Player Matchup

Sun Wukong
Sun Wukong
DaRk-GeRaRd1026
Sun Wukong
Level 13
God Stats
3W - 10L
1,500 SR
Queue Stats
314W - 359L
1,273 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DaRk-chonchijr
Tsukuyomi
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
222W - 258L
1,273 Elo+
Party 1
Olorun
Olorun
DaRk-yarel2005
Olorun
Level 13
God Stats
3W - 4L
1,302 SR
Queue Stats
193W - 209L
1,273 Elo+
Party 1
Horus
Horus
Khodor2_000
Horus
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
65W - 80L
1,125 Elo+
Solo
Neith
Neith
Tyrminal
Neith
Level 7
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 2L
1,798 Elo+
Solo
Team Averages
Level 11
1,504 SR
1,348 Elo+

VS

Team Averages
Level 8
1,516 SR
1,531 Elo+
Freya
Freya
H0WZAB0UTASLAP
Freya
Level 13
God Stats
6W - 7L
1,500 SR
Queue Stats
43W - 46L
1,589 Elo+
Solo
Da Ji
Da Ji
KhiSeoul
Da Ji
Level 15
God Stats
3W - 6L
1,353 SR
Queue Stats
8W - 8L
1,403 Elo+
Solo
Amaterasu
Amaterasu
Octagonva
Amaterasu
Level 4
God Stats
6W - 8L
1,726 SR
Queue Stats
8W - 17L
1,664 Elo+
Solo
Sun Wukong
Sun Wukong
StoopiHoomin
Sun Wukong
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
mexican_gringo14
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DaRk-GeRaRd1026
Sun Wukong
16
3 / 3 / 14
10,757
468
6,029
11,401
8,158
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
DaRk-chonchijr
Tsukuyomi
14
7 / 6 / 10
10,503
457
9,900
12,800
4,472
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
15 / 2 / 6
12,167
529
15,436
13,028
5,054
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
3 / 1 / 8
11,760
511
5,522
15,641
12,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Tyrminal
Neith
18
9 / 5 / 5
12,309
535
8,925
14,274
5,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 2
10,647
463
13,620
18,451
7,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
KhiSeoul
Da Ji
19
9 / 6 / 0
12,347
537
16,138
16,591
7,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Octagonva
Amaterasu
16
2 / 8 / 1
9,472
412
5,717
15,358
11,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
StoopiHoomin
Sun Wukong
9
0 / 14 / 4
7,464
325
5,737
18,505
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

4
0 / 7 / 3
6,462
281
2,043
5,493
1,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
26
37
Kills
16
17
Deaths
43
43
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DaRk-GeRaRd1026
Sun Wukong
3
3
14
3.33
W
Tsukuyomi
DaRk-chonchijr
Tsukuyomi
7
6
10
2
W
15
2
6
9
L
5
8
2
0.75
L
Da Ji
KhiSeoul
Da Ji
9
6
0
1.5
W
3
1
8
7
L
Amaterasu
Octagonva
Amaterasu
2
8
1
0.31
L
Sun Wukong
StoopiHoomin
Sun Wukong
0
14
4
0.14
W
Neith
Tyrminal
Neith
9
5
5
2.3
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,812
Damage
43,255
67,144
Taken
74,398
36,170
Mitigated
39,867
14,815
Healing
11,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DaRk-GeRaRd1026
Sun Wukong
6,029
2,528
0
0
11,401
8,158
1,793
1,466
9,735
0
45,251
W
Tsukuyomi
DaRk-chonchijr
Tsukuyomi
9,900
5,349
0
1,282
12,800
4,472
260
3,219
9,381
0
31,336
W
15,436
7,053
325
2,072
13,028
5,054
5,812
5,027
7,845
59,286
0
L
13,620
5,217
0
6,108
18,451
7,306
499
5,752
12,699
53,939
0
L
Da Ji
KhiSeoul
Da Ji
16,138
2,405
0
0
16,591
7,968
577
2,380
14,211
0
81,353
W
5,522
3,624
1,660
4,627
15,641
12,622
894
1,347
13,994
0
28,787
L
Amaterasu
Octagonva
Amaterasu
5,717
3,438
0
2,266
15,358
11,615
308
2,673
12,685
0
40,852
L
Sun Wukong
StoopiHoomin
Sun Wukong
5,737
1,169
0
2,860
18,505
11,743
96
4,095
14,410
0
23,721
W
Neith
Tyrminal
Neith
8,925
4,331
0
4,849
14,274
5,864
5,843
2,561
11,638
0
65,745
L
2,043
1,022
0
79
5,493
1,235
46
536
4,957
0
8,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,496
Gold Earned
46,392
371
Minions Killed
311
0
Camps Cleared
0
2,007,508
Distance Traveled
1,607,246
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,757
468
62
3
0
421,036
0
W
Tsukuyomi
10,503
457
45
2
0
433,860
2
W
Olorun
12,167
529
90
4
0
368,460
0
L
Freya
10,647
463
75
3
0
347,266
3
L
Da Ji
12,347
537
122
5
0
413,950
0
W
Horus
11,760
511
48
2
0
428,428
0
L
Amaterasu
9,472
412
71
3
0
413,334
3
L
Sun Wukong
7,464
325
30
1
0
300,188
0
W
Neith
12,309
535
126
5
0
355,724
0
L
Thor
6,462
281
13
1
0
132,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role