Player Matchup

Izanami
Izanami
ElJuancho2000
Izanami
Level 28
God Stats
21W - 14L
1,570 SR
Queue Stats
32W - 26L
1,499 Elo+
Solo
Anubis
Anubis
MetteMund
Anubis
Level 22
God Stats
4W - 3L
1,481 SR
Queue Stats
4W - 3L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
NillerNyreHug
Kukulkan
Level 23
God Stats
2W - 1L
1,426 SR
Queue Stats
5W - 3L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
sanzomouse
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
smitnees
Fenrir
Level 42
God Stats
2W - 1L
1,285 SR
Queue Stats
2W - 4L
1,083 Elo+
Party 1
Team Averages
Level 23
1,452 SR
1,400 Elo+

VS

Team Averages
Level 26
1,542 SR
1,444 Elo+
Olorun
Olorun
Dale000
Olorun
Level 27
God Stats
7W - 12L
1,480 SR
Queue Stats
57W - 72L
1,410 Elo+
Solo
Chaac
Chaac
Kasphardt
Chaac
Level 29
God Stats
6W - 6L
1,500 SR
Queue Stats
883W - 929L
1,500 Elo+
Party 2
Chronos
Chronos
Sabrina13
Chronos
Level 25
God Stats
6W - 4L
1,730 SR
Queue Stats
259W - 219L
1,629 Elo+
Solo
Kuzenbo
Kuzenbo
TheSexyOniiChan
Kuzenbo
Level 26
God Stats
11W - 24L
1,500 SR
Queue Stats
620W - 635L
1,500 Elo+
Party 2
Set
Set
bbakasuara
Set
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 29L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
7 / 2 / 2
11,039
613
13,182
15,064
5,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
MetteMund
Anubis
15
10 / 4 / 2
10,095
561
14,713
11,239
5,185
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
NillerNyreHug
Kukulkan
16
4 / 4 / 3
9,776
543
11,215
7,733
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
sanzomouse
Cthulhu
14
2 / 4 / 12
9,821
546
6,624
10,682
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
smitnees
Fenrir
16
7 / 1 / 4
10,339
574
8,497
9,859
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dale000
Olorun
12
3 / 7 / 4
8,287
460
7,088
14,360
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Kasphardt
Chaac
13
0 / 8 / 1
7,601
422
7,570
13,413
16,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
Sabrina13
Chronos
15
3 / 4 / 3
9,070
504
8,401
17,289
7,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 5 / 4
8,239
458
5,604
12,592
9,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
7 / 6 / 3
9,843
547
11,021
15,439
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
30
Kills
15
15
Deaths
30
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
Dale000
Olorun
3
7
4
0.71
W
Izanami
7
2
2
4
L
Chaac
Kasphardt
Chaac
0
8
1
0.06
W
Anubis
MetteMund
Anubis
10
4
2
2.75
W
Kukulkan
NillerNyreHug
Kukulkan
4
4
3
1.38
L
Chronos
Sabrina13
Chronos
3
4
3
1.13
L
2
5
4
0.8
L
7
6
3
1.42
W
Cthulhu
sanzomouse
Cthulhu
2
4
12
2
W
Fenrir
smitnees
Fenrir
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,231
Damage
39,684
54,577
Taken
73,093
25,746
Mitigated
42,272
17,481
Healing
19,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Dale000
Olorun
7,088
2,911
187
4,782
14,360
4,109
108
10,334
4,026
44,234
0
W
Izanami
13,182
7,418
0
6,383
15,064
5,847
2,390
886
13,803
0
87,116
L
Chaac
Kasphardt
Chaac
7,570
2,015
0
2,617
13,413
16,023
0
0
13,413
0
39,751
W
Anubis
MetteMund
Anubis
14,713
717
0
6,286
11,239
5,185
388
5,783
5,456
51,395
0
W
Kukulkan
NillerNyreHug
Kukulkan
11,215
1,069
0
0
7,733
2,954
700
3,826
3,907
52,850
0
L
Chronos
Sabrina13
Chronos
8,401
2,981
0
5,835
17,289
7,522
430
7,777
9,318
63,635
0
L
5,604
2,093
0
1,482
12,592
9,008
25
10,001
2,591
14,954
0
L
11,021
4,055
0
4,462
15,439
5,610
0
4,246
11,193
0
56,734
W
Cthulhu
sanzomouse
Cthulhu
6,624
1,076
227
985
10,682
7,221
401
7,192
3,490
31,718
0
W
Fenrir
smitnees
Fenrir
8,497
2,407
0
3,600
9,859
4,539
0
3,406
6,403
0
64,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,070
Gold Earned
43,040
491
Minions Killed
368
0
Camps Cleared
0
1,697,876
Distance Traveled
1,542,219
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,287
460
76
4
0
288,952
2
W
Izanami
11,039
613
156
9
0
312,595
2
L
Chaac
7,601
422
63
4
0
283,618
1
W
Anubis
10,095
561
83
5
0
295,841
3
W
Kukulkan
9,776
543
92
5
0
348,374
6
L
Chronos
9,070
504
105
6
0
312,541
4
L
Kuzenbo
8,239
458
31
2
0
320,534
0
L
Set
9,843
547
93
5
0
336,574
3
W
Cthulhu
9,821
546
52
3
0
333,552
2
W
Fenrir
10,339
574
108
6
0
407,514
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role