Player Matchup

Apollo
Apollo
Platinum V
Fedech
Apollo
Platinum V
Level 155
God Stats
3W - 4L
1,718 SR
Queue Stats
399W - 390L
1,850 MMR
Party 1
Hachiman
Hachiman
Gold III
Killaz
Hachiman
Gold III
Level 160
God Stats
1W - 2L
1,825 SR
Queue Stats
27W - 20L
1,682 MMR
Party 2
Chang'e
Chang'e
Gold III
Naciønal
Chang'e
Gold III
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 151L
1,669 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
PabloCesar
Sun Wukong
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Phooxy
Bacchus
Silver I
Level 157
God Stats
3W - 1L
1,702 SR
Queue Stats
84W - 67L
1,586 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,649 SR
1,657 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,441 SR
1,608 MMR
Osiris
Osiris
Silver I
Atomfx
Osiris
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
LucaasZib
Hun Batz
Silver I
Level 99
God Stats
0W - 1L
1,203 SR
Queue Stats
16W - 20L
1,500 MMR
Solo
Scylla
Scylla
Gold III
Panerriza
Scylla
Gold III
Level 157
God Stats
16W - 13L
1,500 SR
Queue Stats
199W - 199L
1,760 MMR
Solo
Anhur
Anhur
Gold III
Vetorazi
Anhur
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
iSβT
Cu Chulainn
Gold IV
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 192L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Fedech
Apollo
18
3 / 2 / 9
11,333
630
9,192
14,764
5,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Killaz
Hachiman
19
9 / 1 / 5
12,585
699
13,529
9,600
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Naciønal
Chang'e
16
2 / 2 / 6
10,615
590
6,602
10,844
5,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
PabloCesar
Sun Wukong
17
4 / 2 / 1
11,130
618
11,923
16,263
9,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
Phooxy
Bacchus
15
1 / 2 / 12
10,196
566
6,411
12,353
11,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TsukuyomiJanusPersephoneDanzaburouNemesis

VS

Bans
Nu WaYemojaThanatosGebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Atomfx
Osiris
16
3 / 4 / 0
9,324
518
10,582
20,657
14,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
LucaasZib
Hun Batz
14
1 / 6 / 3
8,303
461
6,659
14,607
5,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Panerriza
Scylla
16
3 / 2 / 1
9,341
519
5,632
8,870
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Vetorazi
Anhur
14
0 / 2 / 2
8,465
470
2,747
8,959
2,623
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
iSβT
Cu Chulainn
13
1 / 5 / 3
7,540
419
8,123
14,015
9,818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
8
9
Deaths
19
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
Atomfx
Osiris
3
4
0
0.75
W
Apollo
Fedech
Apollo
3
2
9
3.75
W
Hachiman
Killaz
Hachiman
9
1
5
11.5
L
Hun Batz
LucaasZib
Hun Batz
1
6
3
0.42
W
Chang'e
Naciønal
Chang'e
2
2
6
2.5
W
Sun Wukong
PabloCesar
Sun Wukong
4
2
1
2.25
L
Scylla
Panerriza
Scylla
3
2
1
1.75
W
Bacchus
Phooxy
Bacchus
1
2
12
3.5
L
Anhur
Vetorazi
Anhur
0
2
2
0.5
L
Cu Chulainn
iSβT
Cu Chulainn
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,657
Damage
33,743
63,824
Taken
67,108
36,958
Mitigated
35,704
24,087
Healing
20,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Atomfx
Osiris
10,582
3,809
0
10,176
20,657
14,286
0
1,430
19,227
430
55,381
W
Apollo
Fedech
Apollo
9,192
5,076
0
5,716
14,764
5,491
3,753
1,346
13,334
0
86,938
W
Hachiman
Killaz
Hachiman
13,529
7,679
0
4,770
9,600
3,805
6,571
768
8,732
0
89,621
L
Hun Batz
LucaasZib
Hun Batz
6,659
1,477
0
4,034
14,607
5,635
0
2,636
11,971
0
58,113
W
Chang'e
Naciønal
Chang'e
6,602
674
1,965
3,830
10,844
5,945
335
2,519
8,100
64,913
0
W
Sun Wukong
PabloCesar
Sun Wukong
11,923
4,007
0
4,790
16,263
9,968
869
1,083
15,142
0
60,676
L
Scylla
Panerriza
Scylla
5,632
186
0
696
8,870
3,342
0
1,962
6,908
71,901
0
W
Bacchus
Phooxy
Bacchus
6,411
904
0
3,016
12,353
11,749
495
1,065
10,962
22,674
0
L
Anhur
Vetorazi
Anhur
2,747
1,542
0
2,734
8,959
2,623
434
2,673
6,286
0
57,335
L
Cu Chulainn
iSβT
Cu Chulainn
8,123
1,154
0
3,111
14,015
9,818
0
4,312
9,703
1,931
33,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,859
Gold Earned
42,973
554
Minions Killed
512
0
Camps Cleared
0
1,793,180
Distance Traveled
1,770,134
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,324
518
100
6
0
335,656
4
W
Apollo
11,333
630
138
8
0
399,638
4
W
Hachiman
12,585
699
147
8
0
344,593
5
L
Hun Batz
8,303
461
98
5
0
381,760
4
W
Chang'e
10,615
590
137
8
0
335,810
10
W
Sun Wukong
11,130
618
118
7
0
343,866
2
L
Scylla
9,341
519
148
8
0
356,552
7
W
Bacchus
10,196
566
14
1
0
369,273
9
L
Anhur
8,465
470
125
7
0
340,132
6
L
Cu Chulainn
7,540
419
41
2
0
356,034
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role