Player Matchup

Zhong Kui
Zhong Kui
AfroStyleJutsu
Zhong Kui
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 58L
1,425 Elo+
Solo
Bellona
Bellona
Mata-_-Ratas978
Bellona
Level 24
God Stats
3W - 5L
1,301 SR
Queue Stats
85W - 92L
1,354 Elo+
Solo
Danzaburou
Danzaburou
REGGIEfxknALLEN
Danzaburou
Level 28
God Stats
8W - 0L
1,801 SR
Queue Stats
30W - 23L
1,537 Elo+
Solo
Ymir
Ymir
StriKer_DaN-
Ymir
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Pele
Pele
scaramouche420
Pele
Level 28
God Stats
112W - 74L
1,647 SR
Queue Stats
510W - 461L
1,484 Elo+
Solo
Team Averages
Level 27
1,550 SR
1,460 Elo+

VS

Team Averages
Level 24
1,414 SR
1,621 Elo+
Set
Set
Bens41492
Set
Level 28
God Stats
2W - 6L
1,209 SR
Queue Stats
245W - 249L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
ShepherdStone
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 124L
1,750 Elo+
Solo
Bellona
Bellona
TankYuhLotzz
Bellona
Level 27
God Stats
2W - 3L
1,222 SR
Queue Stats
12W - 18L
1,603 Elo+
Solo
Nu Wa
Nu Wa
XLittle_MannnX
Nu Wa
Level 25
God Stats
13W - 16L
1,640 SR
Queue Stats
44W - 59L
1,767 Elo+
Party 1
Olorun
Olorun
kmarchesinni
Olorun
Level 18
God Stats
20W - 17L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AfroStyleJutsu
Zhong Kui
17
5 / 1 / 7
11,686
615
8,388
16,958
14,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 2 / 2
10,394
547
8,440
12,368
11,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
REGGIEfxknALLEN
Danzaburou
15
8 / 2 / 7
10,644
560
14,952
11,131
4,137
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 4 / 13
9,740
513
13,773
15,889
6,269
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
12 / 1 / 6
11,758
619
14,727
12,137
4,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 0
9,775
514
9,668
16,704
7,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
9
1 / 12 / 4
7,174
378
7,283
22,636
16,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
TankYuhLotzz
Bellona
13
2 / 3 / 1
8,090
426
9,356
16,235
14,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 4 / 2
8,498
447
8,038
9,539
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Olorun
12
2 / 8 / 1
7,649
403
6,068
12,758
4,123
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
32
Kills
10
10
Deaths
32
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AfroStyleJutsu
Zhong Kui
5
1
7
8.5
L
5
5
0
1
W
3
2
2
2
W
Danzaburou
REGGIEfxknALLEN
Danzaburou
8
2
7
5.75
L
Cthulhu
1
12
4
0.25
W
4
4
13
2.63
L
Bellona
TankYuhLotzz
Bellona
2
3
1
0.83
L
0
4
2
0.25
L
Olorun
2
8
1
0.31
W
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,280
Damage
40,413
68,483
Taken
77,872
41,321
Mitigated
45,601
20,201
Healing
17,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AfroStyleJutsu
Zhong Kui
8,388
813
0
9,044
16,958
14,385
1,423
3,530
13,030
54,255
0
L
9,668
4,148
0
7,577
16,704
7,412
0
3,586
13,018
0
71,255
W
8,440
2,343
0
1,136
12,368
11,874
1,155
910
10,978
0
59,329
W
Danzaburou
REGGIEfxknALLEN
Danzaburou
14,952
10,178
0
3,510
11,131
4,137
1,916
4,247
6,835
0
69,596
L
Cthulhu
7,283
1,239
0
646
22,636
16,744
0
6,725
15,911
20,778
0
W
13,773
3,115
128
1,506
15,889
6,269
651
8,779
6,940
29,158
0
L
Bellona
TankYuhLotzz
Bellona
9,356
3,205
0
3,771
16,235
14,142
0
3,144
12,654
32
37,821
L
8,038
1,026
0
1,986
9,539
3,180
340
6,105
3,434
48,900
0
L
Olorun
6,068
3,598
160
3,155
12,758
4,123
620
2,601
10,132
33,193
0
W
14,727
4,511
0
4,877
12,137
4,656
1,380
3,305
8,594
0
76,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,222
Gold Earned
41,186
434
Minions Killed
390
0
Camps Cleared
0
1,684,636
Distance Traveled
1,578,111
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,686
615
90
5
0
347,266
2
L
Set
9,775
514
126
7
0
349,321
0
W
Bellona
10,394
547
108
6
0
364,785
4
W
Danzaburou
10,644
560
92
5
0
293,541
1
L
Cthulhu
7,174
378
29
2
0
316,606
0
W
Ymir
9,740
513
33
2
0
281,617
1
L
Bellona
8,090
426
73
4
0
339,742
1
L
Nu Wa
8,498
447
100
5
0
297,714
4
L
Olorun
7,649
403
62
3
0
274,728
0
W
Pele
11,758
619
111
6
0
397,427
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role