Player Matchup

Scylla
Scylla
Feno_2105
Scylla
Level 22
God Stats
15W - 22L
1,263 SR
Queue Stats
257W - 278L
1,089 Elo+
Party 2
Ares
Ares
Horus_Johnson
Ares
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 31L
1,820 Elo+
Party 1
Chronos
Chronos
Olowalk
Chronos
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 5L
1,820 Elo+
Party 1
Fenrir
Fenrir
PSD_Royalty
Fenrir
Level 33
God Stats
8W - 3L
1,234 SR
Queue Stats
66W - 64L
1,177 Elo+
Party 2
Horus
Horus
scatomax33
Horus
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
36W - 45L
1,342 Elo+
Solo
Team Averages
Level 24
1,399 SR
1,450 Elo+

VS

Team Averages
Level 25
1,622 SR
1,509 Elo+
Cerberus
Cerberus
ArthurMorgan715
Cerberus
Level 29
God Stats
53W - 39L
1,827 SR
Queue Stats
137W - 154L
1,574 Elo+
Solo
Kukulkan
Kukulkan
Ethyy1
Kukulkan
Level 16
God Stats
13W - 19L
1,559 SR
Queue Stats
382W - 366L
1,555 Elo+
Solo
Bellona
Bellona
FaTaL_xCamo95x
Bellona
Level 28
God Stats
4W - 4L
1,691 SR
Queue Stats
5W - 9L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
UchihaRuku
Tsukuyomi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Ullr
Ullr
quiralio
Ullr
Level 28
God Stats
15W - 6L
1,531 SR
Queue Stats
168W - 179L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Feno_2105
Scylla
12
2 / 1 / 1
7,226
482
949
3,997
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

15
8 / 1 / 2
8,851
590
8,012
10,312
7,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Olowalk
Chronos
15
9 / 1 / 5
9,679
645
13,222
7,343
4,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
12
5 / 2 / 9
8,073
538
7,609
9,522
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Horus
10
0 / 3 / 2
6,481
432
2,501
8,037
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
1 / 8 / 3
5,818
388
2,518
10,781
3,642
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Ethyy1
Kukulkan
2
0 / 0 / 0
4,384
292
0
312
70
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 5 / 1
7,083
472
8,993
12,125
8,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
UchihaRuku
Tsukuyomi
9
1 / 6 / 2
6,229
415
2,939
9,401
2,736
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
11
3 / 6 / 0
6,964
464
4,486
12,257
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
24
Kills
7
8
Deaths
25
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
8
3
0.31
L
Kukulkan
Ethyy1
Kukulkan
0
0
0
0
L
2
5
1
0.5
W
Scylla
Feno_2105
Scylla
2
1
1
2.5
W
8
1
2
9
W
Chronos
Olowalk
Chronos
9
1
5
11.5
W
Fenrir
5
2
9
4.75
L
Tsukuyomi
UchihaRuku
Tsukuyomi
1
6
2
0.33
L
Ullr
3
6
0
0.5
W
Horus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,293
Damage
18,936
39,211
Taken
44,876
20,187
Mitigated
18,669
12,093
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,518
202
111
2,268
10,781
3,642
41
5,688
5,043
12,461
0
L
Kukulkan
Ethyy1
Kukulkan
0
0
0
250
312
70
0
144
168
1,589
0
L
8,993
2,513
0
2,901
12,125
8,863
0
5,213
6,780
2,991
32,218
W
Scylla
Feno_2105
Scylla
949
258
0
0
3,997
1,139
1,335
374
3,623
32,646
0
W
8,012
171
0
3,074
10,312
7,417
0
262
10,050
54,701
0
W
Chronos
Olowalk
Chronos
13,222
7,146
0
1,696
7,343
4,033
2,492
1,080
6,263
64,122
0
W
Fenrir
7,609
2,091
307
4,151
9,522
3,642
199
886
8,636
0
34,622
L
Tsukuyomi
UchihaRuku
Tsukuyomi
2,939
918
0
381
9,401
2,736
0
3,181
6,145
0
28,025
L
Ullr
4,486
2,646
0
2,771
12,257
3,358
768
7,700
4,557
0
34,193
W
Horus
2,501
1,096
106
2,759
8,037
3,956
51
457
7,580
0
11,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,310
Gold Earned
30,478
334
Minions Killed
193
0
Camps Cleared
0
1,204,366
Distance Traveled
1,074,895
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,818
388
17
1
0
243,753
1
L
Kukulkan
4,384
292
4
0
0
38,306
1
L
Bellona
7,083
472
63
4
0
252,119
0
W
Scylla
7,226
482
68
5
0
230,080
0
W
Ares
8,851
590
100
7
0
242,389
0
W
Chronos
9,679
645
105
7
0
270,694
0
W
Fenrir
8,073
538
45
3
0
284,214
0
L
Tsukuyomi
6,229
415
46
3
0
309,078
1
L
Ullr
6,964
464
63
4
0
231,639
1
W
Horus
6,481
432
16
1
0
176,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role