Player Matchup

Persephone
Persephone
LORDSN1FFY
Persephone
Level 126
God Stats
7W - 19L
1,500 SR
Queue Stats
635W - 518L
1,543 Elo+
Party 2
Apollo
Apollo
Li1 Dev1
Apollo
Level 67
God Stats
7W - 3L
1,500 SR
Queue Stats
308W - 247L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
P1zzaN1nja
Sun Wukong
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,199 Elo+
Party 3
Nemesis
Nemesis
Shooter2413
Nemesis
Level 108
God Stats
9W - 9L
1,550 SR
Queue Stats
109W - 92L
1,633 Elo+
Solo
Ra
Ra
hydra542
Ra
Level 122
God Stats
3W - 3L
1,757 SR
Queue Stats
93W - 76L
1,668 Elo+
Party 3
Team Averages
Level 105
1,562 SR
1,514 Elo+

VS

Team Averages
Level 103
1,547 SR
1,593 Elo+
Guan Yu
Guan Yu
Corruption9126
Guan Yu
Level 95
God Stats
6W - 3L
1,500 SR
Queue Stats
188W - 182L
1,670 Elo+
Solo
Tsukuyomi
Tsukuyomi
I Dioscuria I
Tsukuyomi
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 194L
1,604 Elo+
Party 1
Janus
Janus
xLeGoxBlazE
Janus
Level 122
God Stats
5W - 7L
1,500 SR
Queue Stats
346W - 337L
1,521 Elo+
Party 1
Neith
Neith
xLeGoxDiabLo
Neith
Level 88
God Stats
7W - 6L
1,735 SR
Queue Stats
274W - 257L
1,677 Elo+
Party 1
Khepri
Khepri
xXTF2xXkiddxX
Khepri
Level 109
God Stats
5W - 8L
1,500 SR
Queue Stats
299W - 283L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
LORDSN1FFY
Persephone
16
2 / 5 / 8
10,065
503
9,658
11,359
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Li1 Dev1
Apollo
15
6 / 3 / 5
10,130
507
11,337
17,055
5,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
P1zzaN1nja
Sun Wukong
18
5 / 0 / 3
10,929
546
12,293
17,726
8,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Nemesis
Shooter2413
Nemesis
18
1 / 2 / 7
10,666
533
3,539
12,210
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
8 / 3 / 10
11,869
593
11,206
14,629
6,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 0
10,310
516
10,385
15,521
15,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tsukuyomi
I Dioscuria I
Tsukuyomi
14
2 / 5 / 5
9,016
451
8,242
14,984
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 6 / 4
9,884
494
13,167
11,682
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 3
9,801
490
10,061
12,621
4,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
1 / 4 / 10
9,013
451
6,677
15,196
13,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
35
22
Kills
13
13
Deaths
22
33
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Tsukuyomi
I Dioscuria I
Tsukuyomi
2
5
5
0.9
W
Persephone
LORDSN1FFY
Persephone
2
5
8
1.2
W
Apollo
Li1 Dev1
Apollo
6
3
5
2.83
W
Sun Wukong
P1zzaN1nja
Sun Wukong
5
0
3
6.5
W
Nemesis
Shooter2413
Nemesis
1
2
7
2.25
W
8
3
10
4.33
L
4
6
4
1
L
5
3
3
2.17
L
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,033
Damage
48,532
72,979
Taken
70,004
31,583
Mitigated
43,564
27,448
Healing
17,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,385
3,172
170
3,192
15,521
15,357
195
1,339
14,040
3,007
63,137
L
Tsukuyomi
I Dioscuria I
Tsukuyomi
8,242
1,434
0
4,340
14,984
5,387
96
4,191
10,473
0
55,891
W
Persephone
LORDSN1FFY
Persephone
9,658
569
0
2,004
11,359
4,413
84
3,562
7,628
55,147
0
W
Apollo
Li1 Dev1
Apollo
11,337
6,473
0
7,940
17,055
5,037
978
5,047
11,916
0
53,561
W
Sun Wukong
P1zzaN1nja
Sun Wukong
12,293
2,902
0
5,589
17,726
8,069
568
2,646
15,042
0
63,656
W
Nemesis
Shooter2413
Nemesis
3,539
1,078
0
1,255
12,210
7,852
0
1,784
10,281
12,780
95,867
W
11,206
457
3,766
6,894
14,629
6,212
0
6,505
7,780
79,475
0
L
13,167
716
0
945
11,682
4,405
0
4,238
7,145
52,876
0
L
10,061
2,239
0
4,594
12,621
4,547
2,407
4,356
7,844
0
61,821
L
6,677
386
747
3,229
15,196
13,868
0
5,336
9,399
32,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,659
Gold Earned
48,024
557
Minions Killed
480
0
Camps Cleared
0
2,010,466
Distance Traveled
1,829,240
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,310
516
141
7
0
365,947
2
L
Tsukuyomi
9,016
451
91
5
0
379,759
3
W
Persephone
10,065
503
88
4
0
373,979
1
W
Apollo
10,130
507
78
4
0
370,683
5
W
Sun Wukong
10,929
546
112
6
0
399,604
1
W
Nemesis
10,666
533
135
7
0
446,059
5
W
Ra
11,869
593
144
7
0
420,141
6
L
Janus
9,884
494
96
5
0
378,293
1
L
Neith
9,801
490
110
6
0
332,515
1
L
Khepri
9,013
451
42
2
0
372,726
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role