Player Matchup

Scylla
Scylla
Silver I
ApeiroN_ITA_
Scylla
Silver I
Level 122
God Stats
14W - 5L
1,855 SR
Queue Stats
67W - 48L
1,541 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Bonecrusher97231
Cthulhu
Silver I
Level 106
God Stats
10W - 6L
1,942 SR
Queue Stats
44W - 27L
1,541 MMR
Party 1
Achilles
Achilles
Silver I
LostMythologies
Achilles
Silver I
Level 149
God Stats
3W - 5L
1,500 SR
Queue Stats
50W - 45L
1,541 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,766 SR
1,541 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 64
1,504 SR
1,516 MMR
Merlin
Merlin
Bronze III
FREAkkING 01
Merlin
Bronze III
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 78L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
darkie_hunter16
Cernunnos
Bronze III
Level 35
God Stats
12W - 13L
1,513 SR
Queue Stats
18W - 19L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
lodiethet-rex
Ymir
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 0 / 10
9,375
781
10,146
5,420
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 0 / 11
8,990
749
4,640
8,742
6,722
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
14
10 / 1 / 5
10,323
860
10,638
12,125
10,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ThothPersephoneSobekSetDanzaburou

VS

Bans
Cu ChulainnUllrChaacHorusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 7 / 1
6,811
568
3,702
9,252
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
darkie_hunter16
Cernunnos
11
1 / 4 / 0
7,587
632
5,389
10,694
3,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 6 / 1
7,628
636
2,366
11,355
6,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
17
Kills
1
1
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
0
10
9
W
3
0
11
8.5
L
Merlin
0
7
1
0.07
W
Achilles
10
1
5
12.5
L
Cernunnos
darkie_hunter16
Cernunnos
1
4
0
0.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,424
Damage
11,457
26,287
Taken
31,301
18,934
Mitigated
12,635
7,956
Healing
3,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,146
479
0
1,964
5,420
1,717
1,787
1,434
3,986
48,176
0
W
4,640
175
135
1,918
8,742
6,722
355
1,839
6,903
26,949
0
L
Merlin
3,702
114
0
421
9,252
2,938
0
4,347
4,680
25,152
0
W
Achilles
10,638
3,535
0
3,939
12,125
10,495
267
2,863
8,887
0
32,223
L
Cernunnos
darkie_hunter16
Cernunnos
5,389
2,325
0
1,858
10,694
3,652
0
3,721
6,752
0
31,100
L
2,366
32
0
1,444
11,355
6,045
0
6,774
4,535
12,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,688
Gold Earned
22,026
136
Minions Killed
95
0
Camps Cleared
0
749,786
Distance Traveled
597,147
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,375
781
69
6
0
223,400
1
W
Cthulhu
8,990
749
23
2
0
266,884
2
L
Merlin
6,811
568
25
2
0
181,456
2
W
Achilles
10,323
860
44
4
0
259,502
3
L
Cernunnos
7,587
632
54
5
0
224,179
0
L
Ymir
7,628
636
16
1
0
191,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role