Player Matchup

Artemis
Artemis
El Ar4cnid0 007
Artemis
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 6L
1,686 Elo+
Party 2
Hun Batz
Hun Batz
HeCtOr-AbDiEl
Hun Batz
Level 129
God Stats
1W - 3L
1,777 SR
Queue Stats
298W - 264L
1,538 Elo+
Party 3
Baron Samedi
Baron Samedi
MAXVLAC
Baron Samedi
Level 109
God Stats
0W - 2L
1,692 SR
Queue Stats
238W - 259L
1,530 Elo+
Party 2
Jormungandr
Jormungandr
SharperLemming
Jormungandr
Level 106
God Stats
11W - 16L
1,700 SR
Queue Stats
564W - 554L
1,507 Elo+
Party 2
Vulcan
Vulcan
xJonathanx-PR
Vulcan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,842 Elo+
Party 3
Team Averages
Level 85
1,634 SR
1,621 Elo+

VS

Team Averages
Level 121
1,496 SR
1,636 Elo+
Ymir
Ymir
FoxbodyMike1990
Ymir
Level 105
God Stats
7W - 3L
1,870 SR
Queue Stats
98W - 100L
1,597 Elo+
Party 1
Nemesis
Nemesis
HectorZ-115
Nemesis
Level 125
God Stats
2W - 2L
1,497 SR
Queue Stats
49W - 39L
1,811 Elo+
Solo
Janus
Janus
Jeze0225
Janus
Level 91
God Stats
1W - 1L
1,262 SR
Queue Stats
8W - 16L
1,391 Elo+
Solo
Osiris
Osiris
M0nk3yN1njaGm3r
Osiris
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
31W - 17L
1,803 Elo+
Party 1
Neith
Neith
Punasin
Neith
Level 160
God Stats
32W - 17L
1,350 SR
Queue Stats
684W - 683L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 4
13,132
453
10,387
21,828
9,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hun Batz
HeCtOr-AbDiEl
Hun Batz
20
13 / 9 / 10
17,060
588
25,800
31,566
14,181
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
MAXVLAC
Baron Samedi
19
7 / 7 / 11
14,049
484
20,738
25,126
22,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
SharperLemming
Jormungandr
20
3 / 7 / 5
13,537
467
14,952
33,938
35,178
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 9 / 5
12,748
440
11,616
17,067
12,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 15
14,784
510
17,015
32,521
31,232
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
HectorZ-115
Nemesis
20
12 / 8 / 10
16,507
569
24,506
29,379
14,961
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Janus
Jeze0225
Janus
20
7 / 6 / 3
16,866
582
10,250
20,741
8,319
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 7 / 10
16,899
583
38,364
26,689
31,714
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
Punasin
Neith
20
2 / 2 / 11
15,541
536
16,136
12,754
6,105
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
88
30
Kills
39
39
Deaths
30
35
Assists
49
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
W
7
7
15
2.07
L
Hun Batz
HeCtOr-AbDiEl
Hun Batz
13
9
10
2
W
Nemesis
HectorZ-115
Nemesis
12
8
10
2.13
W
Janus
Jeze0225
Janus
7
6
3
1.42
W
11
7
10
2.29
L
Baron Samedi
MAXVLAC
Baron Samedi
7
7
11
1.79
W
Neith
Punasin
Neith
2
2
11
3.75
L
Jormungandr
SharperLemming
Jormungandr
3
7
5
0.79
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,493
Damage
106,271
129,525
Taken
122,084
93,644
Mitigated
92,331
39,238
Healing
28,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,387
3,470
306
6,548
21,828
9,273
478
4,591
17,219
0
68,767
W
17,015
3,085
315
5,963
32,521
31,232
960
16,193
16,328
62,189
0
L
Hun Batz
HeCtOr-AbDiEl
Hun Batz
25,800
10,489
0
7,600
31,566
14,181
1,015
8,575
22,937
0
143,416
W
Nemesis
HectorZ-115
Nemesis
24,506
10,026
0
5,540
29,379
14,961
1,776
8,985
20,394
0
117,375
W
Janus
Jeze0225
Janus
10,250
944
0
5,985
20,741
8,319
452
7,105
13,636
128,477
0
W
38,364
14,064
0
4,385
26,689
31,714
905
13,772
12,917
10,634
106,615
L
Baron Samedi
MAXVLAC
Baron Samedi
20,738
1,766
3,189
7,992
25,126
22,471
496
6,131
18,979
64,348
0
W
Neith
Punasin
Neith
16,136
5,907
0
6,259
12,754
6,105
8,205
3,431
9,323
0
130,026
L
Jormungandr
SharperLemming
Jormungandr
14,952
2,420
438
12,116
33,938
35,178
394
4,475
29,421
77,616
0
L
11,616
3,877
0
1,049
17,067
12,541
766
6,113
10,766
60,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,526
Gold Earned
80,597
646
Minions Killed
798
0
Camps Cleared
0
2,336,451
Distance Traveled
2,545,262
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
13,132
453
139
5
0
448,228
8
W
Ymir
14,784
510
76
3
0
442,322
0
L
Hun Batz
17,060
588
195
7
0
561,977
0
W
Nemesis
16,507
569
127
4
0
576,596
3
W
Janus
16,866
582
235
8
0
547,808
2
W
Osiris
16,899
583
159
5
0
486,359
2
L
Baron Samedi
14,049
484
67
2
0
441,271
1
W
Neith
15,541
536
201
7
0
492,177
11
L
Jormungandr
13,537
467
133
5
0
441,602
5
L
Vulcan
12,748
440
112
4
0
443,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role