Player Matchup

Cerberus
Cerberus
Bronze III
Foosle
Cerberus
Bronze III
Level 87
God Stats
1W - 1L
1,544 SR
Queue Stats
4W - 6L
1,500 MMR
Party 1
King Arthur
King Arthur
Bronze III
Frosty502
King Arthur
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
Valheru177
Cernunnos
Bronze III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,500 MMR
Party 2
Scylla
Scylla
Bronze III
levelupluke
Scylla
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
rafaeldolkje8
Serqet
Bronze III
Level 101
God Stats
1W - 2L
1,544 SR
Queue Stats
4W - 7L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,518 SR
1,500 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,430 SR
1,500 MMR
Hou Yi
Hou Yi
Silver II
Drâk
Hou Yi
Silver II
Level 123
God Stats
2W - 8L
1,238 SR
Queue Stats
92W - 72L
1,504 MMR
Solo
Tyr
Tyr
Bronze III
JGG650
Tyr
Bronze III
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 13L
1,500 MMR
Solo
Thor
Thor
Bronze III
SupremeSlayer
Thor
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
oTheRealKirk
Janus
Bronze III
Level 87
God Stats
3W - 3L
1,178 SR
Queue Stats
59W - 66L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
okinsss
Ganesha
Gold III
Level 57
God Stats
3W - 1L
1,733 SR
Queue Stats
103W - 103L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Foosle
Cerberus
13
1 / 8 / 2
9,110
414
8,718
21,069
17,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Frosty502
King Arthur
18
5 / 4 / 0
11,429
520
15,545
23,298
19,218
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Valheru177
Cernunnos
14
1 / 5 / 0
9,506
432
4,988
10,072
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
15
1 / 7 / 3
9,495
432
7,531
15,994
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 5 / 3
9,965
453
5,600
14,725
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CthulhuSetTsukuyomiAphroditeNemesis

VS

Bans
DanzaburouRamaKhepriCupidCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Drâk
Hou Yi
19
9 / 1 / 6
13,203
600
16,768
16,579
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tyr
JGG650
Tyr
20
10 / 4 / 3
13,522
615
17,309
27,497
30,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 1 / 9
11,233
511
7,560
13,754
7,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

19
6 / 2 / 12
12,774
581
15,086
11,249
4,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ganesha
okinsss
Ganesha
16
0 / 2 / 24
11,957
544
10,092
20,742
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
83
9
Kills
29
29
Deaths
10
8
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Drâk
Hou Yi
9
1
6
12
L
Cerberus
Foosle
Cerberus
1
8
2
0.25
L
King Arthur
Frosty502
King Arthur
5
4
0
1.25
W
Tyr
JGG650
Tyr
10
4
3
2.88
W
4
1
9
8.5
L
Cernunnos
Valheru177
Cernunnos
1
5
0
0.2
L
Scylla
1
7
3
0.36
W
6
2
12
6
W
Ganesha
okinsss
Ganesha
0
2
24
6
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,382
Damage
66,815
85,158
Taken
89,821
49,001
Mitigated
68,776
19,834
Healing
39,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Drâk
Hou Yi
16,768
10,960
0
11,272
16,579
6,919
4,831
4,743
11,643
0
116,222
L
Cerberus
Foosle
Cerberus
8,718
569
0
4,511
21,069
17,084
0
7,888
13,035
35,358
0
L
King Arthur
Frosty502
King Arthur
15,545
1,989
0
6,935
23,298
19,218
0
5,654
17,546
895
75,259
W
Tyr
JGG650
Tyr
17,309
2,059
0
12,505
27,497
30,738
162
1,577
24,760
0
90,248
W
7,560
1,170
0
4,785
13,754
7,990
639
2,312
11,118
0
61,382
L
Cernunnos
Valheru177
Cernunnos
4,988
2,518
0
1,829
10,072
2,509
0
1,901
8,167
0
54,146
L
Scylla
7,531
107
0
833
15,994
5,071
0
6,484
9,282
57,793
0
W
15,086
1,388
0
2,664
11,249
4,387
2,564
4,267
6,756
101,851
0
W
Ganesha
okinsss
Ganesha
10,092
1,556
53
8,617
20,742
18,742
619
5,091
14,173
45,939
0
L
5,600
1,230
0
5,726
14,725
5,119
2,392
2,681
11,950
0
73,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,505
Gold Earned
62,689
545
Minions Killed
637
0
Camps Cleared
0
2,046,351
Distance Traveled
2,163,962
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,203
600
181
8
0
378,803
7
L
Cerberus
9,110
414
43
2
0
402,756
5
L
King Arthur
11,429
520
154
7
0
429,522
7
W
Tyr
13,522
615
168
8
0
481,598
1
W
Thor
11,233
511
99
5
0
404,359
2
L
Cernunnos
9,506
432
113
5
0
351,039
4
L
Scylla
9,495
432
112
5
0
392,511
9
W
Janus
12,774
581
169
8
0
465,549
2
W
Ganesha
11,957
544
20
1
0
433,653
14
L
Serqet
9,965
453
123
6
0
470,523
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role