Player Matchup

Kuzenbo
Kuzenbo
FlamingThunder
Kuzenbo
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
55W - 28L
1,500 Elo+
Party 1
Tyr
Tyr
Flaxxion
Tyr
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,716 Elo+
Solo
Fenrir
Fenrir
LetsWave
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Janus
Janus
Prohtotech
Janus
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 28L
1,500 Elo+
Party 1
Olorun
Olorun
jungka
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 44L
1,824 Elo+
Solo
Team Averages
Level 10
1,500 SR
1,608 Elo+

VS

Team Averages
Level 12
1,461 SR
1,518 Elo+
King Arthur
King Arthur
Extremc
King Arthur
Level 14
God Stats
1W - 4L
1,317 SR
Queue Stats
102W - 88L
1,467 Elo+
Solo
Nu Wa
Nu Wa
Jalak
Nu Wa
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LordChadington
Danzaburou
Level 11
God Stats
2W - 1L
1,491 SR
Queue Stats
106W - 114L
1,579 Elo+
Solo
Geb
Geb
Rejectsama
Geb
Level 11
God Stats
2W - 4L
1,500 SR
Queue Stats
52W - 77L
1,299 Elo+
Solo
Bakasura
Bakasura
Shteve02
Bakasura
Level 10
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,025
503
3,050
5,151
2,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 0 / 4
5,892
589
2,412
5,088
1,740
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
LetsWave
Fenrir
10
5 / 3 / 4
6,204
620
4,549
7,741
2,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Janus
11
5 / 0 / 1
6,479
648
4,962
4,325
1,570
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
jungka
Olorun
10
0 / 2 / 0
5,503
550
1,810
4,224
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Extremc
King Arthur
7
0 / 3 / 0
4,303
430
1,435
5,085
3,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Jalak
Nu Wa
8
2 / 2 / 1
4,862
486
4,674
5,156
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
LordChadington
Danzaburou
10
3 / 0 / 0
6,266
627
3,264
4,722
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 2 / 1
4,950
495
2,222
4,848
2,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Shteve02
Bakasura
7
0 / 4 / 1
4,805
481
1,992
7,731
2,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
6
6
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Extremc
King Arthur
0
3
0
0
W
0
1
1
0.5
W
1
0
4
3
L
Nu Wa
Jalak
Nu Wa
2
2
1
1.25
W
Fenrir
LetsWave
Fenrir
5
3
4
2.33
L
Danzaburou
LordChadington
Danzaburou
3
0
0
3
W
Janus
5
0
1
5.5
L
1
2
1
0.75
L
Bakasura
Shteve02
Bakasura
0
4
1
0.13
W
Olorun
jungka
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,783
Damage
13,587
26,529
Taken
27,542
9,605
Mitigated
11,194
7,386
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Extremc
King Arthur
1,435
249
0
833
5,085
3,519
0
977
4,108
0
9,498
W
3,050
1,373
0
626
5,151
2,890
0
1,583
3,507
12,142
0
W
2,412
333
0
1,557
5,088
1,740
0
1,034
3,904
0
27,349
L
Nu Wa
Jalak
Nu Wa
4,674
940
0
1,395
5,156
1,549
0
3,587
1,569
17,228
0
W
Fenrir
LetsWave
Fenrir
4,549
1,191
0
1,281
7,741
2,282
65
2,200
5,446
0
27,897
L
Danzaburou
LordChadington
Danzaburou
3,264
1,092
0
3,582
4,722
1,383
0
2,274
2,270
0
38,737
W
Janus
4,962
725
0
2,129
4,325
1,570
1,296
1,290
3,010
39,538
0
L
2,222
528
0
598
4,848
2,430
0
1,425
3,371
7,340
0
L
Bakasura
Shteve02
Bakasura
1,992
1,439
0
1,093
7,731
2,313
0
1,329
6,402
0
19,741
W
Olorun
jungka
Olorun
1,810
581
269
1,524
4,224
1,123
159
789
3,435
32,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,103
Gold Earned
25,186
278
Minions Killed
186
0
Camps Cleared
0
993,852
Distance Traveled
962,877
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,303
430
21
2
0
179,479
0
W
Kuzenbo
5,025
503
22
2
0
205,052
1
W
Tyr
5,892
589
66
7
0
236,097
0
L
Nu Wa
4,862
486
26
3
0
176,777
4
W
Fenrir
6,204
620
50
5
0
200,869
0
L
Danzaburou
6,266
627
71
7
0
169,466
2
W
Janus
6,479
648
69
7
0
179,036
1
L
Geb
4,950
495
13
1
0
230,618
2
L
Bakasura
4,805
481
55
6
0
206,537
0
W
Olorun
5,503
550
71
7
0
172,798
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role