Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
GayHuntress
Hou Yi
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 64L
1,706 Elo+
Party 2
Hel
Hel
PrimoChannel465
Hel
Level 94
God Stats
3W - 1L
1,500 SR
Queue Stats
76W - 76L
1,478 Elo+
Solo
Osiris
Osiris
WrathHatter
Osiris
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 79L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
zimzum421
Sun Wukong
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 126L
1,691 Elo+
Solo
Team Averages
Level 115
1,500 SR
1,575 Elo+

VS

Team Averages
Level 79
1,506 SR
1,507 Elo+
Hel
Hel
Bubbystar123
Hel
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
IdkLike100Kids
Fenrir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,500 Elo+
Party 1
Bellona
Bellona
Og SuperBlack
Bellona
Level 119
God Stats
2W - 4L
1,225 SR
Queue Stats
89W - 96L
1,500 Elo+
Party 1
Raijin
Raijin
SaBeR Gwimmy
Raijin
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
yormita
Cernunnos
Level 101
God Stats
8W - 2L
1,807 SR
Queue Stats
148W - 169L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
18
6 / 7 / 12
11,429
762
10,016
14,133
6,099
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hou Yi
20
11 / 0 / 14
12,984
866
19,106
17,859
8,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 4 / 18
12,220
815
18,609
17,646
9,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Osiris
20
9 / 3 / 14
11,969
798
18,805
20,617
19,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
zimzum421
Sun Wukong
15
2 / 6 / 15
10,104
674
12,519
18,446
13,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 12
8,455
564
733
22,787
10,105
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
6 / 8 / 11
10,179
679
14,865
18,885
9,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
19
5 / 5 / 13
10,344
690
15,081
19,097
22,760
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
18
4 / 8 / 11
10,316
688
20,749
16,716
7,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
yormita
Cernunnos
18
4 / 6 / 8
10,575
705
18,246
14,832
6,886
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
74
33
Kills
19
20
Deaths
33
73
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
7
12
1.71
L
0
6
12
1
W
Hou Yi
11
0
14
18
L
6
8
11
1.44
L
Bellona
5
5
13
2.3
W
5
4
18
3.5
L
Raijin
4
8
11
1.19
W
Osiris
9
3
14
5.33
L
Cernunnos
yormita
Cernunnos
4
6
8
1.33
W
Sun Wukong
zimzum421
Sun Wukong
2
6
15
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,055
Damage
69,674
88,701
Taken
92,317
57,483
Mitigated
57,166
49,138
Healing
29,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,016
1,410
801
669
14,133
6,099
0
2,384
11,571
0
21,415
L
733
205
7,439
5,990
22,787
10,105
0
2,699
19,788
2,006
0
W
Hou Yi
19,106
9,064
2,544
6,639
17,859
8,213
1,887
5,637
11,819
0
43,701
L
14,865
2,355
1,243
3,350
18,885
9,416
0
5,588
12,997
0
23,388
L
Bellona
15,081
3,653
1,115
2,138
19,097
22,760
0
5,518
13,219
0
27,869
W
18,609
489
20,583
9,419
17,646
9,864
724
3,232
14,118
35,927
0
L
Raijin
20,749
1,839
267
3,007
16,716
7,999
0
2,064
14,477
41,067
0
W
Osiris
18,805
8,137
1,434
3,452
20,617
19,343
2,603
5,637
14,650
0
29,815
L
Cernunnos
yormita
Cernunnos
18,246
8,166
2,870
2,168
14,832
6,886
0
2,740
11,817
0
50,129
W
Sun Wukong
zimzum421
Sun Wukong
12,519
2,373
452
3,145
18,446
13,964
380
3,035
15,061
0
23,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,706
Gold Earned
49,869
150
Minions Killed
134
0
Camps Cleared
0
1,389,038
Distance Traveled
1,218,646
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,429
762
23
2
0
245,301
0
L
Hel
8,455
564
3
0
0
247,772
0
W
Hou Yi
12,984
866
51
3
0
267,633
0
L
Fenrir
10,179
679
16
1
0
278,368
0
L
Bellona
10,344
690
14
1
0
238,996
0
W
Hel
12,220
815
41
3
0
290,415
0
L
Raijin
10,316
688
37
2
0
236,906
0
W
Osiris
11,969
798
17
1
0
294,321
1
L
Cernunnos
10,575
705
64
4
0
216,604
1
W
Sun Wukong
10,104
674
18
1
0
291,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role