Player Matchup

Terra
Terra
Erizgor
Terra
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
364W - 352L
1,559 Elo+
Party 3
Heimdallr
Heimdallr
GetBeanedSir
Heimdallr
Level 156
God Stats
11W - 15L
1,500 SR
Queue Stats
208W - 193L
1,775 Elo+
Party 2
Fenrir
Fenrir
Myzenn
Fenrir
Level 158
God Stats
15W - 11L
1,967 SR
Queue Stats
541W - 455L
1,523 Elo+
Party 3
Nu Wa
Nu Wa
Nekwon
Nu Wa
Level 139
God Stats
8W - 10L
1,565 SR
Queue Stats
156W - 160L
1,827 Elo+
Party 2
Pele
Pele
iZevro
Pele
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,145 Elo+
Party 2
Team Averages
Level 141
1,606 SR
1,566 Elo+

VS

Team Averages
Level 137
1,609 SR
1,612 Elo+
Cthulhu
Cthulhu
Im like that955
Cthulhu
Level 141
God Stats
2W - 4L
1,562 SR
Queue Stats
45W - 39L
1,653 Elo+
Party 1
Xbalanque
Xbalanque
Memos88
Xbalanque
Level 139
God Stats
1W - 1L
1,733 SR
Queue Stats
5W - 2L
1,780 Elo+
Party 4
Hades
Hades
Polloregp
Hades
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Say Less Bro
Neith
Level 142
God Stats
2W - 2L
1,752 SR
Queue Stats
43W - 36L
1,624 Elo+
Party 1
Mercury
Mercury
TwoOptimal
Mercury
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Erizgor
Terra
15
2 / 4 / 10
10,698
509
7,107
23,322
19,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
GetBeanedSir
Heimdallr
18
4 / 4 / 4
11,636
554
7,382
10,885
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Myzenn
Fenrir
20
6 / 2 / 8
12,823
611
12,907
18,841
18,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
Nekwon
Nu Wa
18
2 / 3 / 12
11,820
563
19,088
16,042
6,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
iZevro
Pele
20
11 / 2 / 3
12,923
615
14,031
15,485
9,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 1
10,924
520
13,004
18,063
19,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xbalanque
Memos88
Xbalanque
19
2 / 5 / 8
11,414
544
8,828
15,964
6,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Polloregp
Hades
13
2 / 6 / 5
8,861
422
13,100
17,695
8,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 6 / 4
11,348
540
14,487
17,364
6,854
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
TwoOptimal
Mercury
17
4 / 3 / 3
10,731
511
6,260
15,889
6,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
25
Kills
15
15
Deaths
25
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Terra
Erizgor
Terra
2
4
10
1.75
W
Heimdallr
GetBeanedSir
Heimdallr
4
4
4
1.5
L
2
5
1
0.5
L
Xbalanque
Memos88
Xbalanque
2
5
8
1.2
W
Fenrir
Myzenn
Fenrir
6
2
8
5
W
Nu Wa
Nekwon
Nu Wa
2
3
12
2.67
L
Hades
Polloregp
Hades
2
6
5
0.75
L
5
6
4
1.17
L
Mercury
TwoOptimal
Mercury
4
3
3
1.83
W
Pele
iZevro
Pele
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,515
Damage
55,679
84,575
Taken
84,975
57,870
Mitigated
47,697
34,753
Healing
25,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Erizgor
Terra
7,107
1,546
4,512
9,674
23,322
19,601
569
7,118
15,786
19,798
0
W
Heimdallr
GetBeanedSir
Heimdallr
7,382
2,897
0
1,705
10,885
3,981
3,000
3,203
7,414
0
69,176
L
13,004
1,426
0
4,510
18,063
19,858
308
2,845
14,605
71,790
0
L
Xbalanque
Memos88
Xbalanque
8,828
5,416
0
6,216
15,964
6,058
2,690
3,849
11,908
0
80,745
W
Fenrir
Myzenn
Fenrir
12,907
3,723
0
9,207
18,841
18,756
2,039
7,257
11,034
0
67,463
W
Nu Wa
Nekwon
Nu Wa
19,088
2,322
504
3,870
16,042
6,285
2,430
5,540
10,198
87,176
0
L
Hades
Polloregp
Hades
13,100
771
308
5,402
17,695
8,373
233
6,684
10,736
54,303
0
L
14,487
5,194
0
3,723
17,364
6,854
0
7,736
9,050
0
87,510
L
Mercury
TwoOptimal
Mercury
6,260
2,702
0
5,458
15,889
6,554
0
4,053
11,605
0
69,170
W
Pele
iZevro
Pele
14,031
3,810
0
5,281
15,485
9,247
2,750
4,513
10,817
10,329
77,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,900
Gold Earned
53,278
494
Minions Killed
615
0
Camps Cleared
0
2,012,444
Distance Traveled
1,905,583
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,698
509
16
1
0
410,499
0
W
Heimdallr
11,636
554
91
4
0
365,437
6
L
Cthulhu
10,924
520
134
6
0
403,752
4
L
Xbalanque
11,414
544
137
7
0
321,765
5
W
Fenrir
12,823
611
122
6
0
420,771
1
W
Nu Wa
11,820
563
140
7
0
364,735
10
L
Hades
8,861
422
82
4
0
362,976
4
L
Neith
11,348
540
157
7
0
346,720
2
L
Mercury
10,731
511
105
5
0
470,370
3
W
Pele
12,923
615
125
6
0
451,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role