus
8
1 / 0 / 2
4,506
901
1,925
1,958
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
4
4
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
0
0
0
L
1
1
0
1
W
King Arthur
MatTheFabulous15
King Arthur
0
0
3
1.5
L
Horus
iBorealis
Horus
0
3
1
0.17
W
Jormungandr
sithlordsasuke
Jormungandr
3
1
1
3.5
W
Janus
vvatha
Janus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,471
Damage
6,306
7,579
Taken
7,969
3,642
Mitigated
4,470
2,088
Healing
1,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
3,080
1,366
0
1,110
3,244
1,079
0
2,334
800
0
11,231
W
King Arthur
MatTheFabulous15
King Arthur
1,663
498
0
1,172
2,831
1,893
279
0
2,831
0
4,662
L
Horus
iBorealis
Horus
391
213
137
841
4,335
2,563
0
2,175
1,941
0
3,916
W
Jormungandr
sithlordsasuke
Jormungandr
2,718
884
0
0
3,180
2,123
22
0
3,180
8,025
0
W
Janus
vvatha
Janus
1,925
127
0
0
1,958
454
540
36
1,922
16,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,607
Gold Earned
13,659
28
Minions Killed
48
0
Camps Cleared
0
154,386
Distance Traveled
268,906
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,438
688
0
0
0
0
0
L
Neith
4,147
829
24
5
0
86,047
0
W
King Arthur
4,207
841
10
2
0
95,751
0
L
Horus
4,022
804
4
1
0
68,339
2
W
Jormungandr
4,946
989
12
2
0
84,894
0
W
Janus
4,506
901
26
5
0
88,261
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role