Player Matchup

Tsukuyomi
Tsukuyomi
J-albor
Tsukuyomi
Level 126
God Stats
1W - 3L
1,298 SR
Queue Stats
245W - 296L
1,361 Elo+
Party 1
King Arthur
King Arthur
LordKinarg17
King Arthur
Level 124
God Stats
12W - 28L
1,302 SR
Queue Stats
672W - 687L
1,409 Elo+
Party 1
Artemis
Artemis
gersar2321
Artemis
Level 83
God Stats
50W - 46L
1,144 SR
Queue Stats
397W - 472L
1,290 Elo+
Party 1
Cerberus
Cerberus
juliansar1128
Cerberus
Level 40
God Stats
17W - 22L
1,205 SR
Queue Stats
72W - 114L
1,289 Elo+
Party 1
Zeus
Zeus
youngboy1_GOAt
Zeus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,192 Elo+
Party 1
Team Averages
Level 88
1,290 SR
1,308 Elo+

VS

Team Averages
Level 122
1,455 SR
1,434 Elo+
Sobek
Sobek
AJ Polo xo
Sobek
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,501 Elo+
Party 2
Bellona
Bellona
Fang1229
Bellona
Level 106
God Stats
5W - 6L
1,563 SR
Queue Stats
202W - 192L
1,476 Elo+
Solo
Nemesis
Nemesis
SwagdadyCMurder
Nemesis
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 124L
1,211 Elo+
Party 2
Artemis
Artemis
TheRockbraian
Artemis
Level 139
God Stats
3W - 5L
1,285 SR
Queue Stats
80W - 78L
1,556 Elo+
Solo
Ra
Ra
hungwellxninety
Ra
Level 129
God Stats
6W - 11L
1,428 SR
Queue Stats
255W - 269L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
J-albor
Tsukuyomi
15
3 / 3 / 1
9,169
539
5,545
13,372
5,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
LordKinarg17
King Arthur
15
0 / 1 / 4
8,936
526
7,504
12,566
6,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
gersar2321
Artemis
14
1 / 1 / 2
7,986
470
4,900
8,543
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
juliansar1128
Cerberus
12
0 / 5 / 5
7,546
444
4,501
15,379
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
3 / 4 / 2
9,135
537
9,874
8,129
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
3 / 1 / 4
8,804
518
7,010
15,185
12,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Fang1229
Bellona
15
3 / 3 / 1
8,827
519
8,105
12,334
12,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

4
0 / 0 / 0
5,354
315
234
1,425
282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
14
3 / 1 / 2
8,518
501
10,062
8,911
2,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
5 / 3 / 1
9,573
563
8,408
12,580
4,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
7
Kills
14
14
Deaths
8
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sobek
3
1
4
5
L
Bellona
Fang1229
Bellona
3
3
1
1.17
W
Tsukuyomi
J-albor
Tsukuyomi
3
3
1
1.17
W
King Arthur
LordKinarg17
King Arthur
0
1
4
2
L
0
0
0
0
L
Artemis
3
1
2
4
W
Artemis
gersar2321
Artemis
1
1
2
2
L
5
3
1
1.83
W
Cerberus
juliansar1128
Cerberus
0
5
5
0.5
W
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,324
Damage
33,819
57,989
Taken
50,435
24,624
Mitigated
33,131
23,128
Healing
23,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
7,010
832
0
5,982
15,185
12,486
144
4,470
10,585
31,625
0
L
Bellona
Fang1229
Bellona
8,105
2,184
0
4,293
12,334
12,411
58
1,623
10,703
7,045
53,736
W
Tsukuyomi
J-albor
Tsukuyomi
5,545
1,087
0
5,618
13,372
5,418
773
2,452
10,811
0
58,274
W
King Arthur
LordKinarg17
King Arthur
7,504
1,124
0
5,063
12,566
6,167
835
2,577
9,935
0
55,807
L
234
60
0
1,000
1,425
282
0
196
1,189
0
4,848
L
Artemis
10,062
3,453
206
5,134
8,911
2,989
357
1,892
6,817
0
56,024
W
Artemis
gersar2321
Artemis
4,900
1,940
0
5,396
8,543
2,764
1,884
431
8,112
0
39,975
L
8,408
1,528
924
5,703
12,580
4,963
958
5,554
6,606
72,568
0
W
Cerberus
juliansar1128
Cerberus
4,501
599
0
4,833
15,379
7,415
448
4,774
10,467
21,173
0
W
9,874
845
0
2,218
8,129
2,860
847
5,278
2,711
47,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,772
Gold Earned
41,076
441
Minions Killed
411
0
Camps Cleared
0
1,558,029
Distance Traveled
1,302,631
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,804
518
44
3
0
319,282
6
L
Bellona
8,827
519
109
6
0
324,758
7
W
Tsukuyomi
9,169
539
108
6
0
323,571
4
W
King Arthur
8,936
526
135
8
0
367,353
1
L
Nemesis
5,354
315
17
1
0
70,966
0
L
Artemis
8,518
501
98
6
0
272,808
3
W
Artemis
7,986
470
68
4
0
244,770
2
L
Ra
9,573
563
143
8
0
314,817
7
W
Cerberus
7,546
444
34
2
0
321,720
3
W
Zeus
9,135
537
96
6
0
300,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role