Player Matchup

Hades
Hades
GastyRisuleo
Hades
Level 16
God Stats
5W - 2L
1,715 SR
Queue Stats
65W - 52L
1,536 Elo+
Solo
Ares
Ares
Lattie
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,727 Elo+
Solo
Sobek
Sobek
immortal795tin
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,704 Elo+
Solo
King Arthur
King Arthur
santerror
King Arthur
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,484 Elo+
Solo
Heimdallr
Heimdallr
tomi_soy_un_crak
Heimdallr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,223 Elo+
Solo
Team Averages
Level 11
1,543 SR
1,535 Elo+

VS

Team Averages
Level 7
1,619 SR
1,463 Elo+
Merlin
Merlin
Deekidy
Merlin
Level 7
God Stats
10W - 10L
1,825 SR
Queue Stats
66W - 78L
1,366 Elo+
Solo
Cthulhu
Cthulhu
EncryptCrayon31
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
MaddelynnHatter
Yemoja
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Fenrir
Fenrir
SmellySenju
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Uzumaqi_32
Nemesis
Level 12
God Stats
2W - 2L
1,771 SR
Queue Stats
116W - 138L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
13 / 4 / 7
8,814
630
10,713
12,424
4,871
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
Lattie
Ares
8
3 / 6 / 5
6,314
451
3,921
7,398
6,285
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

5
0 / 6 / 0
4,901
350
647
7,788
3,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
santerror
King Arthur
11
4 / 1 / 5
6,878
491
5,300
10,543
7,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
7
1 / 6 / 8
5,920
423
1,045
8,142
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Deekidy
Merlin
13
8 / 6 / 5
8,311
594
10,920
6,839
2,071
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

2
0 / 1 / 0
4,456
318
469
763
385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
1 / 5 / 3
5,484
392
2,310
6,303
2,736
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
11
5 / 5 / 3
7,220
516
5,384
10,820
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Uzumaqi_32
Nemesis
10
8 / 4 / 6
7,419
530
8,772
9,024
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
39
21
Kills
22
23
Deaths
21
25
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
Deekidy
Merlin
8
6
5
1.75
L
0
1
0
0
W
13
4
7
4.13
W
Ares
Lattie
Ares
3
6
5
0.92
L
1
5
3
0.5
L
Fenrir
5
5
3
1.3
L
Nemesis
Uzumaqi_32
Nemesis
8
4
6
2.75
W
0
6
0
0
W
King Arthur
santerror
King Arthur
4
1
5
6.5
W
Heimdallr
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,626
Damage
27,855
46,295
Taken
33,749
24,262
Mitigated
11,521
11,339
Healing
6,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Deekidy
Merlin
10,920
1,441
0
873
6,839
2,071
1,495
3,214
3,550
43,551
0
L
469
226
0
60
763
385
0
301
462
594
0
W
10,713
1,922
326
4,635
12,424
4,871
628
4,886
7,538
33,872
0
W
Ares
Lattie
Ares
3,921
669
0
360
7,398
6,285
202
3,391
3,957
11,160
0
L
2,310
1,030
296
247
6,303
2,736
0
4,404
1,849
5,000
0
L
Fenrir
5,384
1,747
0
3,038
10,820
3,575
0
2,968
7,727
0
30,799
L
Nemesis
Uzumaqi_32
Nemesis
8,772
3,906
0
1,614
9,024
2,754
486
4,394
4,480
0
22,975
W
647
315
0
914
7,788
3,148
0
1,369
6,394
6,558
0
W
King Arthur
santerror
King Arthur
5,300
458
0
3,797
10,543
7,442
478
2,944
7,599
0
28,028
W
Heimdallr
1,045
402
0
1,307
8,142
2,516
0
1,034
7,108
0
8,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
32,890
122
Minions Killed
182
0
Camps Cleared
0
1,246,689
Distance Traveled
891,626
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,311
594
81
6
0
234,378
0
L
Cthulhu
4,456
318
0
0
0
39,310
0
W
Hades
8,814
630
52
4
0
246,453
0
W
Ares
6,314
451
18
1
0
211,095
2
L
Yemoja
5,484
392
2
0
0
106,672
0
L
Fenrir
7,220
516
66
5
0
241,276
0
L
Nemesis
7,419
530
33
2
0
269,990
0
W
Sobek
4,901
350
1
0
0
255,911
0
W
King Arthur
6,878
491
37
3
0
233,021
0
W
Heimdallr
5,920
423
14
1
0
300,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role