Player Matchup

Geb
Geb
Silver II
ChooseyChaff
Geb
Silver II
Level 111
God Stats
8W - 4L
1,702 SR
Queue Stats
53W - 48L
1,504 MMR
Party 1
Awilix
Awilix
Silver I
Kodigo017
Awilix
Silver I
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,458 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Lumiinous
Guan Yu
Gold V
Level 68
God Stats
17W - 15L
1,264 SR
Queue Stats
181W - 184L
1,538 MMR
Solo
Danzaburou
Danzaburou
Gold III
Pierofox134
Danzaburou
Gold III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
nakaso75
Merlin
Gold V
Level 43
God Stats
2W - 4L
1,500 SR
Queue Stats
181W - 180L
1,488 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 97
1,493 SR
1,497 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,591 SR
1,526 MMR
Terra
Terra
Silver I
Barush987
Terra
Silver I
Level 145
God Stats
8W - 8L
1,500 SR
Queue Stats
393W - 399L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
BronzeHead
Cu Chulainn
Silver I
Level 59
God Stats
5W - 2L
1,734 SR
Queue Stats
99W - 86L
1,535 MMR
Solo
Thoth
Thoth
Bronze III
Rom4n
Thoth
Bronze III
Level 160
God Stats
3W - 3L
1,721 SR
Queue Stats
39W - 32L
1,535 MMR
Solo
Artemis
Artemis
Bronze III
TREYDKERSON
Artemis
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,534 MMR
Solo
Kali
Kali
Gold IV
jengelfurukawa
Kali
Gold IV
Level 145
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 107L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
6,726
374
3,214
13,674
7,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Awilix
Kodigo017
Awilix
13
1 / 4 / 2
7,888
438
4,192
12,682
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Lumiinous
Guan Yu
15
2 / 5 / 0
8,817
490
6,873
15,964
17,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Pierofox134
Danzaburou
15
4 / 5 / 1
10,303
572
13,176
14,685
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
nakaso75
Merlin
14
1 / 5 / 1
8,731
485
5,406
9,516
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
JanusErlang ShenNu WaSetTsukuyomi

VS

Bans
YemojaScyllaApolloKing ArthurCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Barush987
Terra
14
1 / 1 / 13
9,250
514
5,580
14,318
11,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
BronzeHead
Cu Chulainn
17
6 / 1 / 2
10,714
595
11,128
15,125
13,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
Rom4n
Thoth
16
9 / 2 / 6
10,226
568
14,435
6,861
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artemis
TREYDKERSON
Artemis
17
6 / 3 / 4
10,696
594
13,284
17,241
6,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 1 / 6
9,992
555
6,863
14,116
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
24
24
Deaths
8
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Terra
Barush987
Terra
1
1
13
7.5
W
Cu Chulainn
BronzeHead
Cu Chulainn
6
1
2
7
L
0
5
3
0.3
L
Awilix
Kodigo017
Awilix
1
4
2
0.5
L
Guan Yu
Lumiinous
Guan Yu
2
5
0
0.4
L
Danzaburou
Pierofox134
Danzaburou
4
5
1
0.9
W
Thoth
Rom4n
Thoth
9
2
6
6
W
Artemis
TREYDKERSON
Artemis
6
3
4
2.67
W
2
1
6
5
L
Merlin
nakaso75
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,861
Damage
51,290
66,521
Taken
67,661
38,104
Mitigated
40,665
18,758
Healing
24,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Barush987
Terra
5,580
774
1,657
3,875
14,318
11,903
41
3,384
10,676
24,448
0
W
Cu Chulainn
BronzeHead
Cu Chulainn
11,128
1,990
0
4,787
15,125
13,361
209
1,252
13,564
10,282
55,125
L
3,214
565
0
1,970
13,674
7,452
0
5,000
8,382
13,577
0
L
Awilix
Kodigo017
Awilix
4,192
1,174
0
3,562
12,682
4,099
0
4,803
7,653
0
51,215
L
Guan Yu
Lumiinous
Guan Yu
6,873
1,008
293
6,924
15,964
17,951
0
2,459
13,435
46
50,274
L
Danzaburou
Pierofox134
Danzaburou
13,176
5,211
0
4,670
14,685
5,150
568
4,009
10,532
0
63,408
W
Thoth
Rom4n
Thoth
14,435
452
0
779
6,861
2,551
318
1,237
5,428
58,196
0
W
Artemis
TREYDKERSON
Artemis
13,284
7,802
0
10,675
17,241
6,450
306
1,001
16,240
0
75,390
W
6,863
3,145
0
3,088
14,116
6,400
612
1,222
12,702
0
92,931
L
Merlin
nakaso75
Merlin
5,406
438
0
1,339
9,516
3,452
0
4,296
4,832
60,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
50,878
447
Minions Killed
535
0
Camps Cleared
0
1,719,744
Distance Traveled
1,778,419
21
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,250
514
40
2
0
375,143
9
W
Cu Chulainn
10,714
595
109
6
0
382,702
5
L
Geb
6,726
374
12
1
0
386,487
6
L
Awilix
7,888
438
92
5
0
351,635
3
L
Guan Yu
8,817
490
95
5
0
364,248
8
L
Danzaburou
10,303
572
119
7
0
299,170
1
W
Thoth
10,226
568
102
6
0
358,277
8
W
Artemis
10,696
594
129
7
0
287,876
4
W
Kali
9,992
555
155
9
0
374,421
3
L
Merlin
8,731
485
129
7
0
318,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role