Player Matchup

Bellona
Bellona
 
Bellona
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Nankaii
Pele
Level 74
God Stats
0W - 2L
1,285 SR
Queue Stats
113W - 151L
1,319 Elo+
Solo
Sylvanus
Sylvanus
Snagglebean
Sylvanus
Level 148
God Stats
2W - 1L
1,762 SR
Queue Stats
79W - 46L
1,775 Elo+
Solo
Neith
Neith
VALlDCOOKIE
Neith
Level 68
God Stats
1W - 2L
1,463 SR
Queue Stats
28W - 32L
1,668 Elo+
Party 2
Kukulkan
Kukulkan
about 100 migos
Kukulkan
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,659 Elo+
Party 2
Team Averages
Level 115
1,502 SR
1,584 Elo+

VS

Team Averages
Level 89
1,465 SR
1,431 Elo+
Nemesis
Nemesis
McMuhffiin
Nemesis
Level 101
God Stats
2W - 1L
1,287 SR
Queue Stats
530W - 461L
1,470 Elo+
Party 1
Merlin
Merlin
Nefeliion
Merlin
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
477W - 418L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
SwanBee_17
Danzaburou
Level 79
God Stats
29W - 33L
1,504 SR
Queue Stats
480W - 414L
1,492 Elo+
Party 1
Ymir
Ymir
ursograndi
Ymir
Level 65
God Stats
2W - 2L
1,534 SR
Queue Stats
5W - 15L
1,344 Elo+
Party 3
Bellona
Bellona
victor_bury
Bellona
Level 104
God Stats
21W - 15L
1,500 SR
Queue Stats
598W - 592L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 5 / 3
8,048
473
10,211
12,931
13,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
Nankaii
Pele
13
3 / 5 / 2
7,835
461
5,186
11,512
3,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Snagglebean
Sylvanus
12
4 / 3 / 4
8,187
482
7,713
12,913
14,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 3 / 3
7,729
455
2,563
5,484
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
14
3 / 3 / 4
8,371
492
7,166
7,830
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
McMuhffiin
Nemesis
14
5 / 5 / 3
8,947
526
7,743
14,135
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Nefeliion
Merlin
14
1 / 4 / 3
8,445
497
5,255
7,702
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SwanBee_17
Danzaburou
17
3 / 0 / 5
10,365
610
4,634
6,367
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 4 / 4
8,803
518
3,897
13,405
12,028
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
victor_bury
Bellona
15
4 / 1 / 6
8,885
523
12,005
14,968
14,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
19
19
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
5
3
0.7
W
Nemesis
McMuhffiin
Nemesis
5
5
3
1.3
L
Pele
Nankaii
Pele
3
5
2
0.8
W
Merlin
Nefeliion
Merlin
1
4
3
0.63
L
Sylvanus
Snagglebean
Sylvanus
4
3
4
2
W
Danzaburou
SwanBee_17
Danzaburou
3
0
5
5.5
L
2
3
3
1.17
L
Kukulkan
3
3
4
1.67
W
6
4
4
2
W
Bellona
victor_bury
Bellona
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,839
Damage
33,534
50,670
Taken
56,577
35,631
Mitigated
36,845
12,605
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,211
3,698
0
3,038
12,931
13,000
217
2,926
9,985
3,851
38,291
W
Nemesis
McMuhffiin
Nemesis
7,743
3,422
0
4,123
14,135
5,286
0
6,499
7,492
0
52,977
L
Pele
Nankaii
Pele
5,186
456
0
2,586
11,512
3,929
112
2,148
9,324
0
40,180
W
Merlin
Nefeliion
Merlin
5,255
44
0
1,161
7,702
2,587
0
5,240
2,366
50,366
0
L
Sylvanus
Snagglebean
Sylvanus
7,713
1,961
854
3,478
12,913
14,116
278
3,085
9,621
39,289
0
W
Danzaburou
SwanBee_17
Danzaburou
4,634
1,475
0
2,039
6,367
2,420
636
2,189
4,130
0
62,900
L
2,563
413
0
714
5,484
1,463
21
814
4,650
0
36,177
L
Kukulkan
7,166
761
0
1,935
7,830
3,123
656
1,684
5,976
44,934
0
W
3,897
546
0
2,823
13,405
12,028
14
4,709
8,596
22,037
0
W
Bellona
victor_bury
Bellona
12,005
5,634
0
5,600
14,968
14,524
0
1,643
13,325
5,282
48,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
45,445
383
Minions Killed
471
0
Camps Cleared
0
1,490,106
Distance Traveled
1,594,311
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,048
473
86
5
0
298,555
3
W
Nemesis
8,947
526
83
5
0
352,881
7
L
Pele
7,835
461
68
4
0
326,406
2
W
Merlin
8,445
497
110
6
0
285,978
6
L
Sylvanus
8,187
482
74
4
0
267,134
3
W
Danzaburou
10,365
610
131
8
0
317,551
5
L
Neith
7,729
455
63
4
0
287,547
1
L
Kukulkan
8,371
492
92
5
0
310,464
4
W
Ymir
8,803
518
47
3
0
308,464
1
W
Bellona
8,885
523
100
6
0
329,437
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role