Player Matchup

Kukulkan
Kukulkan
Bl0ck3dd
Kukulkan
Level 15
God Stats
3W - 0L
1,716 SR
Queue Stats
3W - 0L
1,796 Elo+
Party 1
Izanami
Izanami
BoottyyiiMuNcH3R
Izanami
Level 45
God Stats
5W - 1L
1,798 SR
Queue Stats
15W - 14L
1,592 Elo+
Solo
Cthulhu
Cthulhu
FAST SHOT 03
Cthulhu
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
271W - 303L
990 Elo+
Party 1
Rama
Rama
FAST SHOT 1
Rama
Level 125
God Stats
20W - 6L
1,500 SR
Queue Stats
523W - 506L
1,536 Elo+
Party 1
Bakasura
Bakasura
emmkat9999
Bakasura
Level 47
God Stats
5W - 8L
1,670 SR
Queue Stats
303W - 327L
1,560 Elo+
Party 1
Team Averages
Level 59
1,637 SR
1,495 Elo+

VS

Team Averages
Level 51
1,453 SR
1,559 Elo+
Vamana
Vamana
Izanami2
Vamana
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 32L
1,846 Elo+
Party 2
Fenrir
Fenrir
Kinky KoaIa
Fenrir
Level 27
God Stats
12W - 15L
1,500 SR
Queue Stats
176W - 187L
1,313 Elo+
Party 3
Artemis
Artemis
PapiPalos
Artemis
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
136W - 139L
1,191 Elo+
Party 3
Merlin
Merlin
gainfulbunion7
Merlin
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 40L
1,982 Elo+
Party 2
Nemesis
Nemesis
nellynell__1
Nemesis
Level 48
God Stats
22W - 20L
1,264 SR
Queue Stats
261W - 262L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bl0ck3dd
Kukulkan
18
0 / 4 / 3
11,319
515
1,748
7,778
2,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

17
6 / 2 / 8
12,402
564
16,945
22,207
8,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
FAST SHOT 03
Cthulhu
16
9 / 5 / 2
11,990
545
11,003
14,845
8,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
6 / 3 / 1
14,405
655
22,642
18,941
8,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
emmkat9999
Bakasura
17
2 / 6 / 4
11,017
501
7,111
20,039
7,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Izanami2
Vamana
16
4 / 3 / 6
9,988
454
10,906
17,486
13,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
16
3 / 7 / 5
9,894
450
7,681
17,102
11,528
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Artemis
PapiPalos
Artemis
17
3 / 6 / 3
10,133
461
11,004
19,589
7,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 6 / 2
10,872
494
13,065
12,132
5,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
nellynell__1
Nemesis
16
3 / 1 / 6
9,937
452
11,628
15,724
7,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
23
Kills
20
20
Deaths
23
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bl0ck3dd
Kukulkan
0
4
3
0.38
W
6
2
8
5
W
Cthulhu
FAST SHOT 03
Cthulhu
9
5
2
2
W
6
3
1
2.17
L
Vamana
Izanami2
Vamana
4
3
6
2.33
L
Fenrir
3
7
5
0.79
L
Artemis
PapiPalos
Artemis
3
6
3
0.75
W
Bakasura
emmkat9999
Bakasura
2
6
4
0.67
L
7
6
2
1.33
L
Nemesis
nellynell__1
Nemesis
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,449
Damage
54,284
83,810
Taken
82,033
35,464
Mitigated
46,391
29,150
Healing
19,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bl0ck3dd
Kukulkan
1,748
317
0
172
7,778
2,572
1,023
2,530
5,248
50,265
0
W
16,945
11,229
0
8,683
22,207
8,548
2,157
2,217
19,990
0
97,238
W
Cthulhu
FAST SHOT 03
Cthulhu
11,003
964
187
1,273
14,845
8,240
0
3,122
11,723
28,875
0
W
22,642
15,467
0
11,912
18,941
8,249
6,834
3,185
15,756
0
115,839
L
Vamana
Izanami2
Vamana
10,906
5,133
0
5,519
17,486
13,854
0
2,104
15,382
7,420
57,316
L
Fenrir
7,681
2,474
0
653
17,102
11,528
296
3,078
14,018
0
31,943
L
Artemis
PapiPalos
Artemis
11,004
4,810
0
6,563
19,589
7,891
1,162
2,241
17,315
0
73,473
W
Bakasura
emmkat9999
Bakasura
7,111
5,213
0
6,923
20,039
7,855
0
6,250
13,789
0
67,667
L
13,065
796
0
1,050
12,132
5,424
298
3,289
8,689
68,299
0
L
Nemesis
nellynell__1
Nemesis
11,628
5,768
0
5,600
15,724
7,694
0
1,879
13,805
0
59,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,133
Gold Earned
50,824
617
Minions Killed
470
0
Camps Cleared
0
1,956,613
Distance Traveled
2,014,881
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,319
515
118
5
0
351,769
0
W
Izanami
12,402
564
144
7
0
382,069
4
W
Cthulhu
11,990
545
33
2
0
420,531
0
W
Rama
14,405
655
213
10
0
363,748
0
L
Vamana
9,988
454
84
4
0
377,945
0
L
Fenrir
9,894
450
59
3
0
455,612
5
L
Artemis
10,133
461
118
5
0
359,387
4
W
Bakasura
11,017
501
109
5
0
438,496
0
L
Merlin
10,872
494
121
6
0
336,234
0
L
Nemesis
9,937
452
88
4
0
485,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role