Player Matchup

Ganesha
Ganesha
Andrewemme
Ganesha
Level 60
God Stats
11W - 8L
1,285 SR
Queue Stats
357W - 324L
1,469 Elo+
Party 2
He Bo
He Bo
DonMaky
He Bo
Level 146
God Stats
8W - 13L
1,651 SR
Queue Stats
556W - 519L
1,488 Elo+
Party 2
Neith
Neith
KawaHero
Neith
Level 49
God Stats
6W - 7L
1,500 SR
Queue Stats
242W - 213L
1,387 Elo+
Party 2
Pele
Pele
Tale Of Grim
Pele
Level 65
God Stats
7W - 21L
1,628 SR
Queue Stats
194W - 203L
1,548 Elo+
Party 1
Guan Yu
Guan Yu
Zanaxra
Guan Yu
Level 43
God Stats
8W - 7L
1,628 SR
Queue Stats
73W - 82L
1,548 Elo+
Party 1
Team Averages
Level 73
1,538 SR
1,488 Elo+

VS

Team Averages
Level 65
1,500 SR
1,397 Elo+
Scylla
Scylla
DiamondsPL
Scylla
Level 107
God Stats
5W - 1L
1,520 SR
Queue Stats
26W - 18L
1,236 Elo+
Solo
Chiron
Chiron
Nodogodo
Chiron
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
254W - 276L
1,382 Elo+
Party 3
Susano
Susano
Ryujindra2002
Susano
Level 40
God Stats
5W - 6L
1,500 SR
Queue Stats
255W - 250L
1,400 Elo+
Party 3
Serqet
Serqet
TheLegitSloth
Serqet
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 52L
1,466 Elo+
Party 3
Izanami
Izanami
fenixmaquina
Izanami
Level 105
God Stats
585W - 564L
1,482 SR
Queue Stats
643W - 622L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Andrewemme
Ganesha
12
0 / 1 / 5
7,741
484
4,395
10,797
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

He Bo
DonMaky
He Bo
17
4 / 2 / 0
9,529
596
3,415
5,790
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
KawaHero
Neith
13
3 / 2 / 3
8,097
506
6,005
7,015
2,412
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 5 / 4
8,088
506
6,075
11,343
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Guan Yu
Zanaxra
Guan Yu
10
1 / 4 / 3
6,449
403
2,828
9,550
7,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DiamondsPL
Scylla
17
6 / 0 / 1
9,984
624
8,318
4,598
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Nodogodo
Chiron
13
0 / 1 / 1
7,350
459
5,320
6,607
2,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
4 / 2 / 4
8,844
553
6,370
9,451
3,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 3
7,492
468
1,568
8,907
3,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
fenixmaquina
Izanami
16
3 / 4 / 2
9,700
606
7,141
9,013
3,013
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
10
Kills
13
14
Deaths
10
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Andrewemme
Ganesha
0
1
5
2.5
W
Scylla
DiamondsPL
Scylla
6
0
1
6.5
L
He Bo
DonMaky
He Bo
4
2
0
2
L
Neith
KawaHero
Neith
3
2
3
2.25
W
Chiron
Nodogodo
Chiron
0
1
1
0.5
W
4
2
4
3
L
2
5
4
0.8
W
0
3
3
0.5
L
Guan Yu
Zanaxra
Guan Yu
1
4
3
0.63
W
Izanami
fenixmaquina
Izanami
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,718
Damage
28,717
44,495
Taken
38,576
22,844
Mitigated
13,318
11,506
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Andrewemme
Ganesha
4,395
168
0
4,036
10,797
6,832
0
2,419
8,047
31,184
0
W
Scylla
DiamondsPL
Scylla
8,318
437
0
1,000
4,598
1,514
0
1,739
2,859
67,229
0
L
He Bo
DonMaky
He Bo
3,415
0
0
1,881
5,790
1,875
0
1,003
4,787
70,381
0
L
Neith
KawaHero
Neith
6,005
1,469
0
924
7,015
2,412
346
1,643
5,372
0
47,495
W
Chiron
Nodogodo
Chiron
5,320
1,073
1,154
4,562
6,607
2,237
1,200
2,065
4,479
0
46,284
W
6,370
1,210
0
4,404
9,451
3,338
0
1,374
7,977
0
48,627
L
6,075
1,442
0
3,112
11,343
4,002
1,134
1,705
9,638
0
45,249
W
1,568
192
0
2,256
8,907
3,216
0
1,618
7,237
0
16,652
L
Guan Yu
Zanaxra
Guan Yu
2,828
329
70
1,483
9,550
7,723
0
1,548
8,002
0
15,664
W
Izanami
fenixmaquina
Izanami
7,141
4,468
0
1,607
9,013
3,013
4,694
976
7,987
0
69,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,904
Gold Earned
43,370
428
Minions Killed
487
0
Camps Cleared
0
1,415,931
Distance Traveled
1,427,917
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,741
484
8
1
0
292,206
7
W
Scylla
9,984
624
129
8
0
309,066
3
L
He Bo
9,529
596
156
10
0
303,132
0
L
Neith
8,097
506
142
9
0
257,983
3
W
Chiron
7,350
459
100
6
0
257,882
5
W
Susano
8,844
553
88
6
0
345,310
2
L
Pele
8,088
506
90
6
0
282,868
5
W
Serqet
7,492
468
29
2
0
291,997
2
L
Guan Yu
6,449
403
32
2
0
279,742
5
W
Izanami
9,700
606
141
9
0
223,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role