Player Matchup

Arachne
Arachne
FINFOLFIN
Arachne
Level 17
God Stats
3W - 2L
1,302 SR
Queue Stats
8W - 4L
1,659 Elo+
Solo
Ymir
Ymir
TACTEC
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 30L
1,557 Elo+
Party 2
Thoth
Thoth
TtvLordLaz
Thoth
Level 23
God Stats
2W - 3L
1,486 SR
Queue Stats
19W - 21L
1,217 Elo+
Solo
Jing Wei
Jing Wei
crimsonrelic117
Jing Wei
Level 25
God Stats
2W - 2L
1,223 SR
Queue Stats
10W - 15L
1,525 Elo+
Party 2
Bellona
Bellona
iiEnryu
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,402 SR
1,492 Elo+

VS

Team Averages
Level 15
1,594 SR
1,578 Elo+
Kukulkan
Kukulkan
Crıspus
Kukulkan
Level 16
God Stats
0W - 1L
1,335 SR
Queue Stats
54W - 51L
1,629 Elo+
Party 1
Horus
Horus
Kaguja
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 87L
1,483 Elo+
Party 3
Bacchus
Bacchus
Shinhashi
Bacchus
Level 17
God Stats
7W - 2L
1,500 SR
Queue Stats
111W - 89L
1,483 Elo+
Party 3
Thor
Thor
ZeıR
Thor
Level 10
God Stats
3W - 9L
1,749 SR
Queue Stats
45W - 46L
1,629 Elo+
Party 1
Anhur
Anhur
fraggerAK47
Anhur
Level 16
God Stats
6W - 2L
1,888 SR
Queue Stats
63W - 53L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FINFOLFIN
Arachne
16
5 / 1 / 7
10,857
571
9,186
12,547
7,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
TACTEC
Ymir
15
1 / 2 / 11
10,194
537
4,929
12,504
11,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
17
5 / 3 / 8
11,392
600
7,768
10,757
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
18
8 / 0 / 7
11,665
614
12,108
8,994
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
iiEnryu
Bellona
16
3 / 5 / 4
10,443
550
6,460
13,714
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Crıspus
Kukulkan
16
3 / 3 / 1
9,388
494
9,629
8,272
3,016
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Kaguja
Horus
16
4 / 1 / 1
9,870
519
6,097
11,843
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
Shinhashi
Bacchus
11
1 / 5 / 2
7,700
405
3,991
12,800
11,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
ZeıR
Thor
13
1 / 7 / 3
8,576
451
5,053
14,334
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 6 / 0
8,232
433
4,863
13,081
3,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
22
Kills
10
11
Deaths
22
37
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Crıspus
Kukulkan
3
3
1
1.17
W
Arachne
FINFOLFIN
Arachne
5
1
7
8.5
L
Horus
Kaguja
Horus
4
1
1
4.5
L
Bacchus
Shinhashi
Bacchus
1
5
2
0.4
W
Ymir
TACTEC
Ymir
1
2
11
3.25
W
Thoth
5
3
8
3
L
Thor
ZeıR
Thor
1
7
3
0.36
W
Jing Wei
8
0
7
11.5
L
1
6
0
0.17
W
Bellona
iiEnryu
Bellona
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,451
Damage
29,633
58,516
Taken
60,330
37,925
Mitigated
31,095
18,204
Healing
12,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Crıspus
Kukulkan
9,629
1,606
0
750
8,272
3,016
0
3,990
4,257
55,178
0
W
Arachne
FINFOLFIN
Arachne
9,186
5,477
0
4,778
12,547
7,376
1,975
2,426
10,121
11,130
68,901
L
Horus
Kaguja
Horus
6,097
3,647
105
2,449
11,843
8,506
646
2,069
9,499
0
45,070
L
Bacchus
Shinhashi
Bacchus
3,991
383
0
1,554
12,800
11,068
0
2,848
9,855
14,203
0
W
Ymir
TACTEC
Ymir
4,929
549
0
2,174
12,504
11,395
268
2,358
10,146
25,148
0
W
Thoth
7,768
735
147
2,232
10,757
3,942
1,768
5,856
4,901
55,760
0
L
Thor
ZeıR
Thor
5,053
1,740
0
3,735
14,334
4,627
0
2,344
11,856
0
55,890
W
Jing Wei
12,108
10,250
0
7,155
8,994
3,115
4,222
2,243
6,751
0
81,805
L
4,863
2,399
0
4,010
13,081
3,878
511
2,055
11,026
0
60,988
W
Bellona
iiEnryu
Bellona
6,460
3,442
0
1,718
13,714
12,097
1,654
3,195
10,519
0
44,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,551
Gold Earned
43,766
447
Minions Killed
450
0
Camps Cleared
0
1,813,779
Distance Traveled
1,640,838
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,388
494
121
6
0
330,010
1
W
Arachne
10,857
571
105
6
0
374,052
1
L
Horus
9,870
519
94
5
0
368,324
2
L
Bacchus
7,700
405
19
1
0
309,895
6
W
Ymir
10,194
537
28
1
0
391,838
8
W
Thoth
11,392
600
105
6
0
361,669
3
L
Thor
8,576
451
100
5
0
364,201
1
W
Jing Wei
11,665
614
135
7
0
378,477
2
L
Anhur
8,232
433
116
6
0
268,408
1
W
Bellona
10,443
550
74
4
0
307,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role