Player Matchup

Heimdallr
Heimdallr
ElxNoche
Heimdallr
Level 89
God Stats
16W - 14L
1,410 SR
Queue Stats
260W - 244L
1,443 Elo+
Party 4
Bellona
Bellona
Izanami2
Bellona
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 32L
1,832 Elo+
Party 3
Discordia
Discordia
KenKanuhki
Discordia
Level 27
God Stats
4W - 2L
1,715 SR
Queue Stats
63W - 36L
1,546 Elo+
Party 4
Thanatos
Thanatos
cap2284
Thanatos
Level 44
God Stats
92W - 78L
1,587 SR
Queue Stats
121W - 127L
1,529 Elo+
Party 4
Kuzenbo
Kuzenbo
gainfulbunion7
Kuzenbo
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 40L
1,965 Elo+
Party 3
Team Averages
Level 55
1,542 SR
1,663 Elo+

VS

Team Averages
Level 59
1,530 SR
1,484 Elo+
King Arthur
King Arthur
NutBustinJuwan
King Arthur
Level 49
God Stats
17W - 24L
1,414 SR
Queue Stats
73W - 72L
1,509 Elo+
Party 1
Nox
Nox
Satvya
Nox
Level 82
God Stats
7W - 9L
1,737 SR
Queue Stats
149W - 136L
1,711 Elo+
Party 2
Jing Wei
Jing Wei
Vasvani
Jing Wei
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 108L
1,618 Elo+
Party 2
Nu Wa
Nu Wa
gokudragon1
Nu Wa
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
188W - 181L
1,444 Elo+
Party 1
Loki
Loki
montecap_
Loki
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ElxNoche
Heimdallr
20
14 / 3 / 9
14,354
684
27,683
20,856
8,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Izanami2
Bellona
19
4 / 1 / 3
12,844
612
14,103
21,332
17,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Discordia
KenKanuhki
Discordia
17
1 / 7 / 7
11,674
556
12,059
13,332
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
cap2284
Thanatos
20
20 / 5 / 5
14,536
692
17,009
23,462
15,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 6 / 13
11,344
540
8,668
18,941
24,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NutBustinJuwan
King Arthur
15
2 / 7 / 4
10,059
479
15,145
28,883
15,866
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nox
Satvya
Nox
16
5 / 8 / 8
11,315
539
8,845
17,068
12,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Vasvani
Jing Wei
17
6 / 10 / 4
10,892
519
14,836
18,766
9,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
6 / 7 / 9
11,818
563
20,222
16,005
4,683
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
14
3 / 9 / 5
9,460
450
5,946
18,282
5,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
52
41
Kills
22
22
Deaths
41
37
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ElxNoche
Heimdallr
14
3
9
6.17
W
Bellona
Izanami2
Bellona
4
1
3
5.5
W
Discordia
KenKanuhki
Discordia
1
7
7
0.64
L
King Arthur
NutBustinJuwan
King Arthur
2
7
4
0.57
L
Nox
Satvya
Nox
5
8
8
1.13
L
Jing Wei
Vasvani
Jing Wei
6
10
4
0.8
W
Thanatos
cap2284
Thanatos
20
5
5
4.5
W
2
6
13
1.42
L
6
7
9
1.5
L
Loki
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,522
Damage
64,994
97,923
Taken
99,004
70,149
Mitigated
47,938
45,438
Healing
18,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ElxNoche
Heimdallr
27,683
14,602
0
11,306
20,856
8,866
5,379
6,610
14,000
0
120,469
W
Bellona
Izanami2
Bellona
14,103
7,765
0
8,524
21,332
17,402
4,093
4,254
16,842
0
76,917
W
Discordia
KenKanuhki
Discordia
12,059
774
0
2,592
13,332
4,629
1,586
3,139
9,875
79,227
0
L
King Arthur
NutBustinJuwan
King Arthur
15,145
2,009
0
7,404
28,883
15,866
168
2,976
25,907
0
62,656
L
Nox
Satvya
Nox
8,845
1,004
0
1,603
17,068
12,110
0
3,775
13,293
34,384
0
L
Jing Wei
Vasvani
Jing Wei
14,836
9,990
0
3,741
18,766
9,385
552
5,205
13,561
5,984
48,135
W
Thanatos
cap2284
Thanatos
17,009
4,677
0
20,804
23,462
15,020
2,923
6,884
16,170
9,760
88,374
W
8,668
2,410
0
2,212
18,941
24,232
445
8,444
10,208
20,562
0
L
20,222
3,080
0
1,407
16,005
4,683
0
3,806
12,199
67,237
0
L
Loki
5,946
1,221
0
4,643
18,282
5,894
22
5,309
12,973
0
47,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,752
Gold Earned
53,544
613
Minions Killed
421
0
Camps Cleared
0
1,905,790
Distance Traveled
1,959,617
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,354
684
176
8
0
304,111
6
W
Bellona
12,844
612
157
7
0
415,799
1
W
Discordia
11,674
556
130
6
0
349,681
4
L
King Arthur
10,059
479
117
6
0
368,620
2
L
Nox
11,315
539
38
2
0
433,876
0
L
Jing Wei
10,892
519
84
4
0
387,893
4
W
Thanatos
14,536
692
134
6
0
420,867
2
W
Kuzenbo
11,344
540
16
1
0
415,332
1
L
Nu Wa
11,818
563
102
5
0
341,050
1
L
Loki
9,460
450
80
4
0
428,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role