Player Matchup

Bacchus
Bacchus
Daizah
Bacchus
Level 25
God Stats
11W - 11L
1,500 SR
Queue Stats
32W - 35L
1,151 Elo+
Party 2
Neith
Neith
ECHUSON
Neith
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,500 Elo+
Party 2
Thoth
Thoth
FenrirDogo
Thoth
Level 23
God Stats
1W - 1L
1,759 SR
Queue Stats
71W - 55L
1,615 Elo+
Party 1
Bakasura
Bakasura
TheMagicPanda911
Bakasura
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 2
Tyr
Tyr
kaanwood
Tyr
Level 88
God Stats
1W - 1L
1,297 SR
Queue Stats
138W - 105L
1,615 Elo+
Party 1
Team Averages
Level 82
1,511 SR
1,432 Elo+

VS

Team Averages
Level 51
1,537 SR
1,607 Elo+
Ra
Ra
CleanPup909
Ra
Level 101
God Stats
4W - 1L
1,500 SR
Queue Stats
84W - 86L
1,807 Elo+
Party 4
Chernobog
Chernobog
CrustyQuail
Chernobog
Level 38
God Stats
3W - 5L
1,500 SR
Queue Stats
91W - 99L
1,355 Elo+
Solo
Cthulhu
Cthulhu
ElTrappo0
Cthulhu
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,591 Elo+
Party 4
Amaterasu
Amaterasu
Prevosity
Amaterasu
Level 34
God Stats
3W - 0L
1,500 SR
Queue Stats
256W - 226L
1,619 Elo+
Party 3
Nemesis
Nemesis
SparkyArcy
Nemesis
Level 69
God Stats
4W - 0L
1,687 SR
Queue Stats
462W - 417L
1,665 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Daizah
Bacchus
11
3 / 4 / 6
7,920
417
6,225
14,742
11,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
ECHUSON
Neith
14
2 / 6 / 2
8,643
455
8,132
15,332
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
12
2 / 10 / 4
8,027
422
8,556
13,886
4,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 5 / 4
9,722
512
7,933
19,507
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 6 / 3
9,414
495
17,697
17,120
13,912
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 13
10,966
577
9,715
10,286
5,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
CrustyQuail
Chernobog
17
5 / 5 / 8
10,541
555
10,926
15,455
5,309
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ElTrappo0
Cthulhu
14
4 / 3 / 16
10,225
538
11,049
17,107
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
Prevosity
Amaterasu
17
5 / 2 / 8
11,022
580
9,182
21,136
13,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
SparkyArcy
Nemesis
18
11 / 4 / 7
11,460
603
11,917
13,922
9,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
83
17
Kills
31
31
Deaths
17
19
Assists
52
Player
Kills
Deaths
Assists
KDA
W
6
3
13
4.17
W
Chernobog
CrustyQuail
Chernobog
5
5
8
1.8
L
Bacchus
Daizah
Bacchus
3
4
6
1.5
L
Neith
ECHUSON
Neith
2
6
2
0.5
W
Cthulhu
ElTrappo0
Cthulhu
4
3
16
4
L
Thoth
2
10
4
0.4
W
Amaterasu
Prevosity
Amaterasu
5
2
8
4.5
W
Nemesis
SparkyArcy
Nemesis
11
4
7
3.63
L
5
5
4
1.4
L
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,543
Damage
52,789
80,587
Taken
77,906
42,732
Mitigated
46,081
26,220
Healing
32,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,715
377
4,167
4,497
10,286
5,041
842
2,708
6,539
65,855
0
W
Chernobog
CrustyQuail
Chernobog
10,926
8,666
0
7,180
15,455
5,309
1,736
2,824
11,834
0
67,164
L
Bacchus
Daizah
Bacchus
6,225
746
0
2,176
14,742
11,377
0
3,683
11,059
15,178
0
L
Neith
ECHUSON
Neith
8,132
4,233
0
6,531
15,332
4,917
0
3,420
11,912
0
58,320
W
Cthulhu
ElTrappo0
Cthulhu
11,049
1,532
830
1,981
17,107
12,973
454
4,255
12,083
40,856
0
L
Thoth
8,556
1,080
0
3,642
13,886
4,502
0
6,149
7,737
42,910
0
W
Amaterasu
Prevosity
Amaterasu
9,182
5,532
0
11,962
21,136
13,046
185
3,576
17,446
0
56,126
W
Nemesis
SparkyArcy
Nemesis
11,917
5,250
0
2,182
13,922
9,712
675
4,368
9,442
7,487
74,981
L
7,933
5,761
0
10,369
19,507
8,024
0
4,225
15,282
0
58,740
L
17,697
5,072
0
3,502
17,120
13,912
0
3,733
13,387
0
41,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,726
Gold Earned
54,214
344
Minions Killed
487
0
Camps Cleared
0
1,664,543
Distance Traveled
1,896,159
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,966
577
133
7
0
387,465
1
W
Chernobog
10,541
555
91
5
0
345,283
2
L
Bacchus
7,920
417
14
1
0
361,272
10
L
Neith
8,643
455
94
5
0
305,223
4
W
Cthulhu
10,225
538
45
2
0
378,525
2
L
Thoth
8,027
422
73
4
0
314,811
0
W
Amaterasu
11,022
580
109
6
0
385,366
4
W
Nemesis
11,460
603
109
6
0
399,520
0
L
Bakasura
9,722
512
105
6
0
332,331
1
L
Tyr
9,414
495
58
3
0
350,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role