Player Matchup

Achilles
Achilles
Anarchy9
Achilles
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 75L
1,468 Elo+
Solo
Hel
Hel
DGKoomSock
Hel
Level 22
God Stats
1W - 1L
1,729 SR
Queue Stats
6W - 6L
1,205 Elo+
Party 1
Cthulhu
Cthulhu
RjvaI
Cthulhu
Level 68
God Stats
12W - 6L
1,500 SR
Queue Stats
468W - 459L
1,205 Elo+
Party 1
Team Averages
Level 39
1,576 SR
1,292 Elo+

VS

Team Averages
Level 39
1,524 SR
1,389 Elo+
Anubis
Anubis
BOOMERANGSPOON2
Anubis
Level 23
God Stats
11W - 18L
1,324 SR
Queue Stats
12W - 28L
1,302 Elo+
Party 2
Vamana
Vamana
SaltyySweat-
Vamana
Level 41
God Stats
1W - 2L
1,747 SR
Queue Stats
21W - 25L
1,488 Elo+
Solo
Janus
Janus
xswagsmgprox
Janus
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Anarchy9
Achilles
13
5 / 0 / 6
9,637
688
8,187
11,940
9,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
5 / 3 / 9
10,302
736
7,252
8,800
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
RjvaI
Cthulhu
15
8 / 1 / 7
10,560
754
13,431
12,290
9,791
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
7,863
562
4,221
5,827
2,397
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
10
1 / 8 / 2
8,072
577
8,121
15,400
8,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 9 / 2
8,223
587
6,926
12,907
3,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
18
Kills
4
4
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
Anarchy9
Achilles
5
0
6
8
L
2
1
1
2.5
W
5
3
9
3.17
W
Cthulhu
RjvaI
Cthulhu
8
1
7
11.5
L
Vamana
1
8
2
0.25
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
19,268
33,030
Taken
34,134
22,488
Mitigated
14,285
8,592
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Anarchy9
Achilles
8,187
1,804
516
1,462
11,940
9,013
481
4,908
7,032
0
23,355
L
4,221
0
421
832
5,827
2,397
0
3,558
2,169
12,561
0
W
7,252
583
1,803
2,248
8,800
3,684
1,122
2,921
5,782
39,268
0
W
Cthulhu
RjvaI
Cthulhu
13,431
963
725
1,838
12,290
9,791
130
4,026
8,264
44,073
0
L
Vamana
8,121
4,249
258
2,565
15,400
8,016
0
9,634
5,546
3,713
25,984
L
6,926
284
258
1,144
12,907
3,872
0
7,516
5,266
37,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,499
Gold Earned
24,158
158
Minions Killed
103
0
Camps Cleared
0
818,065
Distance Traveled
629,546
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,637
688
32
2
0
290,344
3
L
Anubis
7,863
562
16
1
0
163,449
1
W
Hel
10,302
736
71
5
0
242,305
1
W
Cthulhu
10,560
754
55
4
0
285,416
4
L
Vamana
8,072
577
32
2
0
246,324
0
L
Janus
8,223
587
55
4
0
219,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role