Player Matchup

Hercules
Hercules
DRickab53
Hercules
Level 18
God Stats
5W - 0L
1,500 SR
Queue Stats
96W - 63L
1,351 Elo+
Party 1
Ares
Ares
DapperActor1102
Ares
Level 24
God Stats
15W - 22L
1,500 SR
Queue Stats
48W - 43L
1,500 Elo+
Solo
Pele
Pele
JM1547
Pele
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 76L
1,537 Elo+
Party 1
Janus
Janus
T2BG_Wonton
Janus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 38L
1,477 Elo+
Solo
Artemis
Artemis
T_Layton03
Artemis
Level 104
God Stats
4W - 1L
1,632 SR
Queue Stats
721W - 646L
1,571 Elo+
Party 1
Team Averages
Level 39
1,526 SR
1,487 Elo+

VS

Team Averages
Level 27
1,606 SR
1,532 Elo+
Cthulhu
Cthulhu
Dimension1010
Cthulhu
Level 29
God Stats
8W - 3L
1,500 SR
Queue Stats
58W - 73L
1,554 Elo+
Solo
Hercules
Hercules
Dracolich16
Hercules
Level 20
God Stats
2W - 6L
1,500 SR
Queue Stats
432W - 435L
1,462 Elo+
Party 2
Ah Puch
Ah Puch
RandomNINJACAT
Ah Puch
Level 27
God Stats
6W - 3L
2,029 SR
Queue Stats
18W - 21L
1,767 Elo+
Solo
Skadi
Skadi
Y2Cajun
Skadi
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
190W - 193L
1,400 Elo+
Solo
Kali
Kali
smoothYetFirm
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 130L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DRickab53
Hercules
13
0 / 0 / 1
7,852
604
4,783
4,582
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
4 / 3 / 11
8,062
620
5,266
9,369
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
JM1547
Pele
13
5 / 0 / 3
7,848
604
5,536
8,339
2,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 0 / 1
8,488
653
1,847
3,815
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
T_Layton03
Artemis
13
9 / 0 / 7
8,439
649
10,753
7,782
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 10 / 1
5,330
410
3,745
12,330
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Dracolich16
Hercules
12
0 / 1 / 0
6,281
483
1,710
7,394
3,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 2 / 0
5,910
455
3,347
4,294
1,568
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
Y2Cajun
Skadi
9
1 / 5 / 2
5,995
461
5,157
8,334
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 3 / 0
6,512
501
2,638
10,103
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
20
Kills
3
3
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
DRickab53
Hercules
0
0
1
0.5
W
4
3
11
3.17
L
Cthulhu
0
10
1
0.05
L
Hercules
Dracolich16
Hercules
0
1
0
0
W
Pele
JM1547
Pele
5
0
3
6.5
L
0
2
0
0
W
2
0
1
2.5
W
Artemis
T_Layton03
Artemis
9
0
7
12.5
L
Skadi
Y2Cajun
Skadi
1
5
2
0.4
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,185
Damage
16,597
33,887
Taken
42,455
16,076
Mitigated
17,246
12,009
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DRickab53
Hercules
4,783
1,846
0
1,038
4,582
3,702
566
0
4,582
0
37,980
W
5,266
197
0
1,666
9,369
5,772
785
2,313
7,056
21,724
0
L
Cthulhu
3,745
599
0
370
12,330
7,099
0
3,969
8,361
18,960
0
L
Hercules
Dracolich16
Hercules
1,710
427
159
3,248
7,394
3,079
0
0
7,079
0
27,635
W
Pele
JM1547
Pele
5,536
979
0
3,860
8,339
2,635
0
1,194
7,145
0
48,698
L
3,347
193
0
1,875
4,294
1,568
0
360
3,934
35,128
0
W
1,847
185
0
299
3,815
1,225
0
903
2,912
57,252
0
W
Artemis
T_Layton03
Artemis
10,753
6,806
0
5,146
7,782
2,742
2,207
2,682
5,100
0
48,019
L
Skadi
Y2Cajun
Skadi
5,157
2,307
0
2,116
8,334
1,899
0
1,571
6,763
0
24,960
L
2,638
1,051
0
4,009
10,103
3,601
0
1,213
8,865
0
30,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,689
Gold Earned
30,028
424
Minions Killed
248
0
Camps Cleared
0
1,272,860
Distance Traveled
1,259,670
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,852
604
98
8
0
264,143
3
W
Ares
8,062
620
34
3
0
266,730
4
L
Cthulhu
5,330
410
29
2
0
247,929
0
L
Hercules
6,281
483
52
4
0
267,581
0
W
Pele
7,848
604
90
7
0
275,300
1
L
Ah Puch
5,910
455
59
5
0
245,590
3
W
Janus
8,488
653
128
10
0
249,337
4
W
Artemis
8,439
649
74
6
0
217,350
0
L
Skadi
5,995
461
40
3
0
242,727
0
L
Kali
6,512
501
68
5
0
255,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role