Player Matchup

Danzaburou
Danzaburou
IntensePlague00
Danzaburou
Level 65
God Stats
9W - 10L
1,405 SR
Queue Stats
196W - 207L
1,482 Elo+
Party 2
Ymir
Ymir
JokerAcolyte
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,721 Elo+
Party 2
Janus
Janus
LORD LETUM
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,516 Elo+
Party 2
Bakasura
Bakasura
Titankillx
Bakasura
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
55W - 67L
1,612 Elo+
Party 2
Hel
Hel
ZaydenPlayz
Hel
Level 71
God Stats
1W - 3L
1,723 SR
Queue Stats
1W - 7L
1,721 Elo+
Party 2
Team Averages
Level 74
1,526 SR
1,610 Elo+

VS

Team Averages
Level 64
1,652 SR
1,515 Elo+
Bellona
Bellona
MarvinTheOakTree
Bellona
Level 46
God Stats
6W - 3L
1,702 SR
Queue Stats
310W - 299L
1,557 Elo+
Solo
Chronos
Chronos
NRG_UNODEWAY
Chronos
Level 48
God Stats
12W - 6L
1,733 SR
Queue Stats
110W - 93L
1,598 Elo+
Solo
Hun Batz
Hun Batz
OldGhostRider67
Hun Batz
Level 116
God Stats
6W - 2L
1,824 SR
Queue Stats
352W - 355L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
SirenianToast26
Cthulhu
Level 65
God Stats
26W - 17L
1,500 SR
Queue Stats
152W - 150L
1,331 Elo+
Party 1
Izanami
Izanami
mls780306
Izanami
Level 45
God Stats
5W - 0L
1,500 SR
Queue Stats
63W - 64L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IntensePlague00
Danzaburou
14
5 / 4 / 1
8,692
483
7,309
13,330
6,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 3 / 3
8,976
499
6,976
17,437
9,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
11
0 / 5 / 1
6,740
374
5,538
10,044
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Titankillx
Bakasura
13
4 / 4 / 2
8,421
468
9,171
18,231
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 7 / 5
8,019
446
7,810
12,839
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 3
10,706
595
13,662
13,248
10,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chronos
NRG_UNODEWAY
Chronos
18
6 / 0 / 2
10,883
605
11,628
11,614
6,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
17
6 / 2 / 5
10,494
583
10,939
12,614
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
4 / 3 / 7
9,265
515
11,295
10,929
6,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
mls780306
Izanami
16
3 / 3 / 7
9,745
541
9,913
8,832
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
12
Kills
23
23
Deaths
12
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
IntensePlague00
Danzaburou
5
4
1
1.38
L
2
3
3
1.17
L
Janus
0
5
1
0.1
W
4
4
3
1.38
W
Chronos
NRG_UNODEWAY
Chronos
6
0
2
7
W
Hun Batz
6
2
5
4.25
W
4
3
7
2.5
L
Bakasura
Titankillx
Bakasura
4
4
2
1.25
L
1
7
5
0.5
W
Izanami
mls780306
Izanami
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,804
Damage
57,437
71,881
Taken
57,237
29,606
Mitigated
33,287
22,970
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
IntensePlague00
Danzaburou
7,309
2,281
0
2,575
13,330
6,311
455
6,145
6,730
1,818
43,995
L
6,976
2,037
0
4,385
17,437
9,328
489
1,364
16,073
41,505
0
L
Janus
5,538
869
195
910
10,044
2,501
0
3,218
6,798
33,184
0
W
13,662
6,008
0
2,760
13,248
10,629
1,111
6,513
6,440
4,661
64,421
W
Chronos
NRG_UNODEWAY
Chronos
11,628
3,539
0
1,778
11,614
6,837
4,273
3,553
7,430
76,017
0
W
Hun Batz
10,939
3,515
0
4,115
12,614
4,747
0
3,987
8,627
0
68,369
W
11,295
421
510
886
10,929
6,582
652
2,327
8,494
40,200
0
L
Bakasura
Titankillx
Bakasura
9,171
7,311
0
6,195
18,231
7,220
0
7,519
10,606
0
38,023
L
7,810
628
4,167
4,543
12,839
4,246
456
5,048
7,477
34,132
0
W
Izanami
mls780306
Izanami
9,913
5,516
0
1,770
8,832
4,492
3,091
4,191
4,641
4,349
66,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,848
Gold Earned
51,093
367
Minions Killed
575
0
Camps Cleared
0
1,589,671
Distance Traveled
1,653,049
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,692
483
84
5
0
303,927
1
L
Ymir
8,976
499
65
4
0
307,709
0
L
Janus
6,740
374
48
3
0
324,620
3
W
Bellona
10,706
595
122
7
0
337,962
2
W
Chronos
10,883
605
130
7
0
339,962
1
W
Hun Batz
10,494
583
120
7
0
352,269
5
W
Cthulhu
9,265
515
68
4
0
327,263
1
L
Bakasura
8,421
468
100
6
0
349,803
7
L
Hel
8,019
446
70
4
0
303,612
3
W
Izanami
9,745
541
135
8
0
295,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role