Player Matchup

Vulcan
Vulcan
Gold IV
KennyGremlin
Vulcan
Gold IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 29L
1,765 MMR
Party 2
Serqet
Serqet
Gold II
NahueUwU
Serqet
Gold II
Level 160
God Stats
4W - 2L
1,300 SR
Queue Stats
34W - 16L
1,823 MMR
Party 2
Achilles
Achilles
Gold V
Snðw
Achilles
Gold V
Level 160
God Stats
2W - 0L
1,853 SR
Queue Stats
170W - 166L
1,311 MMR
Party 1
Izanami
Izanami
Platinum V
crackstiel
Izanami
Platinum V
Level 148
God Stats
11W - 5L
1,747 SR
Queue Stats
71W - 73L
1,592 MMR
Party 1
Cerberus
Cerberus
Gold IV
iSβT
Cerberus
Gold IV
Level 152
God Stats
4W - 7L
1,500 SR
Queue Stats
210W - 192L
1,737 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 156
1,580 SR
1,646 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,593 SR
1,747 MMR
Bellona
Bellona
Platinum V
JesusDeMacro
Bellona
Platinum V
Level 160
God Stats
6W - 7L
1,310 SR
Queue Stats
303W - 278L
1,940 MMR
Solo
Anhur
Anhur
Gold V
MadaraDW
Anhur
Gold V
Level 85
God Stats
2W - 2L
1,932 SR
Queue Stats
123W - 103L
1,687 MMR
Solo
Sobek
Sobek
Gold III
Naciønal
Sobek
Gold III
Level 63
God Stats
14W - 15L
1,530 SR
Queue Stats
154W - 151L
1,714 MMR
Solo
Chang'e
Chang'e
Gold IV
Pablo8743
Chang'e
Gold IV
Level 149
God Stats
22W - 19L
1,489 SR
Queue Stats
559W - 575L
1,674 MMR
Solo
Mercury
Mercury
Gold III
SãoMiguelArcanjo
Mercury
Gold III
Level 142
God Stats
60W - 65L
1,705 SR
Queue Stats
364W - 349L
1,719 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
20
6 / 0 / 3
13,593
618
16,074
5,563
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
NahueUwU
Serqet
17
4 / 0 / 13
11,997
545
8,944
13,654
7,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
Snðw
Achilles
19
3 / 2 / 2
12,174
553
6,608
15,450
12,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
crackstiel
Izanami
19
2 / 3 / 7
12,859
585
10,161
13,413
6,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
iSβT
Cerberus
17
3 / 1 / 12
12,112
551
8,908
21,220
21,416
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CthulhuTsukuyomiSetDanzaburouJanus

VS

Bans
PersephoneScyllaKing ArthurSun WukongGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JesusDeMacro
Bellona
19
2 / 2 / 1
11,929
542
8,251
15,196
13,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
MadaraDW
Anhur
17
2 / 5 / 1
10,493
477
10,086
16,731
5,442
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sobek
Naciønal
Sobek
12
0 / 4 / 1
8,053
366
6,138
17,452
11,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Pablo8743
Chang'e
16
0 / 5 / 1
9,752
443
7,053
14,495
6,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
2 / 2 / 0
10,383
472
4,388
12,950
4,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
18
Kills
6
6
Deaths
18
37
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bellona
JesusDeMacro
Bellona
2
2
1
1.25
W
Vulcan
6
0
3
7.5
L
Anhur
MadaraDW
Anhur
2
5
1
0.5
L
Sobek
Naciønal
Sobek
0
4
1
0.13
W
Serqet
NahueUwU
Serqet
4
0
13
10.5
L
Chang'e
Pablo8743
Chang'e
0
5
1
0.1
W
Achilles
Snðw
Achilles
3
2
2
2
L
2
2
0
1
W
Izanami
crackstiel
Izanami
2
3
7
1.83
W
Cerberus
iSβT
Cerberus
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,695
Damage
35,916
69,300
Taken
76,824
50,697
Mitigated
42,003
28,152
Healing
24,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
JesusDeMacro
Bellona
8,251
1,972
0
2,166
15,196
13,517
773
4,922
9,793
8,165
81,205
W
Vulcan
16,074
5,219
0
1,809
5,563
2,452
2,001
1,788
3,679
134,344
0
L
Anhur
MadaraDW
Anhur
10,086
5,960
0
5,536
16,731
5,442
456
1,956
14,593
0
73,893
L
Sobek
Naciønal
Sobek
6,138
381
0
3,799
17,452
11,944
0
8,632
8,629
23,809
0
W
Serqet
NahueUwU
Serqet
8,944
1,326
0
5,400
13,654
7,478
321
3,323
10,151
0
56,717
L
Chang'e
Pablo8743
Chang'e
7,053
577
1,615
5,838
14,495
6,685
0
7,444
6,683
77,680
0
W
Achilles
Snðw
Achilles
6,608
1,704
0
5,717
15,450
12,453
2,218
2,033
13,387
119
66,495
L
4,388
1,928
0
5,458
12,950
4,415
0
2,726
9,419
0
80,255
W
Izanami
crackstiel
Izanami
10,161
6,483
0
4,818
13,413
6,898
6,027
2,419
10,961
8,018
106,797
W
Cerberus
iSβT
Cerberus
8,908
396
0
10,408
21,220
21,416
328
5,347
15,635
37,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,735
Gold Earned
50,610
677
Minions Killed
670
0
Camps Cleared
0
2,317,681
Distance Traveled
2,163,252
34
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,929
542
191
9
0
430,624
9
W
Vulcan
13,593
618
224
10
0
470,725
11
L
Anhur
10,493
477
145
7
0
377,877
7
L
Sobek
8,053
366
22
1
0
425,483
8
W
Serqet
11,997
545
79
4
0
534,922
9
L
Chang'e
9,752
443
164
7
0
384,391
6
W
Achilles
12,174
553
138
6
0
467,059
5
L
Mercury
10,383
472
148
7
0
544,877
8
W
Izanami
12,859
585
175
8
0
391,594
4
W
Cerberus
12,112
551
61
3
0
453,381
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role