Player Matchup

Mercury
Mercury
Grumpy Quinn
Mercury
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Izanami
Izanami
TiredChairs
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Khepri
Khepri
ferroso21
Khepri
Level 21
God Stats
3W - 4L
1,500 SR
Queue Stats
32W - 30L
1,174 Elo+
Solo
Ymir
Ymir
jmandrew
Ymir
Level 17
God Stats
2W - 8L
1,500 SR
Queue Stats
112W - 120L
1,639 Elo+
Solo
Scylla
Scylla
uiwc II
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,710 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,505 Elo+

VS

Team Averages
Level 23
1,627 SR
1,601 Elo+
Hel
Hel
Borchikk
Hel
Level 25
God Stats
3W - 3L
1,789 SR
Queue Stats
6W - 11L
1,777 Elo+
Solo
Hou Yi
Hou Yi
CableGuy21
Hou Yi
Level 16
God Stats
6W - 5L
1,504 SR
Queue Stats
7W - 12L
1,474 Elo+
Solo
Cu Chulainn
Cu Chulainn
Poncholoco94
Cu Chulainn
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 20L
1,592 Elo+
Solo
Neith
Neith
goldzco21
Neith
Level 27
God Stats
32W - 26L
1,841 SR
Queue Stats
606W - 591L
1,508 Elo+
Solo
Janus
Janus
yuesiab
Janus
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 115L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Grumpy Quinn
Mercury
20
14 / 12 / 12
24,458
569
43,697
38,500
29,753
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
TiredChairs
Izanami
10
0 / 5 / 1
12,910
300
2,239
7,173
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Khepri
ferroso21
Khepri
20
0 / 6 / 10
19,492
453
16,321
33,328
53,505
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
20
1 / 3 / 13
19,128
445
12,667
47,028
75,028
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
uiwc II
Scylla
20
22 / 7 / 3
25,689
597
47,839
36,816
20,661
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 10
19,099
444
21,907
33,462
25,298
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
CableGuy21
Hou Yi
4
0 / 0 / 0
9,122
212
0
0
0
Cu Chulainn
Poncholoco94
Cu Chulainn
20
10 / 7 / 11
20,529
477
39,051
66,751
56,509
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
goldzco21
Neith
20
4 / 11 / 8
19,700
458
37,587
38,181
18,166
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
yuesiab
Janus
20
13 / 10 / 3
22,509
523
30,672
33,117
18,217
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
65
37
Kills
33
33
Deaths
37
39
Assists
32
Player
Kills
Deaths
Assists
KDA
W
6
9
10
1.22
W
Hou Yi
CableGuy21
Hou Yi
0
0
0
0
L
Mercury
Grumpy Quinn
Mercury
14
12
12
1.67
W
Cu Chulainn
Poncholoco94
Cu Chulainn
10
7
11
2.21
L
Izanami
TiredChairs
Izanami
0
5
1
0.1
L
Khepri
ferroso21
Khepri
0
6
10
0.83
W
Neith
goldzco21
Neith
4
11
8
0.73
L
Ymir
1
3
13
2.5
L
Scylla
uiwc II
Scylla
22
7
3
3.36
W
Janus
yuesiab
Janus
13
10
3
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,763
Damage
129,217
162,845
Taken
171,511
180,957
Mitigated
118,190
40,139
Healing
63,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,907
3,496
20,425
12,621
33,462
25,298
1,223
11,166
21,943
104,718
0
W
Hou Yi
CableGuy21
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
L
Mercury
Grumpy Quinn
Mercury
43,697
23,696
0
9,654
38,500
29,753
408
16,419
22,081
8,482
241,618
W
Cu Chulainn
Poncholoco94
Cu Chulainn
39,051
8,337
0
17,460
66,751
56,509
2,457
29,801
36,001
309
155,609
L
Izanami
TiredChairs
Izanami
2,239
1,787
0
1,533
7,173
2,010
0
884
6,289
0
22,093
L
Khepri
ferroso21
Khepri
16,321
1,410
0
10,030
33,328
53,505
930
12,047
21,281
127,793
0
W
Neith
goldzco21
Neith
37,587
24,707
0
11,966
38,181
18,166
2,025
18,002
19,917
0
167,373
L
Ymir
12,667
1,089
0
7,837
47,028
75,028
558
11,682
35,346
106,874
0
L
Scylla
uiwc II
Scylla
47,839
3,995
724
10,361
36,816
20,661
3,518
12,509
24,307
223,839
0
W
Janus
yuesiab
Janus
30,672
1,447
0
669
33,117
18,217
1,625
16,677
16,097
160,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

101,677
Gold Earned
90,959
867
Minions Killed
767
0
Camps Cleared
0
3,312,815
Distance Traveled
2,908,943
26
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
19,099
444
141
3
0
730,847
15
W
Hou Yi
9,122
212
0
0
0
0
0
L
Mercury
24,458
569
220
5
0
787,432
10
W
Cu Chulainn
20,529
477
201
5
0
729,942
4
L
Izanami
12,910
300
51
1
0
186,996
7
L
Khepri
19,492
453
179
4
0
763,955
5
W
Neith
19,700
458
228
5
0
620,423
8
L
Ymir
19,128
445
127
3
0
767,539
1
L
Scylla
25,689
597
290
7
0
806,893
3
W
Janus
22,509
523
197
5
0
827,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role